Ever since I saw a rideable Moa art piece by Liger-Inuzuka I’ve been wishing that DE could make that happen. Fortuna happened and I always thought it was the perfect place for enemies to be seen riding Moas as their own personal vehicle, but it didn’t happen. And now we have the Necramechs and my itch is bigger than ever, so I decided to put some ideas together, theorycraft what could be possible and see if others would like it too.
To note that I’m focusing more on mechanics rather than stats, so you will likely not see things like damage numbers, energy costs and the like. My point is to conceptualize and IMO stats are secondary unless examples are needed, but I can always update that later down the line.
The Rideable Moas
These aren’t normal Moas, they use the Bursa body design but are slightly bigger and you ride them in the back.
Sadly I can’t make art to show a representation of this, and I’m not posting Liger’s art because… well, it’s not mine, but you can easily find his art tho, or you can think about what you see in MGSV *winkwink*.
Below there’s the 2 types of Moa we can obtain.
NOTE: The ability order isn’t definitive so don’t give too much weight to the order placement.
This Moa is more based on the traditional Bursa design and abilities.
1 - Blinding Beam
Focus light into a beam, blinding your enemies.
Fires a Beam that Blinds enemies
On contact the Beam will Scatter Light in all directions dealing Blind Status in a radius
2- Energy shield
Deploy an energy shield that absorbs enemy fire. Crouch to divert energy from the locomotion module to the shield module increasing the shield’s efficiency.
The Moa will deploy a frontal shield with 2.000 Health (+armor)
3 seconds invulnerability
Absorbs damage during invulnerability period and adds it to the shield’s total health
Enemy melee attacks against the shield will deal Electricity status to the enemy
While “crouching” the Shield reduces incoming damage by 50%
Melee while crouched costs 100 shield Health to perform an Energy Shockwave
Same range as regular Shockwave but deals the Lifted status
Energy Shockwave Shield Health Cost is affected by Power Efficiency
Extra Idea: Shield size is increased while crouching.
This is something to consider but this will be added later to a different ability anyway. The idea is to allow the Moa to protect targets or players while crouching by making the shield bigger.
3 - Whiplash Tether (TBD name)
Throw a mine that slows enemies in range and pulls them
Tap will throw a mine that will slow enemies within 12 meters
Mine lasts for XX seconds
When duration runs out the mine will pull in all enemies in range and Staggers them
Hold will Invert the mine’s functions
Pull in > Stagger > Slow
4 - Bunker Mode/Hoverdrive mode
Bunker down to become an impenetrable shield or engage the enemy with superior speed.
Hold to Activate
Bunker Mode forces the Moa into a crouch position and it cannot move
Shield will receive 90% damage reduction and it’s size will be increased
Tap to Activate
The Moa will fold it’s legs and hovers slightly over the ground
In this Mode the Moa will move at higher speeds in ANY direction
Shield does no get any Damage Reduction bonus in this mode
During Bunker/Hoverdrive mode some AW Gun stats will be slightly increased, such as Damage, Fire rate, charge rate, Critical Damage, Critical Chance and Status Chance.
During Bunker/Hoverdrive mode a “Focus Ring” will appear on screen
Missiles will be fired from the Moa’s legs when the player attacks enemies
Missiles will home in on enemies inside the Focus Ring
Missiles have a fire rate of (tentatively) 2 (missiles per second) per enemy up to X enemies
While not firing the Moa will accumulate up to X000 damage
Accumulating rate should be tied to Fire Rate and damage per missile
Accumulated damage will be added to the missiles when the player resumes firing
This moa is based on the Tarask Moa, spawning drones and commanding them.
1 - Spawn Drone
Tap Spawns a drone, up to 3 total.
Hold to rotate between 3 types of drone, Heat, Electricity or Cold drone.
Heat drone will fire highspeed Heat based projectiles at a single target
Electricity Drone will Tether to a single enemy dealing Electricity damage
Cold Drone will deal Cold damage in a thin cone shaped area
Drones can move independently but will prioritize following the Player
Spawning a drone after reaching the limit will destroy the oldest Drone
Extra Idea: Spawning a new Drone when the limit has been reached will decrease the cost by 50%.
