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Kraken


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I've used Kraken and gotten some kills with it through my time playing; it makes an excellent finisher secondary with its burst fire and can be reasonably controlled with its recoil. However to blatantly say it needs a nerf without proper reasoning and proof would prove detrimental to the weapon in its state of use. I have seen other secondaries such as Afuris out class the Kraken along with primaries such as Grakata. The Kraken is fine where it is and should NOT be nerf to lower stats than what it already has.

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The Kraken with one mouse click is doing 120.4 damage (on body) that is if both shots hit. The Rubico with one mouse click is doing 57.3 damage (on body) now let's say we add Lie in wait it would only be doing 91.6 damage (on body). If Kraken does not need nerf then Rubico/Snipers need buff.:awkward:

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1 hour ago, sanghije said:

 it makes an excellent finisher secondary with its burst fire and can be reasonably controlled with its recoil.

Reasonably controlled recoil and is burst fire. Ok. Well whats said above is, "1. Has more base damage, fire rate, magazine size, reload time and accuracy then a Sniper(Rubico)". Hmm so it hurts harder then sniper? Last that I knew Rubico, Vectis, and Snipertrons usually take 2-3 shots to knock someone out, or 1-2 to the head. Next your saying its burst fire and reasonably controlled. So in other words... One click of the finger and 2 shots(More powerful then a single sniper round) come out doing absurd damage with almost all aspects being greater then a sniper AND having controlled recoil. Also stated above,  "3. It's a secondary. ", Guess that means you can put on the secondary wind mod and also having the whole shebang with a nice looking primary.

Snipers are being out done by a little hand held pistol.

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7 minutes ago, Oceaconn said:

The Kraken with one mouse click is doing 120.4 damage (on body) that is if both shots hit. The Rubico with one mouse click is doing 57.3 damage (on body) now let's say we add Lie in wait it would only be doing 91.6 damage (on body). If Kraken does not need nerf then Rubico/Snipers need buff.:awkward:

Rubico's combo multiplier is messed up. It applies on the first hit, and so actually does 1.5X the damage of it's stats, which it has been balanced for. Assuming your numbers are correct, that's 137.4. Rubico is also pinpoint accurate and in a single shot, while kraken is fairly inaccurate (even aimed) and you have to aim low in order to hit both shots on an enemy, because the recoil is quite high. I can't speak on how powerful the kraken really is, because I don't have it, but at least get your facts straight and try out the weapon yourself before condemning it because you got killed by someone who happened to be using it.

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5 hours ago, Phasedragon said:

Rubico's combo multiplier is messed up. It applies on the first hit, and so actually does 1.5X the damage of it's stats, which it has been balanced for. Assuming your numbers are correct, that's 137.4. Rubico is also pinpoint accurate and in a single shot, while kraken is fairly inaccurate (even aimed) and you have to aim low in order to hit both shots on an enemy, because the recoil is quite high. I can't speak on how powerful the kraken really is, because I don't have it, but at least get your facts straight and try out the weapon yourself before condemning it because you got killed by someone who happened to be using it.

I completely forgot about the combo multiplier so thank you for Bringing that up. As for the Rubico being pinpoint accurate it's not. People/I aim dead on the target and they take no damage and on top of that sometimes people/I have missed the shot and still get the hit. I am not sure if this is lag or it's just the gun being well inaccurate or something deeper but it happens every game and not just to me( I do have videos of this happening ). I have tried both weapons and it's not hard to land both shots with the Kraken. I still don't think the Kraken is in the right spot maybe lower fire rate or make it have less magazine size. The fact that it's a secondary with this much damage, fire rate, magazine size and that you can put on eject magazine & secondary wind etcetera is crazy.

Edited by Oceaconn
Bad Grammar and typo D:
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Just now, Oceaconn said:

I completely forgot about the combo multiplier so thank you for bring that up. As for the Rubico being pinpoint accurate it's not. People/I aim dead on the target and they take no damage and on top of that sometimes people/I have missed the shot and still get the hit. I am not sure if this is lag or it's just the gun being well inaccurate or something deeper but it happens every game and not just to me( I do have videos of this happening ). I have tried both weapons and it's not hard to land both shots with the Kraken. I still don't think the Kraken is in the right spot maybe lower Fire rate or make it have less magazine size. The fact that it's a secondary with this much damage, fire rate, magazine size and that you can put on eject magazine & secondary wind etcetera is crazy.

Snipers require aiming to be accurate, unfortunately. When it is aimed, it is definitely pinpoint accurate. My first feeling is that hydraulic gauge is probably making kraken a bit OP, putting it's two shots much closer together than they should be. 

Also, the PVP team can't balance magazine size or firerate, as those would compromise the feel of the weapon. Instead, they specifically balance the damage to compensate for how the weapon performs. Keep this in mind when suggesting balancing.

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29 minutes ago, Phasedragon said:

Snipers require aiming to be accurate, unfortunately. When it is aimed, it is definitely pinpoint accurate. My first feeling is that hydraulic gauge is probably making kraken a bit OP, putting it's two shots much closer together than they should be. 

Also, the PVP team can't balance magazine size or firerate, as those would compromise the feel of the weapon. Instead, they specifically balance the damage to compensate for how the weapon performs. Keep this in mind when suggesting balancing.

I do use snipers a lot and I do aim in with them, but the shots just don't hit/register & I know how this sounds nevertheless I will post the videos when I am done editing all of them into a montage on a related topic.

Edited by Oceaconn
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1 minute ago, Oceaconn said:

 

I do use a sniper a lot and I do aim in with them, but the shots just don't hit/register & I know how this sounds nevertheless I will post the videos when I am done editing all of them into a montage on a related topic.

Vectis specifically does seem to have issues with it's accuracy, as if the aim bonus doesn't always apply when you scope in. Other snipers don't seem to have this problem.

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3 minutes ago, Phasedragon said:

Vectis specifically does seem to have issues with it's accuracy, as if the aim bonus doesn't always apply when you scope in. Other snipers don't seem to have this problem.

I have tested it with all snipers except snipetron vandal sadly :(.The snipers that I have tried out all have the same issue. Some do it more than others but don't hold me on that not 100% sure yet.

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Guest Pun-chee
On 3/30/2016 at 8:07 AM, Oceaconn said:

I will post the videos when I am done editing all of them into a montage on a related topic.

Oh well then, this might take a while. Editing out 90% of gameplay that contains running away and hiding... :P

Sorry for off-topic.

 

On topic: I think Kraken seems a bit strong if you compare it to similar guns. I just started to build one to try it out myself - until then I can't provide more feedback.

Edited by Pun-chee
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Just built and tried kraken a bit. I don't think it's too bad. It has awful accuracy unaimed, and even aimed you're only going to hit both shots if they're closer than 20 meters, 10 if you're not shooting for the legs. Compared to other secondaries, it has a bit more damage in exchange for accuracy and harder mechanics. It's a good up close, but falls off very quickly, which makes it very difficult to use when it requires aiming to be accurate enough to hit even past 5 meters. Heck, if anything, it would be cool if it had an augment that reduced it's zoom, like ambush optics.

 

It's also impact, which is kinda hard to use for a secondary, because there are a lot more impact primaries than puncture. 

 

All in all, it's a good solid gun, but definitely not OP. More power to you if you can use a weapon with such annoying mechanics effectively.

Edited by Phasedragon
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