PanzerYeena Posted July 13, 2016 Share Posted July 13, 2016 1) Remove the 100 cap limit on void traces. They are a resource like any other and there is absolutely no reason for that cap to exist. All it does is force you to use your traces on a relic you might not even want at that time and prevents you from stocking up on traces to make farming for new stuff somewhat easier. 2) Make traces a drop from void missions. That would make running void mission at least somewhat worthwhile. Now it's just for argon crystals. p.s. How about adding some actual rewards to Archwing missions? You tried to make it interesting and IMO the new system works for that but why would I run archwing missions when they give no rewards whatsoever? You even took away the mastery fodder motivation when you gave the weapon parts to syndicates. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted July 13, 2016 Share Posted July 13, 2016 Yeah traces should not be capped. Or cap it a 1000 if you need an arbitrary limit. Prove to us that you actually mean well, DE. Link to comment Share on other sites More sharing options...
AlendasNaro Posted July 13, 2016 Share Posted July 13, 2016 Void Traces to be actual resources? Sorry no... Void Traces drop from Void missions. Hmm... As reward from sabotage mission. I don't see why not. Link to comment Share on other sites More sharing options...
Jeseni1 Posted July 13, 2016 Share Posted July 13, 2016 1 minute ago, Lanieu said: Yeah traces should not be capped. Or cap it a 1000 if you need an arbitrary limit. Prove to us that you actually mean well, DE. agree on that Link to comment Share on other sites More sharing options...
AlendasNaro Posted July 13, 2016 Share Posted July 13, 2016 3 minutes ago, Lanieu said: Yeah traces should not be capped. Or cap it a 1000 if you need an arbitrary limit. Prove to us that you actually mean well, DE. A bit too high. Make 300 and I think I will be fine. Link to comment Share on other sites More sharing options...
PanzerYeena Posted July 13, 2016 Author Share Posted July 13, 2016 Why do you want to have a cap on it? It has no purpose other than to be an inconvenience. Link to comment Share on other sites More sharing options...
UPTIME Posted July 13, 2016 Share Posted July 13, 2016 It also could be some blueprient to create void traces from argon crystals. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted July 13, 2016 Share Posted July 13, 2016 1 minute ago, UPTIME said: It also could be some blueprient to create void traces from argon crystals. Oh . I think I support this. Link to comment Share on other sites More sharing options...
Sloan441 Posted July 13, 2016 Share Posted July 13, 2016 I think the idea is to make sure they're a perishable resource so you have to actively farm them--in other words, actually play the game regularly. I don't have a problem with this, but the actual number of void traces you can store is arguable. This can be tuned going forward and...tears are still new to me, so I'm not sure how I feel about the absolute number. This can be tweaked through either raising the cap or raising drop rates. The number should be high enough that the player doesn't feel the need to constantly farm for relics to fuel the refinement process, but not so high they can just hoard a metric ton of the stuff and then ignore that aspect of the game except around PAs. Drop rates also might be affected by the void. Argon crystals are one thing, but this is an opportunity to keep the void relevant going forward. Some mechanism to obtain traces could be tied to it to make sure it doesn't fall into disuse. Link to comment Share on other sites More sharing options...
Xzorn Posted July 13, 2016 Share Posted July 13, 2016 They also need to have the Fissure drop ALL traces when it's closed, not the Eximus. This loot based meta is annoying and making me rage at other players. ....Or ya know.. they could just get rid of Fissures.. cuz it's awful, unimaginative and boring. Integrate the Relic system back into the Void where it belongs. Link to comment Share on other sites More sharing options...
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