Separius Posted November 13, 2016 Share Posted November 13, 2016 ...need to go or need to be capped. I'm at my 5th reroll and it costs 3400 Kuva. Let's not get into how tedious and random (and buggy sometimes) Kuva farming is, but that's the main reason I'm complaing. That plus how random the rolls on these (most of the time S#&$ty) RNG mods are. Link to comment Share on other sites More sharing options...
NecromancerX69 Posted November 14, 2016 Share Posted November 14, 2016 I say it should only have one price, I am willing to grind to no end to get the mods I want, but this is hell on earth. Link to comment Share on other sites More sharing options...
Katinka Posted November 14, 2016 Share Posted November 14, 2016 Once people have had time to get more mods from Sorties the reroll cost wont really matter. People will stop rerolling and just dissolve/sell it and start on another mod instead. Link to comment Share on other sites More sharing options...
Neptlude Posted November 14, 2016 Share Posted November 14, 2016 but does the reroll get better with higher cost? If not they should cap it... Link to comment Share on other sites More sharing options...
polarity Posted November 14, 2016 Share Posted November 14, 2016 Rerolling your crafted gear in WoW had a fixed cost, and you could still get screwed over completely by getting the same stats several times in a row. At least there you could sell an item with caster stats, and then buy one with melee stats. Here there is only good or bad. Link to comment Share on other sites More sharing options...
djternan Posted November 14, 2016 Share Posted November 14, 2016 17 minutes ago, Neptlude said: but does the reroll get better with higher cost? If not they should cap it... No, it's totally random. You can get junk rerolls several times in a row. Link to comment Share on other sites More sharing options...
Xzorn Posted November 14, 2016 Share Posted November 14, 2016 The purpose of no re-roll cap is so you will eventually junk the mod and farm a new one. It's obviously a long term system that you're not supposed to finish in a month like majority of their other content. I'm quite happy with the potential invested time on these mods. People rave RNG like it's an evil hex but it's nothing more than play time. Link to comment Share on other sites More sharing options...
polarity Posted November 14, 2016 Share Posted November 14, 2016 10 hours ago, Xzorn said: it's nothing more than play time. That can vary between minutes or months of required play time, all down to the luck of the player. Link to comment Share on other sites More sharing options...
Snowbluff Posted November 14, 2016 Share Posted November 14, 2016 I wish the coats were fixed at like 1200, especially if people trade them and the coats are carried over Link to comment Share on other sites More sharing options...
Xzorn Posted November 14, 2016 Share Posted November 14, 2016 4 hours ago, polarity said: That can vary between minutes or months of required play time, all down to the luck of the player. It will vary but not as much as many might think because even if you're the luckiest person in the world and have 100% perfect rolls you still have a reason to continue to invest play time into the system. Unlike most items in this game Riven mods leave the economy which prolongs their value. and gives a player prolonged value to their play time. I for one will continue to invest time into the system even when I have everything I want because there's trade value in doing so. Link to comment Share on other sites More sharing options...
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