LokiTheCondom Posted February 20, 2017 Share Posted February 20, 2017 This will be really really helpful. Do you ever get tired seeing the message saying "Hur durr cannot apply this loadout cuz y'know, your primary and sentinel's primary is using the same Malignant Force"? Like Hek, as if I can differentiate the two different copies of maxed mods Link to comment Share on other sites More sharing options...
Airwolfen Posted February 20, 2017 Share Posted February 20, 2017 I do it the easy way. Use Rifle mods > give sentinel sweeper. Use Shotgun mods > give sentinel one of the rifle weapons Link to comment Share on other sites More sharing options...
LokiTheCondom Posted February 20, 2017 Author Share Posted February 20, 2017 2 minutes ago, Airwolfen said: I do it the easy way. Use Rifle mods > give sentinel sweeper. Use Shotgun mods > give sentinel one of the rifle weapons Ok let's just disregard players who main shotguns AND give their sentinels sweeper, or main rifles AND equip their sentinels with rifles. Link to comment Share on other sites More sharing options...
chaotea Posted February 20, 2017 Share Posted February 20, 2017 I want them to make the two separate, as in allow you to use the same mod twice. I cant see any reason not to do this. Still, if they dont, your idea would still be good. Ive got 2 copies of most of the important mods, and its often blind luck if i pick the right one. Link to comment Share on other sites More sharing options...
Genitive Posted February 20, 2017 Share Posted February 20, 2017 There is a small circle above the mod rank that appears on equipped mods. See if that helps. Link to comment Share on other sites More sharing options...
Airwolfen Posted February 20, 2017 Share Posted February 20, 2017 5 minutes ago, LokiTheCondom said: Ok let's just disregard players who main shotguns AND give their sentinels sweeper, or main rifles AND equip their sentinels with rifles. Hold it down a bit.. sheesh. I'm not disregarding you in any way. it is simply what I do. Link to comment Share on other sites More sharing options...
Sphirical Posted February 20, 2017 Share Posted February 20, 2017 I do think that a small tag with [Sentinel] would make a nice addition to the mod menu (like the NEW tag when receiving a new mod), or to be able to separate specific mods to be reserved for your sentinels instead of constantly mixing the two together. Link to comment Share on other sites More sharing options...
(PSN)Nek_Food Posted February 20, 2017 Share Posted February 20, 2017 5 minutes ago, Genitive said: There is a small circle above the mod rank that appears on equipped mods. See if that helps. ...not really if you have that same mod equipped in another weapon, I think it still shows that same circle. Link to comment Share on other sites More sharing options...
LokiTheCondom Posted February 20, 2017 Author Share Posted February 20, 2017 5 minutes ago, chaotea said: I want them to make the two separate, as in allow you to use the same mod twice. I cant see any reason not to do this. Still, if they dont, your idea would still be good. Ive got 2 copies of most of the important mods, and its often blind luck if i pick the right one. Or maybe something like, not show the mods if it's already equipped on some other weapon? 4 minutes ago, Genitive said: There is a small circle above the mod rank that appears on equipped mods. See if that helps. That only seems to show up on the mod segment. Just tried it myself with a Split Chamber equipped on Braton, the very same Split Chamber will not have that circle while modding Artax. Just now, Airwolfen said: Hold it down a bit.. sheesh. I'm not disregarding you in any way. it is simply what I do. Well, not trying to intentionally sound mean in my reply as I'm stating my input but point taken. 1 minute ago, Sphirical said: I do think that a small tag with [Sentinel] would make a nice addition to the mod menu (like the NEW tag when receiving a new mod), or to be able to separate specific mods to be reserved for your sentinels instead of constantly mixing the two together. Aye, having the popup telling you about mod conflicts seems silly when this could be easily avoided, Link to comment Share on other sites More sharing options...
Sphirical Posted February 20, 2017 Share Posted February 20, 2017 1 minute ago, LokiTheCondom said: Aye, having the popup telling you about mod conflicts seems silly when this could be easily avoided, This is all QoL related though, which will surely be addressed in a future update. Link to comment Share on other sites More sharing options...
LokiTheCondom Posted February 20, 2017 Author Share Posted February 20, 2017 5 minutes ago, Sphirical said: This is all QoL related though, which will surely be addressed in a future update. Assuming they ever see threads like these that is, maybe bring it up on devstream or something Link to comment Share on other sites More sharing options...
Bibliothekar Posted February 20, 2017 Share Posted February 20, 2017 What also bugs me a lot in this regard is that they seem to shuffle mod order every time. Sometimes the mod that's already in my sentinel weapon is first, sometimes it's second. I can't even just grab the first of two identical copies and be certain that it's the one not used by my sentinel. 4 minutes ago, Sphirical said: This is all QoL related though, which will surely be addressed in a future update. In 2035, maybe ... Link to comment Share on other sites More sharing options...
tsubasakuroi Posted February 20, 2017 Share Posted February 20, 2017 We had a similar feature for all mods back in 2013. See that icon on the lower right? You'd move your cursor over it and it'd tell you exactly what that mod was equipped on Link to comment Share on other sites More sharing options...
LokiTheCondom Posted February 20, 2017 Author Share Posted February 20, 2017 14 minutes ago, tsubasakuroi said: We had a similar feature for all mods back in 2013. See that icon on the lower right? You'd move your cursor over it and it'd tell you exactly what that mod was equipped on .........why is this feature even removed Link to comment Share on other sites More sharing options...
chaotea Posted February 20, 2017 Share Posted February 20, 2017 6 hours ago, LokiTheCondom said: Or maybe something like, not show the mods if it's already equipped on some other weapon? Thought about that, but then it could lead to 'wheres my mods' questions. Maybe desaturate ones that are equipped. Link to comment Share on other sites More sharing options...
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