RealPandemonium Posted March 7, 2016 Share Posted March 7, 2016 Once we figure out whats going on, we can figure out how we could improve them. Link to comment Share on other sites More sharing options...
1 DeMonkey Posted March 7, 2016 Share Posted March 7, 2016 10 minutes ago, DarcnyssWolfe said: Fully modded, corrosive/fire/split chamber, 100% status chance. I can fire it into a crowd and only see a FEW toxin procs and no other proc. If you are able to get other procs from the cloud (status procs just fine on actually arrow impacts) I'd be quite interested in finding out how this buggy weapon is functioning. Fresh from the VoidOven. Link to comment Share on other sites More sharing options...
1 DeMonkey Posted March 7, 2016 Share Posted March 7, 2016 44 minutes ago, DarcnyssWolfe said: Fully modded, corrosive/fire/split chamber, 100% status chance. I can fire it into a crowd and only see a FEW toxin procs and no other proc. If you are able to get other procs from the cloud (status procs just fine on actually arrow impacts) I'd be quite interested in finding out how this buggy weapon is functioning. There ya go, Corrosive procs. Link to comment Share on other sites More sharing options...
1 RealPandemonium Posted March 7, 2016 Author Share Posted March 7, 2016 (edited) Clouds are affected by mods btw, guys. How the cloud works superficially is already reported on the wiki; I was hoping that a reader had figured out how it works under the hood. Maybe I should have known better than to post this in Feedback, where the "mastery fodder trash" buzzards are always circling. Edited March 7, 2016 by RealPandemonium Link to comment Share on other sites More sharing options...
0 DeMonkey Posted March 7, 2016 Share Posted March 7, 2016 1 minute ago, DarcnyssWolfe said: With that the weapon could finally shine and be a decent alternative to Torrid. Whilst I agree with making it affected by mods, it already shines as a Status machine. Load up Radiation and just spam uncharged arrows and watch as the entire tile starts fighting itself. Link to comment Share on other sites More sharing options...
0 DarcnyssWolfe Posted March 7, 2016 Share Posted March 7, 2016 21 minutes ago, DeMonkey said: Whilst I agree with making it affected by mods, it already shines as a Status machine. Load up Radiation and just spam uncharged arrows and watch as the entire tile starts fighting itself. I'm assuming you mean hitting them with uncharged arrows to inflict status as I already mentioned the clouds only proc toxin atm. That said there are far better alternative ISP status weapons than firing uncharged shots from the bow. Link to comment Share on other sites More sharing options...
0 DeMonkey Posted March 7, 2016 Share Posted March 7, 2016 Just now, DarcnyssWolfe said: I'm assuming you mean hitting them with uncharged arrows to inflict status as I already mentioned the clouds only proc toxin atm. I've seen them proc Radiation. Link to comment Share on other sites More sharing options...
0 DarcnyssWolfe Posted March 7, 2016 Share Posted March 7, 2016 Fully modded, corrosive/fire/split chamber, 100% status chance. I can fire it into a crowd and only see a FEW toxin procs and no other proc. If you are able to get other procs from the cloud (status procs just fine on actually arrow impacts) I'd be quite interested in finding out how this buggy weapon is functioning. Link to comment Share on other sites More sharing options...
0 deepwaterrosebud Posted March 7, 2016 Share Posted March 7, 2016 Seems like it could be capable of so much more. Also there is a mad delay between my shot and the toxic "shadow" arrow projecting. Is that intented or just a bad connection on my part? Link to comment Share on other sites More sharing options...
0 phoenix1992 Posted March 7, 2016 Share Posted March 7, 2016 I am also interested. If someone would be nice enough to expand the mechanics behind this weapon. Does the second projectile scale and does it stack with multishot? Does Ivara like it? Wont it actually work out like Dragkoon if the projectile is effected by multishot and scales? So much to know... Link to comment Share on other sites More sharing options...
0 Misgenesis Posted March 7, 2016 Share Posted March 7, 2016 (edited) Whats not to understand? Clouds dont scale and dont seem to proc the same way Torid does. And i think the clouds do more damage per tick if you directly hit enemies. Edited March 7, 2016 by Misgenesis Link to comment Share on other sites More sharing options...
0 DeMonkey Posted March 7, 2016 Share Posted March 7, 2016 31 minutes ago, RealPandemonium said: Clouds are affected by mods btw, guys. How the cloud works superficially is already reported on the wiki; I was hoping that a reader had figured out how it works under the hood. Maybe I should have known better than to post this in Feedback, where the "mastery fodder trash" buzzards are always circling. A) Not even constructive. B) What's the point in blatantly insulting people? That's a pretty uncalled for post. Link to comment Share on other sites More sharing options...
