Can the current anti-afk system force a failed mission?
Long story short: I was playing solo on a sabotage mission a couple says ago when I had to go for a few moments. So I did what I normally did on that situation: hid my WarFrame and left. When I came back, I was back on my vessel with a mission failed screen. The thing is that even on the very tiny chance an enemy actually got to my place, found me and managed to actually kill me, I still had revives left as I had not died. I am not sure what caused the mission failed and was wondering if the anti-afk system changed to do such thing now or if being dead for too long causes it.
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HellEnforcer
The question right away:
Can the current anti-afk system force a failed mission?
Long story short: I was playing solo on a sabotage mission a couple says ago when I had to go for a few moments. So I did what I normally did on that situation: hid my WarFrame and left. When I came back, I was back on my vessel with a mission failed screen. The thing is that even on the very tiny chance an enemy actually got to my place, found me and managed to actually kill me, I still had revives left as I had not died. I am not sure what caused the mission failed and was wondering if the anti-afk system changed to do such thing now or if being dead for too long causes it.
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