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Radial Blind vs Prism Blind


(PSN)jedion
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1 minute ago, (XB1)EternalDrk Mako said:

how does oberons work in comparison then?

Oberon's is based on an enemy not being hit by reckoning but walking into a very narrow range of an enemy who was hit by it within a very narrow window (It doesn't take long for him to finish body slamming the map).  I think it also has the same restrictions as Radial Blind, meaning it needs LoS on an enemy making it lesser, imo, than Prism.

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Just now, DeMonkey said:

Same range, same duration, same cost, just the LoS difference and a slightly longer cast time.

The LoS difference is the biggest one.  Even without the base range increase, that effectively increases its range beyond what Radial can do on any map that isn't a giant open field.

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5 minutes ago, (PS4)horridhal said:

Prism.

It doesn't have any Line of Sight restrictions and, IIRC, has a larger base range than Radial blind.

Same range, same duration, same cost, just the LoS difference and a slightly longer cast time.

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1 minute ago, (PS4)horridhal said:

The LoS difference is the biggest one.  Even without the base range increase, that effectively increases its range beyond what Radial can do on any map that isn't a giant open field.

Not saying it isn't, just clarifying is all.

2 minutes ago, (PS4)jedion said:

what about duration?

with the exact mods would prism blinds longer?

Same duration.

Edited by DeMonkey
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Prism and Radical Blind Turned into Prism mirage make Interception Boring. Gj humanity. Nerf incoming for mirage. after that is nerf for Radical blind/stomp because "Interceptions becomes really boring with Excalibur/Rhino Stomp". 

Don't mind me though.

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