MudShadow Posted April 3, 2017 Share Posted April 3, 2017 Probably should be fixed. Link to comment Share on other sites More sharing options...
NekroArts Posted April 3, 2017 Share Posted April 3, 2017 I don't know who likes to wall-latch during a fight. Link to comment Share on other sites More sharing options...
armedpoop Posted April 3, 2017 Share Posted April 3, 2017 I wonder how many people actually use arachne.... Also you stacked 2 damage increasing arcanes on the highest burst DPS pistol in the game, what exactly did you expect? Also this is not viable in actual gameplay where it matters. Theres plenty of ways to produce massive numbers in the Simulacrum under perfect circumstances, should we "fix" those too? Link to comment Share on other sites More sharing options...
iwoply Posted April 3, 2017 Share Posted April 3, 2017 does this really matter? its not hurting anyone Link to comment Share on other sites More sharing options...
armedpoop Posted April 3, 2017 Share Posted April 3, 2017 1 minute ago, Eggplants said: does this really matter? its not hurting anyone While this is a weak reason for NOT fixing something, in this case it also isnt helping anyone. Link to comment Share on other sites More sharing options...
Genesis7000 Posted April 3, 2017 Share Posted April 3, 2017 Did you saw the numbers Banshee can produce these are rookie numbers plus there is a stealth multiplier for damage so take off that Loki. 8 minutes ago, Eggplants said: does this really matter? its not hurting anyone It´s hurting the enemies...I´m sorry Link to comment Share on other sites More sharing options...
Vlyrew Posted April 3, 2017 Share Posted April 3, 2017 For better comparison: 1) Use Vauban. He immobilises them while not granting extra damage 2) Remove Arcane Awakening. This grants extra damage upon reload, and it gives bias to the actual damage you've dealt 3) Do a video WITHOUT the Arcane Arachne, and then WITH Arcane Arachne 4) Repeat this multiple times to remove random errors, and slap them all into excel, or other statistic analysis software :V Link to comment Share on other sites More sharing options...
ashrah Posted April 3, 2017 Share Posted April 3, 2017 its not practical arcane at all...big numbers makes game fun.... in one game my sniper doing 40 milion dmg per shot... Link to comment Share on other sites More sharing options...
MudShadow Posted April 3, 2017 Author Share Posted April 3, 2017 7 hours ago, armedpoop said: I wonder how many people actually use arachne.... Also you stacked 2 damage increasing arcanes on the highest burst DPS pistol in the game, what exactly did you expect? Also this is not viable in actual gameplay where it matters. Theres plenty of ways to produce massive numbers in the Simulacrum under perfect circumstances, should we "fix" those too? What do you mean perfect conditions and not viable? All someone has to do is wall latch a couple of times (ie spam jump and RMB at a wall). And they will boost their damage with pistols indefinitely until the end of the mission. Someone could make the AkStilleto Prime's do 10 million damage a shot if they wanted to (although that would take some time). 6 hours ago, Genesis7000 said: Did you saw the numbers Banshee can produce these are rookie numbers plus there is a stealth multiplier for damage so take off that Loki. It´s hurting the enemies...I´m sorry The Stealth multiplier only works with melee. Link to comment Share on other sites More sharing options...
Genesis7000 Posted April 3, 2017 Share Posted April 3, 2017 40 minutes ago, MudShadow said: The Stealth multiplier only works with melee. The wiki is not clear on that but as far as i understand the normal damage multiplier is 3 times the damage on melee it is higher. Link to comment Share on other sites More sharing options...
MudShadow Posted April 3, 2017 Author Share Posted April 3, 2017 Got up to 2 billion+ damage and then the game glitched out and the gun stopped doing damage. I have only managed to get this to work with Euphona Prime. Link to comment Share on other sites More sharing options...
NekroArts Posted April 3, 2017 Share Posted April 3, 2017 2 hours ago, MudShadow said: -snip- As far as I can tell, its mostly the gun doing the damage, you applied Arachne and Awakening only a few times. Link to comment Share on other sites More sharing options...
Protectnor Posted April 3, 2017 Share Posted April 3, 2017 What's the point of dealing this much damage? Being able to kill any enemy take the challenge out of the game. How is that any fun? Link to comment Share on other sites More sharing options...
armedpoop Posted April 3, 2017 Share Posted April 3, 2017 (edited) On 4/3/2017 at 6:17 AM, MudShadow said: What do you mean perfect conditions and not viable? All someone has to do is wall latch a couple of times (ie spam jump and RMB at a wall). And they will boost their damage with pistols indefinitely until the end of the mission. Someone could make the AkStilleto Prime's do 10 million damage a shot if they wanted to (although that would take some time). If arachne is bugged again like it used to be, then that is a problem. I didnt realize it was bugged again. Perfect conditions are what are produced in the simulacrum, which is why the numbers you get there (from usually unbugged testing) are not reliable. Also, if you only managed to get it to work with Euphona, id say that means that Euphona is bugged, and not the arcanes. I also couldnt repro this with anything but the Euphona. Edited April 13, 2017 by armedpoop Link to comment Share on other sites More sharing options...
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