CubedOobleck Posted June 11, 2013 Share Posted June 11, 2013 (edited) Saryn is a hard-hitting warframe with high survivability, it's annoying however how her poison doesn't ignore shields as it should.VENOMThis skill deals a good amount of AP damage to a single target, though it takes 12 seconds (or even more if you use continuity to increase the damage). I think that spreading the venom is too difficult: right now enemies basically need to be touching each other to get affected by an exploding spore, which means that the target you choose needs to be tightly surrounded, but if he is, then it's really hard to hit the spores, even if you pick a tall target.I chanced upon a nice idea that you could use Venom on a decoy or even other players (no damage to them), it might prove a good tactic to get the Venom on more enemies, they might even explode the spores on their own by attacking the player/decoy.MOLTOne of the best qualities of this skill is the absence of a cast animation so it really works nicely for escape. The duration is good, but frankly it shouldn't have health as it tends to disappear in a matter of seconds against tough enemies. Molt with only health was exploitable, but that wouldn't be the case if it only had a duration.CONTAGIONIt's essentially like adding an AP mod. The skill lasts a lot, but the effect is really too meager.MIASMAThe skill has a short reach for an ultimate and doesn't deal all the damage at once, but the animation is fast, causes mass stagger and the AP damage can be increased by both Focus and Continuity, so it's more or less balanced tending towards the strong-side. Ash feedback - https://forums.warframe.com/index.php?/topic/17085-ash-feedback/Banshee feedback - https://forums.warframe.com/index.php?/topic/46387-banshee-feedback/?p=469683Frost feedback - https://forums.warframe.com/index.php?/topic/42221-frost-feedback/ Loki feedback - https://forums.warframe.com/index.php?/topic/64930-loki-feedback/ Nyx feedback - https://forums.warframe.com/index.php?/topic/37656-nyx-feedback/Rhino feedback - https://forums.warframe.com/index.php?/topic/19790-rhino-feedback/?p=176272 Trinity feedback - https://forums.warframe.com/index.php?/topic/24289-trinity-feedback/?p=217976 Vauban feedback - https://forums.warframe.com/index.php?/topic/68822-vauban-feedback/ Stats overview - https://forums.warframe.com/index.php?/topic/43702-stats-overview/ Edited June 23, 2013 by CubedOobleck Link to comment Share on other sites More sharing options...
Archistopheles Posted June 11, 2013 Share Posted June 11, 2013 Her damage ignores armor, not shields (as you seem to obviously want) Link to comment Share on other sites More sharing options...
CubedOobleck Posted June 11, 2013 Author Share Posted June 11, 2013 Her damage ignores armor, not shields (as you seem to obviously want)It's poison, it should ignore both, just like ancient toxic's poison ignores both our shields and armor. Link to comment Share on other sites More sharing options...
ApocDream Posted June 12, 2013 Share Posted June 12, 2013 Someone asking for a Miasma buff; I guess there's a first for everything. Link to comment Share on other sites More sharing options...
frozenballz Posted June 12, 2013 Share Posted June 12, 2013 i can 1 hit everything with with miasma that is in range, and with max range mods it's not small either. miasma is one of the best AoE ultimates in the game, and you're asking to buff it even further? wat. Link to comment Share on other sites More sharing options...
ASH_PRIME Posted June 13, 2013 Share Posted June 13, 2013 Hey anyone hear that Molt just got a serious nerf?I got Saryn friends who say it can only take a tiny amount of damage now before it pops?Im hoping this isnt true, Saryn certainly needs a BUFF not the other way around! Link to comment Share on other sites More sharing options...
Kaidinah Posted June 14, 2013 Share Posted June 14, 2013 What if the molt exploded for damage upon death but costed 50 energy? leaves behind a poison cloud too? Link to comment Share on other sites More sharing options...
CubedOobleck Posted June 14, 2013 Author Share Posted June 14, 2013 What if the molt exploded for damage upon death but costed 50 energy? leaves behind a poison cloud too? Meh, saryn already has other 3 damage skills, I don't think it would be worth it. Link to comment Share on other sites More sharing options...
Tyzh Posted June 14, 2013 Share Posted June 14, 2013 Someone asking for a Miasma buff; I guess there's a first for everything. If you give a mouse a cookie... Link to comment Share on other sites More sharing options...
Kielix7 Posted June 14, 2013 Share Posted June 14, 2013 Technically, it would make sense for Saryn's poison to go through shields, for the sake of consistency between ancient's poison and hers.However, the shield nullification would make her way stronger than she needs to be.If anything, fix the flippin' hit box on Venom, and I would be happy. Link to comment Share on other sites More sharing options...
sharp7j Posted June 14, 2013 Share Posted June 14, 2013 (edited) Molt dies way to fast IMO. I also think it should just be based on duration. I had an Ash and switched to Saryn and I'm not impressed. Molt+Contagion is like a much worse version of invisibility. Invisibility practically makes you invulnerable, AND boosts damage. It doesn't last as long as contagion but it costs barely any energy, and you can easily kill a boss before you run out of energy if your main melee weapon has a good charge attack. The problem with contagion is that you can't get close to bosses without them destroying you, but with invisibility you can. Ash's other abilities are definitely worse than saryns though but since energy is shared between abilities an Ash JUST using invisibility can just spam away with melee hits and out dps and have better survival than a saryn. I think molt being based on duration would solve a lot of these problem though. Use molt on a boss, it attacks it instead for a few seconds, giving you time to spam your melee. Basically, the problem with contagion is its impractical to use melee on a tough enemy because you'll get seriously injured. Molt+contagion costs a lot of energy and the molt goes away too quick to make it worthwhile.Tldr; make molt use duration PLEASE Edited June 14, 2013 by sharp7j Link to comment Share on other sites More sharing options...
Dat_Ash Posted June 14, 2013 Share Posted June 14, 2013 i dont know why miasma should get buffed lolz the ridiculous damage compensates for its range and stretch mod can fix the range problem lolz Link to comment Share on other sites More sharing options...
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