SanityRobot Posted August 22, 2013 Share Posted August 22, 2013 I've caused the physics engine to break multiple times from spamming pull over and over.with a ton of enemies stacked on top. Usually I get sucked onto the ceiling on another side of the map. Every round it also causes random enemies to get stuck on ledges, stuck in lockers, and stuck to the ceiling. Link to comment Share on other sites More sharing options...
Preanette Posted August 23, 2013 Share Posted August 23, 2013 I've caused the physics engine to break multiple times from spamming pull over and over.with a ton of enemies stacked on top. Usually I get sucked onto the ceiling on another side of the map. Every round it also causes random enemies to get stuck on ledges, stuck in lockers, and stuck to the ceiling. I don't have the said bugs, but I have my own. If I use pull and hate or orthos the fallen enemies (either grineer of corpus), a random string of bullets (from grakata or Dera) will be aimed on me, 100% accuracy, super fire rate and originating from the wall. This will continue until the "wall" finally runs out of bullets. I often confuse this with being badly surrounded and I run for a hiding spot, sometimes failing and dying. Otherwise pull is a great skill and lovely to spam. Link to comment Share on other sites More sharing options...
RhazeR Posted August 28, 2013 Share Posted August 28, 2013 I don't see any mention of changes done to the Crush ability, My question remains: Is the crush ability's range 12 even when the mod is unranked (and the whoel way through)? Before: Pull, Shield Polarize, Bullet Attractor, Crush. After: Link to comment Share on other sites More sharing options...
Archwizard Posted August 28, 2013 Share Posted August 28, 2013 I don't see any mention of changes done to the Crush ability, My question remains: Is the crush ability's range 12 even when the mod is unranked (and the whoel way through)? That's because no changes WERE made to Crush. Rather unfortunately. As for your question, no. The range is the only part of Crush affected by ranking up the ability, up to a maximum of 12 yards; the damage, CC and cast time remain the same across the board. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted September 3, 2013 Share Posted September 3, 2013 I love playing Mag, such a versatile frame. One suggestion I have for pull: When you aim your crosshair on a downed teammate and use pull, it will pull him toward you like it used to, but if you aim anywhere else it acts the way it does now, pull everything on screen except teammates. Link to comment Share on other sites More sharing options...
AntLion Posted September 3, 2013 Share Posted September 3, 2013 DE, when will you finally improve Mag? She was absolutely useless on this survival event especially against Infested. -_- Link to comment Share on other sites More sharing options...
Schooner Posted September 3, 2013 Share Posted September 3, 2013 My pull doesn't seem to be pulling enemies nor allies I have the same problem, except that I can pull enemies, but not allies. Is this intended? Link to comment Share on other sites More sharing options...
CapricaSix Posted September 3, 2013 Share Posted September 3, 2013 I love playing Mag, such a versatile frame. One suggestion I have for pull: When you aim your crosshair on a downed teammate and use pull, it will pull him toward you like it used to, but if you aim anywhere else it acts the way it does now, pull everything on screen except teammates. Or... tap Pull to pull a single target including allies, hold down Pull to pull a group of enemies. It'd be quite nice. Link to comment Share on other sites More sharing options...
Archwizard Posted September 4, 2013 Share Posted September 4, 2013 I have the same problem, except that I can pull enemies, but not allies. Is this intended? That's how it works now. They removed the troll allied-safety potential of the skill. Link to comment Share on other sites More sharing options...
CapricaSix Posted September 4, 2013 Share Posted September 4, 2013 That's how it works now. They removed the troll allied-safety potential of the skill. I think the real reason was to prevent just pulling everything at the same time -enemy and ally- into one big poisonous nasty ball, katamari style. Not to prevent trolling, accidental or not. Otherwise it would've been rather unfair since the Loki's switch-teleport, Frost's snow globe and 'trollban' is untouched. While it helps the AoE element of the skill, it screwed over those who mainly used Pull to help allies or to bully the shield grineers on a personal level. ;_; Link to comment Share on other sites More sharing options...
Preanette Posted September 4, 2013 Share Posted September 4, 2013 Mag was kinda helpful during the survival event actually. Pull allows you to control half of that huge grineer map and to shut the heavy grineer up for a while. Take out flux rifle with shred and slide the laser over the fallen crowd. Nova and other stronger warframes should have made use of the crowd to deal wholesome dmg, but no they'd rather run away to find enemies of their own. I was thinking of a skill that can replace crush.... Can DE pls give Mag an AOE skill that forms a circle effect area around mag (somewhat like ember's world of fire) for a period of time (say 12s), such that Mag levitates enemies and deal crush dmg (in a smaller radius than original crush btw) by either 1) letting enemies in the circle or who come near, and deal dmg over time according to how long they are levitated 2) running towards and past many enemies to deal little dmg to each but disturbing crowds of enemies by levitating them In this way, while the dmg done by the crushes isn't much, her crowd control prowess is improved as the player does his/her best to run around the map to cover as much area and disturbing as many crowds as possible. It would be a more tiring cc than rhino's stomp due to running around but covers more area. Imagine mag being able to shoot what she lifts =D Link to comment Share on other sites More sharing options...
Rikage Posted September 4, 2013 Share Posted September 4, 2013 That sounds... FUN! Would be pretty cool if the enemies you lift actually go floating after you while ability lasts (teammates with bazookas, time to shine!)... just make it in a way that you don't get killed by dem poison ancients Link to comment Share on other sites More sharing options...
Dalu__Ka Posted September 5, 2013 Share Posted September 5, 2013 Enemies getting stuck is hardly a problem anyway. Just jump and pull or make sure you are on higher grounds before you pull. But its a nice buff. Link to comment Share on other sites More sharing options...
lightofzion Posted September 5, 2013 Share Posted September 5, 2013 Once again, I feel like repeating what I said before, not in a troll capacity but simply to reduce the text walls to their most basic concept: All warframes need a skill rework/balancing. All warframes need skills that more closely reflects their individual natures and to destinguish themselves from their counterparts. Though this game can theoretically be played with no "skills/powers/abilities" at all, the fact that they are there must indicate that every warframe is supposed to be distinctly different from each other. That is, both in gameplay and in the way they are handled (i.e. Movement speed, movement TYPE/capabilities, defensive and offensive skills, weapon usage). (I'll probably make another post about his in the future). Link to comment Share on other sites More sharing options...
Mr._Jenkins Posted September 5, 2013 Share Posted September 5, 2013 MAG is great to start out with i had her maxed out and she was unbelievable be cause of how good i am at this game i was pritty much invincible. Good for team play too. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 5, 2013 Author Share Posted September 5, 2013 More changes coming, locking this until the new changes are live. Link to comment Share on other sites More sharing options...
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