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God_is_a_Cat_Girl

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  1. You didn't read anything did you? Like I said, it's replacing it with a "Currency" that allows to trade for Adapters and other items as well. Instead of getting 1 adapter you would get 1 "CURRENCY", then in this new shop they would let you trade 1 "CURRENCY" for 1 adapter, or something else. The ability to get Adapters would remain unchanged, it would simply expand the things you can get but also give the player agency, plus future proof those game modes so people that no longer want or need adapters don't get a virtually useless item and can keep running the mission for other rewards that even if minor are more evergreen than adapters.
  2. Technically I didn't say I only invested in one melee weapon, I actually have plenty built and just like other types I never throw them away either, I did say I only used one of the many adapters I got because I don't use melee (to elaborate further, use it enough), and the usage was for testing. To elaborate even further, I'd use a few more adapters if the melee I do use could use them, but since exalted is excluded I just don't need them at the rate I get them. But yeah, my usage of the adapters is very limited, even though I build most weapons, it's just that their drop rate is only good to play catch up and how long that drop will be relevant fluctuates too much. But this is also connected to another gripe I have, which is that the Whisper's shop feels very empty. Lens are a good addition but should be on Cetus even, but while it was something I wanted it's just not something I need to buy, besides that there's only arcanes (easy to get all) and adapters, there really isn't much to spend standing on and since I build almost every weapon I get, I'd probably buy them, but I'm bombarded with Adapters anyway so I have no reason to run Whisper which sucks because I like the bounties but now it just feels pointless when I have other things to grind. Content isn't limitless but Whispers does lack content and the few it has is exhausted in other ways. Still, I did elaborate further that they don't need to remove the adapters entirely (they could decrease their price tho), rather by having a currency in place people could get adapters at virtually the same rate (if not higher) but would future proof the game mode to keep people playing and feel rewarded.
  3. +1 I far prefer being able to adapt rather than forced into only one or the other. Plus the new augment is so ridiculously good that the K-drive part now is pretty much... just that really, the only advantage is speed on some maps, companion is quite ridiculous as it keeps DR, allows to use all guns AND ABILITIES, free 1 cast every 2 seconds.
  4. Was about to post this too, it would make Yareli feel really good and a lot more tactical. The augment rather than just removing the K-drive, it would allow people to do that but also allow to adapt to situations in real time, rather than having to leave the mission, change build, then start mission and be unable to change/adapt until you leave again. To also note that the augment only removes riding, you keep the damage redirection to Merulina, so the augment is a massive improvement when you are fighting things, which is... nearly always. The augment is so good that it pretty much outweighs the ability to ride Merulina, but if we at least kept the option to ride any time we wanted then even with the augment there would be uses to riding. In fact, the augment is so good that Tap/Hold for ride/companion might as well be default and she would feel like a very complete and fun frame, better yet if you could switch without recasting (tap to cast, hold to switch between ride and companion). But considering how in WF people fighting against making the game better... yeah, it's RIP for that.
