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We Need "heavy" Weapons.


Heruactic
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Warframe could use heavy hitting weapons like Miniguns or Salvo Rocket launcher.

Gorgon and Supra do not fall into that category because theyre just rifles.

 

I am talking about heavy gun that actually slows down your warframe if carried.

That has to be stationary to use.

That would mostly be for defence missions or to setup overwatch during tough missions.

 

Example http://1.bp.blogspot.com/_rUosuk--A9s/TCDt42jnJvI/AAAAAAAAAVc/4shaloC2R4w/s400/VulcanRaven_01_small.jpg

 

How would it fit the lore? Gameworld?

 

Grineer and Corpus could take advantage of said weaponry by making their Tank enemies use it. Or the mission levels with lots of open areas could setup sentry towers.

 

Honestly my ideas application would be to use it on a horde of Ancients for lulz, but that is just me.

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Errr, did you notice that Gorgon is a Rotating Machine Gun just like minigun aka Gatling gun? Just a big different texture

 

PS: Missed the second line. Anyway, so you want to add a new primary type weapon? No thanks. We're good

Edited by Endrance
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I think some kind of engineer sentries(pets) would be better. Like, you buy an autoturret for, let's say, 150000 credits(BP). Then you can deploy it anywhere you want, and you and your squad would be able to mount it to control it manually. I think this would come handy for defense missions. Turret evolves as you kill with it, so it's able to keep up with the level growth of the waves. It gets his prefixed upgrades every level automatically, but you would be able to change the upgrades' order and effect before every mission. Stuff like extra firing speed or better armor penetration. Opinions, please?

Edited by Nazgul999
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I've also thought about some really heavy weapons for warframe. Though the whole 'ninja' thing wouldn't allow using stationary or other mobility limiting weaponry.

 

The weapon I've been thinking is a hard hitting belt feeded heavy machinegun with really slow firerate (something like 2-3 bullets per sec) with a huge box magazine and slow reload speed. The ammo would be (visually from the magazine) something like .50 cal or even more.

 

The thing is that there should be some limiting game mechanics taking effect while wearing the gun like unability to sprint which comes to a problem with wallrunning and weapon swiching to a sidearm. A possible solution would be that if you want to use heavy weaponry you couldn't take any other weapon with you giving a needed penalty to compensate the firepower for the weapon. The only problem would be the wallrunning or -climbing since that's an element you need in certain missions to proceed.

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No one would use it because people would run ahead of the people who have them, and kill everything before the heavy person got there.

Not necessarily. I only play with people I know and as an organised team we would love some firepower like that. It will be useless for pugs though.

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Anyway, so you want to add a new primary type weapon? No thanks. We're good

 

Yeah, you're right. It would be much better if we could get another dual version of a secondary. What about dual kraken or dual sicarus or how about dual kunai?? Or maybe you would prefer ANOTHER melee weapon? How would you feel about dual plasma sword or dual cronus or dual dark sword?

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Not necessarily. I only play with people I know and as an organised team we would love some firepower like that. It will be useless for pugs though.

Okay... Only people who are in organized, and cooperative teams will be able to use them well.
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No one would use it because people would run ahead of the people who have them, and kill everything before the heavy person got there.

 

It would definitely be very situational. As the OP says it would be ideal for defense missions. In normal missions, it would almost certainly force the player to use a maxed rush mod to keep up with the other players, so it would be kind of limiting in that you would have to use 11 mod cost to get any use out of it.

Having said that, I would still like to see something like this

Edited by S3raph
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It slows you down, so Wallrunning is suddenly difficult as it would 'drop' much faster

It's heavy, so we'll probably take a hit in Stamina or Sprint Speed.

You have to stand in  place/walk slowly while using it, so we can't run-n-gun. No agility while fighting Jackal with his super powerful grenades?

Ignoring everything above, it's well suited for defense missions because of the stationary nature of defending a Cryopod. And that's it. Just defense missions. That's very single-minded. :/

 

IMHO it fits when the Grineer use it, but not for the Tenno.

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+1 from me, but not in the traditional sense.

I don't really think that it would fit in with the in-game market, however.

 

I've always seen the Grineer as the type of faction that would have heavy gun emplacements to deal with attackers.

Particular maps/rooms could have gun emplacements (mostly for defense missions), with some sort of limit as to how much it can be used. (to prevent spam).

 

Grineer seems to be a faction that would have static heavy machine guns, rocket launchers etc.

