Gabbynaru Posted February 22, 2016 Share Posted February 22, 2016 So... I don't exactly have the horsepower to record a video and not have my framerate sink into the abyss, but, regardless, I took a couple of screenshots. There's this one area in the void, a really small, short corridor that tanks the framerate really hard for no reason whatsoever. You know what's stranger? This corridor is, according to the map, part of the room I'm in, and that room has two corridors, and the one at the other end has absolutely no problem, even though it looks exactly the same. Regardless, screenshot time. The room (watch the framerate in the bottom left) Spoiler The problem corridor is right behind me (once again, framerate in the lower left) Spoiler Link to comment Share on other sites More sharing options...
BoomToon43 Posted February 23, 2016 Share Posted February 23, 2016 (edited) normally i have around 250-300 fps in the liset and now i have like 30. Giant fps tanking happening on my end Spoiler Edited February 23, 2016 by BoomToon43 added pictures Link to comment Share on other sites More sharing options...
Accelerator-EN- Posted February 23, 2016 Share Posted February 23, 2016 (edited) Maybe because of the reflections? Idk its fine for me all maxed Spoiler Edited February 23, 2016 by Blaze_Paladin Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted February 23, 2016 Share Posted February 23, 2016 (edited) 59 minutes ago, Blaze_Paladin said: Maybe because of the reflections? Idk its fine for me all maxed Hide contents That's not the same corridor. The problem is a very specific corridor (the corridor isn't a tile, but part of a bigger tile). I made a topic about this before too (last week or something). The room has 2 identical corridors on opposite ends, and while in one of the corridors nothing special happens, the other one completely murders your FPS for no apparent reason, and that happens even if the corridor is on your back (not in visual range) while you are in a different tile already until you get to a certain distance. Edited February 23, 2016 by God_is_a_Cat_Girl Link to comment Share on other sites More sharing options...
Gabbynaru Posted February 23, 2016 Author Share Posted February 23, 2016 13 hours ago, God_is_a_Cat_Girl said: That's not the same corridor. The problem is a very specific corridor (the corridor isn't a tile, but part of a bigger tile). I made a topic about this before too (last week or something). The room has 2 identical corridors on opposite ends, and while in one of the corridors nothing special happens, the other one completely murders your FPS for no apparent reason, and that happens even if the corridor is on your back (not in visual range) while you are in a different tile already until you get to a certain distance. Yeah, I sometimes suffered the effects of that corridor from two rooms away, two big rooms at that. It's really annoying. Link to comment Share on other sites More sharing options...
GHOST.PL Posted February 28, 2016 Share Posted February 28, 2016 same Link to comment Share on other sites More sharing options...
MillbrookWest Posted March 1, 2016 Share Posted March 1, 2016 I think this is the section people have been posting about. Lose about 100fps moving through that corridor though. Looks like it's something CPU side. May be an LOD issue, I couldn't say. Link to comment Share on other sites More sharing options...
[DE]Linkski Posted March 3, 2016 Share Posted March 3, 2016 On 3/1/2016 at 1:57 AM, MillbrookWest said: I think this is the section people have been posting about. Thanks for uploading. This specific corridor should run much smoother after 18.5. -- also, on an unrelated note, 18.5 will introduce some improvements to the large Atrium room that appears at the end of this video. If anyone still notices poor performance in the Void corridor after 18.5 then please let us know. Thanks! Link to comment Share on other sites More sharing options...
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