nellone Posted November 16, 2016 Share Posted November 16, 2016 I continue to meet people that leaves on the first difficulties, some people told me that they leave because they are trying to keep high the win/loose statistic. It should be good if someone leaves, they will get an automatic lost match in their chart. What do you think? Link to comment Share on other sites More sharing options...
PanicPrime Posted November 16, 2016 Share Posted November 16, 2016 Punishing people for leaving a game is precisely why games like league of legends and dota have insanely toxic communities. As soon as the fun stops, it is time to leave. Not force someone to hang around for 20 minutes either dying repeatedly and annoying their team, or being subjected to an incompetent trio who can't stay on their feet more than 5 seconds at a time. Besides, if the mission is non-endless and the objective is still incomplete, a new player will come along and fill the space. Link to comment Share on other sites More sharing options...
Dualstar Posted November 16, 2016 Share Posted November 16, 2016 Pretty sure mission abortions are already counted against the W/L ratio. Link to comment Share on other sites More sharing options...
Yzjdriel Posted November 16, 2016 Share Posted November 16, 2016 3 minutes ago, Dualstar said: Pretty sure mission abortions are already counted against the W/L ratio. There's a separate stat for aborted missions, actually. Completed Missions, Failed Missions, Aborted/Dropped Missions. Link to comment Share on other sites More sharing options...
lukinu_u Posted November 16, 2016 Share Posted November 16, 2016 On profile, there is the completion rate and leave rate. I personnally think leave is worst than fail a mission. Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted November 16, 2016 Share Posted November 16, 2016 The OP obviously means endless missions, and the huge crowd of five wave and exit folks out there. I don't disagree that they are terribly annoying, but punishing them for making a legitimate choice is not a solution. Link to comment Share on other sites More sharing options...
LABAL Posted November 16, 2016 Share Posted November 16, 2016 (edited) I think we should instead punish the players who've never quitted a single mission, because they stay and complete the missions against all odds, despite all of them game-breaking bugs and glitches that could possibly affect only the client or the host. Because maybe, just maybe, they'd rather sit there and complain about quitters rather than, for example, help the ol' grandma with the heavy bags she's carrying all alone from the store across the whole damn town because "it's cheaper there". Edited November 16, 2016 by LABAL Link to comment Share on other sites More sharing options...
Toran Posted November 16, 2016 Share Posted November 16, 2016 55 minutes ago, nellone said: I continue to meet people that leaves on the first difficulties, some people told me that they leave because they are trying to keep high the win/loose statistic. It should be good if someone leaves, they will get an automatic lost match in their chart. What do you think? Bad idea. It would punish those who leave because of R/L interference or other valid reasons. This is the first time I hear someone caring about statistics :D Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted November 16, 2016 Share Posted November 16, 2016 The main excuse I've heard for leaving after 5 waves is people farming credits. That's why I think the credit reward should repeat every 5 waves, to discourage this behavior a little. Sucks to load in to an endless mission to level some gear only to have half or more of your team determined to leave after 5 waves, just so they can load right back in and do it again. Link to comment Share on other sites More sharing options...
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