Corpus could have a heavy energy cannon/large scale Flux Rifle.

 

That's my take on heavy weaponry.

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well in most cases people play with other random people so...

Are you suggesting to balance the game around pug matches? Last thing we need is even more trivial endgame... Edited by Rhorge
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this ruins the feel of the game.

 

Super fast, wall running, SPACE NINJA, .. Agile flexible, its signature weapon in a futuristic time with laser and plasma weapons, A sword!

Wikia;

"The functions of the ninja included espionage, sabotage, infiltration, and assassination,"

"abilities purported to be in the province of ninja training include invisibility, walking on water, and control over the natural elements."

"Physical training was also important, which involved long distance runs, climbing, stealth methods of walking"

"Despite the large array of tools available to the ninja, the Bansenshukai warns one not to be overburdened with equipment, stating "...a successful ninja is one who uses but one tool for multiple tasks"

 

 

 

 

Carrying a heavy weapon... moving slowly?

 

 

 

 

erm?

 

Ogris was bad enough...

 

Supra fills the role of heavy weapon for rapid assault in my opinion.

Edited by Tatersail
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I think some kind of engineer sentries(pets) would be better. Like, you buy an autoturret for, let's say, 150000 credits(BP). Then you can deploy it anywhere you want, and you and your squad would be able to mount it to control it manually. I think this would come handy for defense missions. Turret evolves as you kill with it, so it's able to keep up with the level growth of the waves. It gets his prefixed upgrades every level automatically, but you would be able to change the upgrades' order and effect before every mission. Stuff like extra firing speed or better armor penetration. Opinions, please?

 That could be awesome as a new sentinel.  you could activate it and use it as a turret...

 

but also +1 for heavy weapons

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this ruins the feel of the game.

 

Super fast, wall running, SPACE NINJA, .. Agile flexible, its signature weapon in a futuristic time with laser and plasma weapons, A sword!

Wikia;

"The functions of the ninja included espionage, sabotage, infiltration, and assassination,"

"abilities purported to be in the province of ninja training include invisibility, walking on water, and control over the natural elements."

"Physical training was also important, which involved long distance runs, climbing, stealth methods of walking"

"Despite the large array of tools available to the ninja, the Bansenshukai warns one not to be overburdened with equipment, stating "...a successful ninja is one who uses but one tool for multiple tasks"

 

 

 

 

Carrying a heavy weapon... moving slowly?

 

 

 

 

erm?

 

Ogris was bad enough...

 

Supra fills the role of heavy weapon for rapid assault in my opinion.

You think we're still ninjas when all we do is enter their ships, wreck sh!t and leave? I think specialists would be more appropriate for Tenno activities than ninjas. Go play Tenchu so you can taste ninja action to its fullest

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I think the biggest issue is that everyone thinks Tenno=Ninja.
Well, to keep things simple so that you can understand it:
Tenno are more Samurai than Ninja.

Honestly, if I was packing a heavy-grade assault weapon, I'd do exactly what I do right now with my Boar, saving the ammo I need to unload on the boss and use the very viable Lex, Kraken, Kunai, or Akbolto as my "primary" for a bit.

The biggest argument I've seen thrown around against new weapon ideas and styles is "It's not ninja".
Well, aside from the "Ninjas play for free" tagline, there's no other mention of ninjas, and rejecting new ideas for not being "ninja" is just going to keep the game from evolving and improving (especially once stealth is in place).

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I think the biggest issue is that everyone thinks Tenno=Ninja.

Well, to keep things simple so that you can understand it:

Tenno are more Samurai than Ninja.

Honestly, if I was packing a heavy-grade assault weapon, I'd do exactly what I do right now with my Boar, saving the ammo I need to unload on the boss and use the very viable Lex, Kraken, Kunai, or Akbolto as my "primary" for a bit.

The biggest argument I've seen thrown around against new weapon ideas and styles is "It's not ninja".

Well, aside from the "Ninjas play for free" tagline, there's no other mention of ninjas, and rejecting new ideas for not being "ninja" is just going to keep the game from evolving and improving (especially once stealth is in place).

A samurai would never stab their opponent in the back. That would be dishonorable.

A samurai would never sneak around.

A samurai would never steal.

A samurai would never use an undermining tactic including (but not limited to) applying poison to their weapons, laying decoys as distractions, using smoke for cover, use light to blind their opponent, or mind bullets.

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