  5. Errr... Are you using in game profile data? That's not weapon type usage tho, it's the usage is of the weapon itself. Everyone has melee weapons equipped, so they will show up on the profile anyway. In fact just being equipped is why most of my gear show as most used. In the old days I relied on the Boltor Prime as a fully built weapon while I leveled the rest of the equipment (shared XP mostly), but by the time I switched to a reliable secondary to level Primaries, I already had the tools to use the Primary itself, so my secondary didn't get that many kills. At that point I was very much set up so I no longer needed to main a gun even to level, so my early gear usage got inflated and because after that I point I change weapons ALL THE TIME, my usage is spread thin. You can even see the kills numbers and see how some least used have more kills, it's because I'm actually using them and don't just have them equipped. Twin vipers for example is my 9th most used secondary with 212 kills. Why? Because I had it equipped but never actually used it. But that you already know, and it really doesn't quite mean anything, because we are talking about a weapon type, so the usage of different weapons within that type doesn't matter for the topic at hand, it would matter if it was Primary VS Secondary VS Melee as that data would show which players engage with more and are more likely to enjoy items related to. If anything my low usage per melee weapon would support a different point, that I change weapons so often that I'd need more melee arcanes (and I do own a ridiculous amount of weapons), but then if someone could make a graph of my melee kills over time they would actually see the opposite, as I barely use melee after melee 3.0 because for me it ruined melee (not statwise but mechanically, it feels awful to me as there's no impact to the hits, I have to look for damage numbers to see if I hit, attacks go all over the place and almost always ignore enemies leading to misses). That's what they think, but as we can see by the thread title all it does it frustrate people and move them away. About the pity shops and build requirements... I didn't notice those frames being any bad to build, and if people had to farm some mats it's not even a bad thing, almost always it just means they haven't done a piece of content all that much (the gems for example are easy to get and even tradable), except for like a very small amount of items that have actual high grind associated. Build costs won't be equal and DE has always been bad at economy. Plus we are talking about items that don't need to be built tho.
  6. I fail to see this vast majority of players tho, where's the data? Still that's besides the point because all we could do is opposite claims (I certainly rarely see people use melee), the point being, such a niche item will lead to people not wanting to run the missions or feel like their time is wasted when said item will occupy (already does) a huge portion of the drop table (which was one of the points of this thread) and the solution is extremely simple. Their rarity where they do drop almost makes this a moot point, but I will entertain it and say that IMO perhaps even Sortie/Archon could have a better system for an item (and others) that has a very few uses and has a bunch other ways to be obtained, and removal could also simply be a substitution for said system. But if you want to know more, yeah, I'm even against having Warframe/weapon parts drop in mission rotations, why? Because after you get them once (or twice) and they become a credits cache (except some weapon variants that you can trade, like Ignis Wraith) that either removes the reason to play that mission or makes running said mission frustrating, but the part could still drop in those missions, they could simply be a separate drop table which only has those items that drops in the same rotation at the same rates as before (this means possible no second drop, unless we add filler), basically a possible second drop. Same thing about Sevagoth, IMO his parts shouldn't drop in the mission, not because I hate him, in fact I feel like one of the few that does like him, it's because it makes those missions frustrating because he takes a huge part of the drop table, meaning very soon it's a credit cache, instead they could just drop holokeys and have him being sold on the Holokey shop, easy fix that removes all frustration from either farming him or the Tenet weapons. Voruna too, has a pity shop but if instead of her parts/weapon it was only currency for her shop and they added some more few evergreen items, I'd probably run it even more and those who want those things wouldn't feel as frustrated when they didn't get them. More evergreen is what I want because it is how you make the game feel better and the content last longer. Like, if Deep Archemedia only drops the legendary arcane I prolly will never run that difficulty because the item isn't evergreen enough... But what if we had those arcanes in a shop for Netracells/DA and the last tier gave enough currency to buy the Legendary Arcane, but you could buy instead a few adapters? Maybe 1 or 2 Archon shards? Maybe more people would want to challenge themselves. I believe if they are going to change things, they should future proof it rather than speed up those missions running into a wall (which varies from player to player), but as long as we keep nitpicking at each other "this is a niche" "No U the niche", we will only be arguing against making the game better. What I feel doesn't matter (it is 1 example tho), what matters is that this new change will cut the longevity of the mission type even further (but I also hate the current drop tables) because I really do doubt the drop rate for the adapter will stay at 20%, and sadly the experience with DE is that they add the arcane drop rate (44.96%) almost entirely to the Adapter and very little to the Shards, but in the rare case of a miracle where the Shards get the majority... Well, I'd be happier but I'd still prefer the currency and shop still because it would still be better for everyone and the future.
