AzureTerra Posted September 4, 2016 Share Posted September 4, 2016 Thinking about this while playing a mission today that the 50m reach on Affinity share can be really constricting for people who are otherwise cohesive players and having it increase as MR gets higher would give more reasons to increase it. The Mod Level thing is nice but there should be more uses for the fact you have put a lot into getting that far. Discussing this with my friend who i was doing the missionl with we thought that a increase of 1m per MR would be a good compromise as even at MR10 you've got a bit of wiggle room over the 50m (which before the Display change seemed quite large but now that there is a icon is rather small) and by 30 will be 80m which is a really long way off and undoubtedly by that time the game should have evolved a significant amount more across the board. Even at 80m there are some tiles that you will be out of affinity if you try to be at some points vs others (interception maps come to mind) The other idea we bounced around was having it snap to Tiles rather be a distance in Meters since this would work better for the Interception Tiles or larger rooms in a Survival but i think the increase in distance by meter would be a better effect over time maybe locked in intervals at 10/20/30. Link to comment Share on other sites More sharing options...
Marine027 Posted September 4, 2016 Share Posted September 4, 2016 It slowly gets already certain effects on the game, raising your daily Sindicat cap, your max Void Traces cap, The mod Capicity as you mentioned already and sure more will come ot it allready and make more use of it. Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 4, 2016 Share Posted September 4, 2016 that would also help if u have someone in ur squad that u`d rather avoid (for whatever reason) such as mirage+simulor which gives me 15-20 fps, ash which steals all my damn kills (annoying when focus farming, awesome when leveling sh*t for mr) Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted September 4, 2016 Share Posted September 4, 2016 (edited) High MR players are faster at traveling the map, hence they get to the objectives faster and get most of the kills along the way. If they were to increase the affinity share range for high MR players ,this would mean High MR players would get the benefits of kills made by players far behind while new players would not get any benefits for trailing behind. Don't think it would work out, honestly. Plus, it would gave false indications... A MR 22 would see on his hud that he's in affinity range of his teammates when in fact, he's not and he's actually depriving them of the XP. Basically, it would be great for high MR players, but bad for any low MR player. Edited September 4, 2016 by (PS4)Stealth_Cobra Link to comment Share on other sites More sharing options...
bl4ckhunter Posted September 4, 2016 Share Posted September 4, 2016 honestly the affinity range is damned tiny and makes a pain in the &#! doing anything but defenses to rank up weapons in group so +1 Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 4, 2016 Share Posted September 4, 2016 1 minute ago, (PS4)Stealth_Cobra said: High MR players are faster at traveling the map, hence they get to the objectives faster and get most of the kills along the way. you wot? i`ve seen rank 22 ppl asking me how to take out vey hek.................................................. and a solution to this, to have the range of the highest apply to all people in the squad, simply solved Link to comment Share on other sites More sharing options...
bluepheonix13 Posted September 4, 2016 Share Posted September 4, 2016 (edited) 5 minutes ago, Bizzaro21 said: you wot? i`ve seen rank 22 ppl asking me how to take out vey hek.................................................. and a solution to this, to have the range of the highest apply to all people in the squad, simply solved Calling it now, Recruiting chat will be flooded by "LF DPS Bere MR20+ only!!1!!11" Edited September 4, 2016 by bluepheonix13 typo Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 4, 2016 Share Posted September 4, 2016 12 minutes ago, bluepheonix13 said: Calling it now, Recruiting chat will be flooded by "LF DPS Bere MR20+ only!!1!!11" like they dont do that now? ppl still think mr counts for some whatever reason Link to comment Share on other sites More sharing options...
AzureTerra Posted September 5, 2016 Author Share Posted September 5, 2016 6 hours ago, (PS4)Stealth_Cobra said: High MR players are faster at traveling the map, hence they get to the objectives faster and get most of the kills along the way. If they were to increase the affinity share range for high MR players ,this would mean High MR players would get the benefits of kills made by players far behind while new players would not get any benefits for trailing behind. Don't think it would work out, honestly. Plus, it would gave false indications... A MR 22 would see on his hud that he's in affinity range of his teammates when in fact, he's not and he's actually depriving them of the XP. Basically, it would be great for high MR players, but bad for any low MR player. Hadn't particularly considered that but it could be alleviated by the range of the Highest MR in the squad applying to all members of the cell ~ like a super aura as mentioned above. While having a High MR doesnt mean you know what your doing it has a greater chance to be and elitism exists already in what people will only bring to a squad so wont chance a thing. (i personally don't have much experience with the recruit channel as i have only used it once to pick the first 2 responses for a ODD and when a friend did a similar thing for a T2S) Link to comment Share on other sites More sharing options...
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