SoulEaterReaper Posted September 17, 2016 Share Posted September 17, 2016 Acid shells works on sonar? Link to comment Share on other sites More sharing options...
0 GinKenshin Posted September 17, 2016 Share Posted September 17, 2016 more specific please? does it increase the blast dmg? does the sonar spread with the blast dmg without the augment?.....anything? Link to comment Share on other sites More sharing options...
0 SoulEaterReaper Posted September 17, 2016 Author Share Posted September 17, 2016 Just now, Kenshin98 said: more specific please? does it increase the blast dmg? does the sonar spread with the blast dmg without the augment?.....anything? do you need a lesson in what acid shells is? cause it sounds like it. Link to comment Share on other sites More sharing options...
0 SoulEaterReaper Posted September 17, 2016 Author Share Posted September 17, 2016 obviously if the 45% hp can hit a weakspot if so the higher the level the more OP this becomes, killing a healer with 4 million health and have almost 2 million damage in 15 meter splash, and if that hits a double sonar we're talking 0.5 billion damage or more. Link to comment Share on other sites More sharing options...
0 GinKenshin Posted September 17, 2016 Share Posted September 17, 2016 Just now, SoulEaterReaper said: do you need a lesson in what acid shells is? cause it sounds like it. you need to stop looking down on others, you did it in those carrier threads too. just copy/pasting the title doesn't give much info on what you actually want I don't need a lesson on acid shells, I know what it does, but you sir need a lesson on giving little respect for your fellow Tenno >.> Link to comment Share on other sites More sharing options...
0 Azrael Posted September 17, 2016 Share Posted September 17, 2016 18 minutes ago, SoulEaterReaper said: Acid shells works on sonar? 12 minutes ago, Kenshin98 said: I don't need a lesson on acid shells, I know what it does, but you sir need a lesson on giving little respect for your fellow Tenno >.> Not to mention english. I had no idea what he was asking, either. I don't know the answer, but I'm sure you could test it easily, op. Link to comment Share on other sites More sharing options...
0 ScorpioneITA Posted September 17, 2016 Share Posted September 17, 2016 (edited) I recall acid shells hp % dmg being applied first/separately. Therefore not allowing extreme scaling(1shotting whole room) Easy to test. Simucalurm(can't spell). I had an idea but was waiting for the flamewar to finish Edited September 17, 2016 by ScorpioneITA Link to comment Share on other sites More sharing options...
0 Azrael Posted September 17, 2016 Share Posted September 17, 2016 1 minute ago, ScorpioneITA said: I recall acid shells hp % dmg being applied first/separately. Therefore not allowing extreme scaling(1shotting whole room) It seems to scale negatively, but that's a good question about the weak spots. I'm guessing no, since they nerfed the auto-headsot thing. Link to comment Share on other sites More sharing options...
0 ReniLuce Posted September 17, 2016 Share Posted September 17, 2016 18 minutes ago, Kenshin98 said: you need to stop looking down on others, you did it in those carrier threads too. just copy/pasting the title doesn't give much info on what you actually want I don't need a lesson on acid shells, I know what it does, but you sir need a lesson on giving little respect for your fellow Tenno >.> Ah great :D I was about to lecture him too, but as allways our Warframe community already lectures those with bad manners :D Link to comment Share on other sites More sharing options...
0 ScorpioneITA Posted September 17, 2016 Share Posted September 17, 2016 1 minute ago, Lord_Azrael said: It seems to scale negatively, but that's a good question about the weak spots. I'm guessing no, since they nerfed the auto-headsot thing. Sorry I meant last not first. So the formula would look [shells damage + skills + mods +etc etc]*acid shells. So you're not looking at much boost from weak spot as the %acid shells effect isn't boostable in anyway currently available( it would have to be an external effect such as a companion that would boost create a similar effect to the mod. ) Link to comment Share on other sites More sharing options...
0 Azrael Posted September 17, 2016 Share Posted September 17, 2016 16 minutes ago, ScorpioneITA said: So the formula would look [shells damage + skills + mods +etc etc]*acid shells. I have no idea what you're referring to. Acid Shells does an aoe that is a percentage of the target's max health, plus a flat amount. It doesn't take mods, skills, or damage into account at all. Link to comment Share on other sites More sharing options...
0 Xzorn Posted September 17, 2016 Share Posted September 17, 2016 There's no special relation with Acid Shells. It just functions like any other AoE in terms of Sonar multipliers. The outgoing damage caused by Acid Shells is not changed if you hit a Sonar spot but the incoming damage from the AoE to a target afflicted by Sonar would be multiplied if the AoE strikes a soft spot. Link to comment Share on other sites More sharing options...
0 (PSN)Deception_Pharo Posted September 17, 2016 Share Posted September 17, 2016 8 hours ago, SoulEaterReaper said: sonar = weakspot acid shells = damage does acid shell work on sonar? It should. Link to comment Share on other sites More sharing options...
0 ScorpioneITA Posted September 17, 2016 Share Posted September 17, 2016 1 hour ago, (PS4)Deception_Pharo said: It should. It won't. Only the initinal 300 damage will. Link to comment Share on other sites More sharing options...
0 LascarCapable Posted September 17, 2016 Share Posted September 17, 2016 OP failed to remain respectful. Locking. Link to comment Share on other sites More sharing options...
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SoulEaterReaper
Acid shells works on sonar?
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