If you already had 3 drones but wanted to change elements, you don’t lose all energy previously spent.
2 - Command and Overdrive
Commands the drones to attack a specific enemy or follow a player
Overdrive increases the Drone’s Fire Rate by 50%
Overdrive is cast together with Command
Overdrive lasts XX seconds
Overdrive buff can still be obtained if no enemy/player is targeted and the energy cost will be reduced to XX energy
3- Connect and Repair
Connect links the Drones to the Moa and gives 50% Damage Reduction to the Moa/player and Drones
Drones DO NOT receive the damage they reduce, damage is simply reduced
Connect has no range limits
When enemies damage the Moa it will heal the Drones by the same amount
Lasts XX seconds
4 - Delta Attack
Spawns a 4th drone that attaches to your AW Gun and modifies it into an Exalted Weapon
AW Gun becomes a powerful laser
Every drone will come back to the Player placing themselves around the AW Gun in a triangular shape and will connect with the 4th Drone
Every drone will add damage to the Exalted Weapon and their own elements
Drone Elements do not mix with modded Elements
Command will be deactivated and can’t be cast
Overdrive can still be cast but it will instead increase the damage Bonus the drones offer to the Exalted Weapon
The Grineer Mek
Inspired by the very animals they use in combat and the animalistic Corpus Proxies, the Grineer developed their own rideable robots, named the Mek (better name pending). These robots have very limited AI that does not do much alone, but with a rider this unit is a powerful threat.
Visually they should resemble Drahk/Kubrow and Hyekka/Kavat, but with heavy armor and very “industrial” design. They should be bigger than the Corpus Hyena (boss) but not by a lot. I did take some reference screenshots and it might not be a big problem when it comes to clipping.
They use a new kind of poison developed from Ghoul blood that infects their victims, once they die their Corpses will explode, spreading a paralytic poison. What about robots? Like the weapon mods with a similar function I shall ignore that question! That’s all for the sake of simplicity though.
They are heavily armored, their armor value should be quite high to make up for the fact that they rely on the armor stat instead of Damage Reduction abilities.
1- Paralytic Bite
Mek will Lunge towards the enemy, bite and inject them with a Paralytic poison made from Ghoul Blood, turning it’s victims into time bombs should their life expire.
Tap to lunge and perform a quick bite
Bite inflicts “Ghoul Infection Type 1” and Cold + Toxin procs
Enemies afflicted with Ghoul Infection will explode on death
Type 1 Corpse Explosion deals Cold + Toxin procs within 10 Meters
Hold to lunge, bite and hold the enemy in the Mek’s mouth
While being held the enemy will suffer constant Toxin procs and “Ghoul Infection Type 1”
Tap again to throw the enemy
Thrown enemies will proc Cold + Toxin in a radius on impact with an enemy/surface
Enemies cannot die while being hold and their Health will be locked at 1
2 - Gastric Ballistics (WIP Name)
Opening its mouth the Mek reveals a cannon that fires shells with high concuss capabilities.
Mek will open its mouth and fire a ballistic shell
On contact with an enemy the shell will deal Puncture damage
On Contact the Shell explodes, dealing Blast Damage in a radius
Explosion Deals Impact and Blast status
If an enemy is being held by “Paralytic Bite” they suffer 300% of the explosion damage value as Puncture damage as the Shell punches through them
3 - Full Exhaust
Mek will rev up its engine and let out a thick cloud of smoke that makes it hard to pinpoint and will stagger those that breathe in the lingering smoke. Alternatively Mek can let out flammable chemicals from it’s exhaust to ignite the floor.
Tap to start letting smoke out, lasts xx seconds
Enemies will be less likely to hit the player and homing projectiles will lose tracking
Smoke trail lingers for X seconds
Enemies that walk into the smoke cloud will suffer a short stagger and Blast status/accuracy debuff
Hold will release inflammable chemicals that will ignite the floor in a 10 meters area and persists for XX seconds
4 - Dual Miniguns (Exalted Weapon)
Mek will deploy dual Miniguns that spread devastation among the enemy.