  7. But why should the drop tables only cater to a portion as well? That's the issue, you identified it and yet managed to be against "giving us reasons to invest in our entire arsenal and not just carve out a comfortable niche for ourselves", Melee adapters is carving a niche, a more evergreen item IE a currency for a shop that includes the adapter but also a wider selection of items beyond the niche would please everyone. It's not about who DE allegedly caters to (what a stupid and disrespectful thing to say), it's about making the drops better so more people can enjoy the content for longer and without feeling like they are wasting their time (this also includes those who want adapters but eventually will stop needing them, it's future proofing the content).
  8. I like the mod, just not the way it works. If the mod turned her 2 into a tap/hold ability, tap to ride, hold for companion, I'd love it because it would allow me to adapt to the situations, it would make Yareli able to make more tactical decisions, she would feel like a more complete frame. Instead the all or nothing is... just that, you either ride or not, it leans too much into 1 crowd rather than being for everyone, it wastes potential and I hate that. Don't like riding? That's fine and the mod now fixes that, but I like to ride it but there's times I don't quite need it, so perhaps I'd like the companion, but then maybe there's 2 or 3 Eximus and I can't CC them so I'd rather play safe and ride again, but I can't without leaving the mission. This is Gara's glass all over again. D; Meanwhile I'd love to cast abilities while riding too, because then I could stop using Gloom as my 3.
  9. In short, make a new currency that drops in that slot (and in place of Arcanes in Netracells too) and can be traded for Melee Arcane Adapters, Melee Arcanes and other evergreen items (maybe even shards for higher amounts of currency), give more agency to the player rather than turn (some) players away. For some players Netracells ends up being very frustrating due to how one sided the rewards are besides the Archon Shards, worse yet is that Melee Arcane Adapters have an extreme level of varying longevity for each player, which can easily make extra frustrating when you get an item you don't need but also cannot do anything else with (and is the most likely to drop too). While Arcanes also suffer of the same issue, they can be traded for Vosfor or other players which at least makes it slightly more useful, so unless Archon Shards are VERY common in Deep Archimedea, chances are the droptables will simply add frustration (even more when you already got many adapters on Netracells) and turn a portion of possible players for that mission away if they simply keep getting Adapters they can't use or don't want to begin with. The solution already exists and is easy to implement, Substitute Arcanes/Adapters for a currency and add a shop to trade it in. It's a simple change that will remove the frustration from the drop tables and will increase the longevity of those missions, which will result in more players playing those missions as well, and the best of all, it keeps people's spirits up rather than down. Said shop would have melee arcanes, adapters (should keep current rate, 1 "Currency" drop = 1 melee adapter/non legendary arcane) and could (or rather should) have other evergreen items like relic packs (limited amounts), Kuva (also limited), Endo or Statues, and maybe even add a bit of pity system and allow to trade for Archon Shards but require higher amounts of "CURRENCY" (and since regular shards are now just 1/3 of a Tau Shard, there really isn't much on an issue), this allows for those less lucky on the shard department to still get 1 shard at some point. Vosfor could be arguable. All in all, I do believe these missions could be much more enjoyable if grievances were addressed in a way that benefits all, or at least most, but as it stands, Melee Arcane Adapters feel too one sides of a reward that only affects 1 weapon type and not everyone really needs many, so it's a limiting factor for those missions, if not a detriment. New currency is a win win, players will be happier and devs won't really have much work to implement it to begin with. Edit: Adding an example to avoid confusion. You do Netracells and lets say you get an Adapter, with the new Currency you get 1 "CURRENCY" instead. Then on the shop you can buy the Adapter or non legendary arcane for 1 "CURRENCY" which keeps the 1 reward for 1 common item. Then maybe you can buy a regular shard for 3 "CURRENCY" (NOTE: Shards still drop in netracells, this is a soft pity method for a more rare item).
