(XBOX)That Natsu Posted April 24, 2017 Share Posted April 24, 2017 Not much to say besides what's in the title. Endless missions with high risk reward scenarios was perfect. Now everyone leaves asap and you're left solo. With no endgame difficulties I'm just left standing in a ship bored as hell wondering what I should do. Link to comment Share on other sites More sharing options...
FollowTheFaceless Posted April 24, 2017 Share Posted April 24, 2017 -Nope :3 DE Link to comment Share on other sites More sharing options...
(NSW)DeltaZiro Posted April 24, 2017 Share Posted April 24, 2017 that's how it is now, no one wants to stay longer, most players go into endless missions for couple of minutes or waves just to test out build, if you'd like to have a nice time, try playing with your friends or recruiting someone from the chat. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted April 24, 2017 Share Posted April 24, 2017 (edited) Were they ever worth it? Maybe, back when key sharing was popular, and players wanted to get the most out of their lone tower iv defense key. The relic system did away with all that. Now DE has added 25% boosts to credits, affinity, drops, and drop chance to endless survival. (Did they do the same for defense, interception, and excavation? I haven't noticed.) That's as good as it'll get I'm afraid. Edited April 24, 2017 by (PS4)Magician_NG corrections Link to comment Share on other sites More sharing options...
(PSN)XxDarkyanxX Posted April 24, 2017 Share Posted April 24, 2017 19 minutes ago, (PS4)Magician_NG said: Were they ever worth it? Maybe, back when key sharing was popular, and players wanted to get the most out of their lone tower iv defense key. The relic system did away with all that. Now DE has added 25% boosts to credits, affinity, drops, and drop chance to endless survival. (Did they do the same for defense, interception, and excavation? I haven't noticed.) That's as good as it'll get I'm afraid. If I remember correctly : All endless type of fissure missions gain a certain benefit after each opened relics, starting with 25% booster for the 4 base stats, an already upgraded relic, then 50% for the 4 base stats and it keeps going while you gain the normal rewards from said mission. I haven't made it past the 50% mark since people usually decide to leave at the fourth-fifth relic. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted April 24, 2017 Share Posted April 24, 2017 3 minutes ago, (PS4)XxDarkyanxX said: If I remember correctly : All endless type of fissure missions gain a certain benefit after each opened relics, starting with 25% booster for the 4 base stats, an already upgraded relic, then 50% for the 4 base stats and it keeps going while you gain the normal rewards from said mission. I haven't made it past the 50% mark since people usually decide to leave at the fourth-fifth relic. Ah Thanks for that. Link to comment Share on other sites More sharing options...
DSpite Posted April 24, 2017 Share Posted April 24, 2017 1 hour ago, (Xbox One)That Natsu said: Not much to say besides what's in the title. Endless missions with high risk reward scenarios was perfect. Now everyone leaves asap and you're left solo. With no endgame difficulties I'm just left standing in a ship bored as hell wondering what I should do. What "risk"? The only "risk" is in not bringing the right builds. It has been proven many times over already that they can be farmed easily and at no risk as long as players think ahead. There is no point for DE to add extra rewards until such a time when there's better balance across the board. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now