Front Legs upper section will open up and reveal a pair of Miniguns
Miniguns have their own separate modding section
Alt fire will switch the miniguns’ firing more to semi auto but will fire bullets from all it’s barrels at the same time and at a reduced fire rate
Alt fire has a short falloff range but high fire power
1 - Paralytic Claw
Mek’s claws will be coated with Ghoul Paralytic poison and Slashes the enemy, turning them into living ticking bombs.
Lunges towards the enemy and performs a wide slash
Enemies hit contract “Ghoul Infection Type 2” and Cold + Toxin procs
Enemies afflicted with Ghoul Infection will explode on death
Type 2 Corpse Explosion deals Cold + Toxin procs within 8 Meters
2 - Laser Tail
Fire a laser beam from the Mek’s tail section, setting enemies ablaze.
Tap to fire a heat based Laser straight ahead
Hold to fire the Laser in a sweeping motion
Both modes feature infinite Punchthrough against enemies and only enemies
Laser has 100% Heat Proc rate
Does not interrupt actions such as firing or ADS
3 - Machina Roar
A Mechanical Roar will echo through the battlefield making the enemy question should they attack you or not, while also interfering with their weapons and decreasing their firepower.
Mek will perform a Mechanical Roar, striking fear on its enemies
Enemies within xx meters will suffer a damage debuff and will be less likely to attack the player
The Roar will echo in the area for a short duration (IE 5 seconds)
4 - Claw Combo (Exalted Weapon)
Mek will deploy the full strength of its claws and the Tail laser will form a heat blade, leading to a powerful combo that decimates the enemy.
Mek will melee with it’s Claws and Tail
Claws have their own separate modding window
Tail Laser’s power is focused on a much smaller length but with high cutting power
Does not disrupt the usage of other powers
Exalted Weapon attacks do not deal “Ghoul Infection”
This part isn’t different from what we already have, your own AW guns will be mounted on top of the Moa/Mek.
When the Rideable Moa “slides” it will fold it’s legs and deploy wheels which are found in the back of their legs.
An example of this exists in the Gauth Bracket (legs) of the companion Moa that you build in Fortuna, I will likely add a screenshot of that here later.
The Mek will simply run faster and have slower turning like the Necramech.
The question about the “Stamina” issue is a different can of worms, but I’d like to think that they can Slide for a good duration.
To Hover or not to Hover
I think the Hover see in the Necramechs would work just fine on the Rides. Nothing to note.
This could be a much bigger topic but since Necramechs don’t have access to melee and the Moa design also makes it extremely hard to fit in, I will simply continue with that design in mind.
Rideable Moas do a quick stomp and release a small Shockwave that knocks enemies back.
Grineer Meks will either headbut to knock back or swat the enemy with their legs to push them back.
What about the Orphix
We can go towards 2 different routes here.
1 - Operator rides the Moa/Mek when you use Transference, guns are mounted on the units so they shouldn't have much trouble operating them, but might look rather iffy visually but also kinda cool.
2 - Father retrofits our Moa/Mek with Necramech technology, developing the Corn Rider with more modern technology, a much slicker/smaller version of the Necramech Corn Pod that is now shaped like a human. In this case it would be a cool to unlock a new skin when we get Father to transform our units.
The Enemy Rides
For the enemy I would like to see them being introduced in 2 types, the simple type that is easily found in Orb Valis/PoE and then a “mini boss” version that has some of the same abilities that we use on our Rides and appear in Orb Vallis/PoE (when threat level is high) and any other tileset (again as a mini boss type, not a regular trash mob).
For the Grineer in specific I think it would be funny to see them have a variant that wields a spear and tries to joust at full speed.
Some people might think “but why?”, and honestly I just like it when things are fun and offer additional variety that also builds up the enemy as well. I would love to see Corpus/Grineer riding their Moas/Meks through the roads in Orb Vallis/PoE, or showing up as mini bosses in other places.
Anyway, I’d love to see if anyone else would like to see this kind of things, because I know I do. I’m all up for discussing ideas and opinions.