0 Thebel Posted March 7, 2016 Share Posted March 7, 2016 The weapon just doesn't seem very good, it feels like a worse Torrid. The clouds must be bugged or something if the wiki reports it working with mods because the damage is terribly low even on low lvl infested and seem to be heavily weighted towards toxic. Then you have the fact if you kill something the rag-dolling causes the cloud to form where the body lands as opposed to the hit location. Overall its highly underwhelming as a weapon, not entirely mastery fodder per say but a downgraded Torrid if you try and use the AoEs. Link to comment Share on other sites More sharing options...
0 RealPandemonium Posted March 7, 2016 Author Share Posted March 7, 2016 Cloud base damage appears to be 4 per instance, which seems low. It is affected by mods, and I even managed to take down some level 80+ Grineer nonmelee units with clouds during a sortie using a Corrosive proc build (this was with only 4 mods, though, so maxcase is probably much better but still underwhelming.) Link to comment Share on other sites More sharing options...
0 phoenix1992 Posted March 7, 2016 Share Posted March 7, 2016 So far (still not maxed it) I have noticed couple of things. It was made for Saryn, but it is not like Saryn needs it that bad. It sucks for stealth runs (well duh). Rakta Cernos overpowers it. I still need to get my lazy backside to do some checks with Ivara, it may see more use with her. Link to comment Share on other sites More sharing options...
0 RealPandemonium Posted March 7, 2016 Author Share Posted March 7, 2016 1 hour ago, phoenix1992 said: So far (still not maxed it) I have noticed couple of things. It was made for Saryn, but it is not like Saryn needs it that bad. It sucks for stealth runs (well duh). Rakta Cernos overpowers it. I still need to get my lazy backside to do some checks with Ivara, it may see more use with her. Besides the free toxin status it doesn't have any special synergy with Saryn. Ivara's Prowl may increase cloud damage. Link to comment Share on other sites More sharing options...
0 phoenix1992 Posted March 7, 2016 Share Posted March 7, 2016 Just now, RealPandemonium said: Besides the free toxin status it doesn't have any special synergy with Saryn. Ivara's Prowl may increase cloud damage. I was thinking of Artemis Bowl. But I am not able to check in game right now how the Cloud is applied while using it. Link to comment Share on other sites More sharing options...
0 RealPandemonium Posted March 8, 2016 Author Share Posted March 8, 2016 16 hours ago, phoenix1992 said: I was thinking of Artemis Bowl. But I am not able to check in game right now how the Cloud is applied while using it. Sounds dank. But because the Artemis bow is a separate weapon, it wouldn't fire any clouds. Link to comment Share on other sites More sharing options...
0 carnaga Posted March 8, 2016 Share Posted March 8, 2016 (edited) When mutalist quanta was released I was extremely exited about the specs and the potential. I have no idea has DE tweaked the weapon since those days but ever since I haven't touched it. And now I have my own doubts regarding all mutalist weapons. They seem to have awesome potential but that's it. Atm. I hope it would be a good combination with saryn spores but I'm afraid that I might get disappointed -- again. So now I'm in the same situation as OP: I want to find from player feedback is the weapon worth to have plus 3-5 forma it. Or is it just a MR leveling weapon. Atm I'm running 2 forma Rakta Cernos. Edit: I'm building basic cernos to build mutalist cernos so I will soon figure it out by myself :) Edited March 8, 2016 by carnaga Link to comment Share on other sites More sharing options...
0 phoenix1992 Posted March 9, 2016 Share Posted March 9, 2016 Ivara small feedback. Navigator : You take control over the arrow (no surprise), and the cloud flies in front of you. It does have some control, but it is pretty meager. Artemis Bow : Not worth it. The Bow can have hilariously big Status, but Artemis Bow has only 20% per arrow. Result so far : With potato and formatting, it can make some nice AoE status rain. But we already have weapons with better ammo efficiency that are able to do that. I hope that this bow will get some tweaks, or straight buff, since right now it is downgrade from Rakta without any good sidegrade effects. Link to comment Share on other sites More sharing options...
-3 DarcnyssWolfe Posted March 7, 2016 Share Posted March 7, 2016 (edited) You shoot, a little wisp flys out after the arrow, if it hits anything between the player and its target (the arrow) it'll form a cloud. The cloud does some damage but is currently unaffected by mods, so even fully modded its doing single digits to anything over 20 with armor. No improvement/buff really needed, simple fix to bring it in line with other weapons ex. Affected by mods. With that the weapon could finally shine and be a decent alternative to Torrid. Edit: That would include allowing the cloud to proc the appropriate modded status effects as well, as currently being unaffect by mods the cloud can only proc toxin. Edited March 7, 2016 by DarcnyssWolfe Link to comment Share on other sites More sharing options...
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RealPandemonium
Once we figure out whats going on, we can figure out how we could improve them.
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