  10. Sounded good at first, except the Arcane Adapter is still there, which is even worse than Non legendary arcanes. Arcanes I can trade to others or Vosfor, Adapters eventually become completely useless and how fast depend on the player (some might put on everything, I put on 1 melee and that's it because I just don't use melee anyway). Overall some good changes but Adapters need to be removed from the droptables and a better evergreen item needs to take it's place, because if I'm going to get bombarded with Adapters that I have no use for then it's worse than arcanes I have no use for but again, can trade.
  11. If the melee adapter wasn't there but there was other Arcanes that weren't melee, I wouldn't mind as much, but the drop tables (and even whispers shop) being almost entirely melee feels too one sides, and if you don't engage with the system then getting non Legendary arcanes feels like the mode is a waste of time that you only run because you MIGHT get a shard but then feels frustrating when you get bombarded with things you can buy from the shop. In my case I don't use melee, haven't found melee fun or even any good for years because of DE's obsession with using higher spawn caps to (try) fix issues rather than directly addressing issues directly, and the only melee I do use can't even use arcanes anyway, so it just feels like there's no reason to engage with a frustrating system that rarely ever gives me something I can't buy from the NPC a few meters away. Worse yet, there's almost nothing in Bird 3's shop besides melee arcane stuff anyway, there's no evergreen items besides that, so if I want to make use of Cavia Standing I have to buy melee arcanes to then trade for Vosfor. At that point I'd even rather get Vosfor from Netracells because at least I can make more use of the arcanes from there, even when it's a low chance of giving me something I actually need. The entire update feels gimped because of it being so turned towards melee, Netracells being the worst offender.
  12. I wasn't expecting much, and still managed to be disappointed. Like, more activities for the arcanes, in particular the Legendary ones is fine, but fix the game mode first, the drop tables are complete garbage. Like I said before, I wouldn't even mind if they reduce the amount of weekly runs but in trade the adaptor and all non Legendary arcanes were removed, more reliable but less tries (and less exhausting).
  13. Worse yet is the adaptors. Arcanes that you can get elsewhere suck, but I can at least dissolve them (doesn't make it a good reward because they are worth next to nothing) or trade them, but the adaptors? If I wanted those I'd buy them, and the shop does lack items for people on the late end of the game (Eidolon lens should be on Cetus shop too, and I'm already trading my standing for arcanes to dissolve because the selection is so poor and limited), but being bombarded with an item that you can buy and depending on your playstyle might have no value at all, it just sucks. Even Vosfor would be a better reward. Designing a weekly and then shoving in a bunch of rewards that are only used by a small fraction of the game (if you engage with it) and are easily obtained elsewhere is bound to not only make it a bad weekly, but make people hate running it leaving a bad taste in your mouth (plus the void explosions debuff is so poorly designed too which doesn't help). DE thinks people like melee, but they have mistaken it for people liking a 0 cost macro'd AoE, melee died years ago with the ridiculously high spawn caps and there's nothing they can do to make it as good as it used to be (besides damage numbers, that's easy to solve, just add extra 0's). It is nice that they are looking at it, but hopefully this isn't a "change" like the Holokeys, which they picked the lowest effort change and in the end it did nothing to fix how bad the drop tables are on void storms. Sevagoth parts are worth nothing but drop like hot cakes, those parts should've been shoved on the Holokeys shop, add some relic packs too and now voidstorms are great. If Netracells get changes like that, it's worth nothing then.
  14. I have that setting on minimum and it's still that bright. Worst part is that they made things that aren't as visual intensive tied to that setting, like Radiation hazards and one of the mobs in Duviri become invisible with that setting on minimum, but too many things still have intense flashes, it's just too inconsistent and in some cases (as mentioned) affect gameplay negatively for no reason.
  15. Every time you fire it there this screenwide muzzle flash that can almost feel blinding in darker spots, it really could use a tone down (pretty much the same issue Hildryn has had for a long while really). Here's a quick example: https://i.imgur.com/TSBD3Lf.mp4
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