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Nova advice


PureSugar
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Generally for Nova in her current place, if you plan on grouping you want to go for max durantion/strength.  This is for her Molecular Prime which is a skill highly used for it's damage bonus and ability to slow enemies.  For a second build you would want to go to a max duration and negative strength (lower than 100) to speed enemies up (Mainly for infested and t4 defense).  I have not played a antimatter drop build yet, but I believe you would want power strength/duration/range for it.  Otherwise you 3 skill is useful for getting around and range affects how far you teleport and duration affects how long it stays put. Her 1 is useful and benefits from strength/range.

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9 minutes ago, (PS4)Nyxn607 said:

max durantion/strength

Duration, sure, however Strength isn't as important beyond 145% (yay Intensify + Power Drift)
where the slowdown from Molecular Prime maxes out (and the 2x damage bonus isn't affected by stats at all).

10 minutes ago, (PS4)Nyxn607 said:

antimatter drop build [...] would want power strength/duration/range

Nope on Duration and Range, those do nothing for Antimatter Drop (the Augment though wants Range).

14 minutes ago, (PS4)Nyxn607 said:

Her 1 is useful and benefits from strength/range.

Also Duration, as that determines the number of particles.

http://warframe.wikia.com/wiki/Nova/Abilities

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Just now, NinjaZeku said:

Duration, sure, however Strength isn't as important beyond 145% (yay Intensify + Power Drift)
where the slowdown from Molecular Prime maxes out (and the 2x damage bonus isn't affected by stats at all).

Nope on Duration and Range, those do nothing for Antimatter Drop (the Augment though wants Range).

Also Duration, as that determines the number of particles.

http://warframe.wikia.com/wiki/Nova/Abilities

Thank you for correcting some of my info, still learning the particulars myself :) +1

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The most important stat on nova is duration. The longer the duration the further her 4 will go and it will also last longer. Antimatter drop explosion radius also isn't affected by range mods, so you should always use narrow minded.

For defense I go with (primed) flow, quick thinking, vigor and rage. I found that vigor is good enough to fill you up with energy when you are taking damage. Since she has so much energy I also decided to not use fleeting expertise to make my 4 even better. That's really personal preference tho. You can totally go with a different setup for defensive mods and also fit in fleeting expertise.

Stretch is also an option if you want the explosion radius on her 4 to be larger. This way the enemies take a lot more damage in low-mid level missions.

Also don't spam her 4. You want to make sure that it has time to travel away from where you cast it. If you recast it the old wave is simply removed, so you don't hit enemies that are further away.

You can use antimatter drop to kill a large group of enemies. It will alway go to the point you are aiming at. It deals radiation damage so it is great against bombards. When you use it you want to charge it up. The easiest way to do that is to use a (sancti) tigris. Other shotguns also work well and I have also done it with a tonkor.

And as mentioned you can use her 4 to speed enemies up instead of slowing them down, so defenses don't take as long.

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Slowdown is capped on 75% and dmg buff is fixed 200%, so strength over 145% gives only additional explosive damage.

AD is not affected by duration and range and little affected by strength, so you better add some efficiency. My favorite weapon for it is Sancti Tigris because of its high damage per shot

Edited by texrei
I feel stupid, after reading post about Nova in the thread near i figured out that all this time i play Nova i do it wrong - putting strength over 145%, because this number gives you the maximum slowdown. I'm sorry for disinformation and bad maths.
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9 minutes ago, texrei said:

Slowdown is capped on 75% and dmg buff is fixed 200%, so strength over 175% gives only additional explosive damage.

AD is not affected by duration and range and little affected by strength, so you better add some efficiency. My favorite weapon for it is Sancti Tigris because of its high damage per shot

You want max strength for AD...

Is a damage multiplicative power.

AD damage with 299% power strength can hit ~600k damage, i don't know if the damage is affected by MPrime, if is affected AD can deliver ~1.2 million damage...

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If you plan on utilizing Nova in what I would call the "proper" way, you'll wanna build for Antimatter Drop along with Molecular Prime. MPrime's CC is decent, but her AD can nuke tightly-packed armies in single casts should you shoot at it/have the augment. 

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31 minutes ago, NinjaZeku said:

Then the wiki lies.

http://warframe.wikia.com/wiki/Nova/Abilities

Uhhh... so it is (200 * 11.94) + 50.000 = ?

Explain this master... http://i.imgur.com/2rlUFby.jpg

I used http://warframe.wikia.com/wiki/Drahk_Master no radiation bonus damage...

Forgot to say, they are level 1...

Edited by Zari2015
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29 minutes ago, texrei said:

125 lvl gunner under MP, fully charged AD:

185% strength deals 19485

284% strength deals 19504

What about armor?

A  Drahk Master at level 1 has 200 armor, that mean 40% damage reduction.

Did you checked the print and that "wanna be math formula" from wikia?

AD works in this way (200+50.000)*11.94=? (with 299% power strength)

Edited by Zari2015
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1 minute ago, Zari2015 said:

If you watch closer Drahk master hast more armor than http://warframe.wikia.com/wiki/Drahk and they take ~175k damage...

If you go in T3 sabotage is going to display some big over 600k damage...

It doesn't matter at all. It's the same 170k+ and 300k+ damage with both maxed and minimized power strength against single enemy (ok, technically two, Drahk masters and Drahks). Just try it yourself. I agree, it probably should scale with power strength, even game UI says that, but it doesn't work. 

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3 minutes ago, Zari2015 said:

What about armor?

What about armor? I don't know how to calculate the total damage. But i clearly see how little extra damage the additional strength could give.

Sure i still can do something wrong and don't know some things. Lets figure the truth out.

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Questionable...

299% power strength http://i.imgur.com/AORBGJg.jpg

40% power strength http://i.imgur.com/cjovyub.jpg

Corrupted Heavy Gunners 125 level...

Try now to reach that 15k damage on 125 level Heavy Gunner, now for me is dealing 10k damage with 299% power strength or with 40%

Nice discovery for me because i actually rounded numbers from this formula: (200+50.000)*11.94 and the damage is close enough calculating with armor...

Surprising seeing with 40% power strength is dealing same damage...

And this is more ridiculous with CP or Without CP is dealing the same damage against a level 125 corrupted heavy gunner...

Edited by Zari2015
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