(PSN)Shanetra09 Posted March 24, 2016 Share Posted March 24, 2016 It says health pickups become energy and energy pickups become health. Does it start like that or is it for when you are on a mission that you think would have more health orbs or something? Link to comment Share on other sites More sharing options...
0 CriticalFumble Posted March 24, 2016 Share Posted March 24, 2016 Adds health to energy orbs and energy to health orbs. Additional recovery, not substituted. http://warframe.wikia.com/wiki/Equilibrium Link to comment Share on other sites More sharing options...
0 Tain_OSkoom Posted March 24, 2016 Share Posted March 24, 2016 You're misreading. Energy pickups will still give you energy, but they'll also give you health. Likewise with health orbs: they'll also give you energy. If you're running a Nekros with the Despoil syndicate augment, Equilibrium will be the best friend you ever had. Link to comment Share on other sites More sharing options...
0 (PSN)Shanetra09 Posted March 24, 2016 Author Share Posted March 24, 2016 2 minutes ago, CriticalFumble said: Adds health to energy orbs and energy to health orbs. Additional recovery, not substituted. http://warframe.wikia.com/wiki/Equilibrium I read that but was confused. On the mod itself it didn't say additionally it just mentioned health would be energy and energy be health. Thank you. Link to comment Share on other sites More sharing options...
0 RawGritz Posted March 24, 2016 Share Posted March 24, 2016 (edited) Also remember that you can't have full health and expect a health orb to give health and energy (vice versa with energy orbs). Since orbs only work when there is any deficit below 100% full, you must have a need for one or the other. If health is 100% full, taking damage to health, even self-inflicted, will allow health orbs to take effect, thereby also granting the benefit of energy as well Equilibrium with a Carrier sentinel is good as well, with or without Nekros. Edited March 24, 2016 by RawGritz Link to comment Share on other sites More sharing options...
0 (PSN)jFresh215 Posted March 24, 2016 Share Posted March 24, 2016 It will also only work if you need one or the other. A health orb won't give you energy if you're at full health. Link to comment Share on other sites More sharing options...
0 Xekrin Posted March 24, 2016 Share Posted March 24, 2016 Its greatest use afaict is with either Nekros (his 3rd ability produces health orbs from dead enemies constantly, thus granting energy), or on Archwing missions, where enemies drop health orbs a lot. Beyond that it is quite preferential because health orbs don't drop too often in normal missions, except occasionally from lockers, and who has time to go backward to seek out lockers for health (or energy) if you've been injured? It is unfortunate this mod is kind of frame specific. There are a couple other ways to get health orbs to drop (mostly syndicate augments on certain frames), but overall they are pretty rare and not a great resource for health OR energy to depend upon reliably. Link to comment Share on other sites More sharing options...
0 Pie_mastyr Posted March 24, 2016 Share Posted March 24, 2016 34 minutes ago, Xekrin said: Its greatest use afaict is with either Nekros (his 3rd ability produces health orbs from dead enemies constantly, thus granting energy), or on Archwing missions, where enemies drop health orbs a lot. Beyond that it is quite preferential because health orbs don't drop too often in normal missions, except occasionally from lockers, and who has time to go backward to seek out lockers for health (or energy) if you've been injured? It is unfortunate this mod is kind of frame specific. There are a couple other ways to get health orbs to drop (mostly syndicate augments on certain frames), but overall they are pretty rare and not a great resource for health OR energy to depend upon reliably. the only way to get the equilibrium effect in archwing is with equinox's passive Link to comment Share on other sites More sharing options...
0 Xekrin Posted March 25, 2016 Share Posted March 25, 2016 5 hours ago, Pie_mastyr said: the only way to get the equilibrium effect in archwing is with equinox's passive Really? I thought it was one of the few WF mods that worked in archwing. Oh well... Link to comment Share on other sites More sharing options...
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(PSN)Shanetra09
It says health pickups become energy and energy pickups become health. Does it start like that or is it for when you are on a mission that you think would have more health orbs or something?
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