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Surtr, the Doombringer - Warframe Concept


General_Durandal
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  • 3 weeks later...

I mean, I love Norse mythology, and surtr is cool, but we already have ember, chroma, and nezha that all have fire abilities. Also, the passive is way overpowered. Most passive effects in the game currently are just vaguely useful bonuses like increased bullet jump or reduced friction or whatnot. A constant, massive aura of damage with the ability to proc status and no energy cost is way overpowered. I just don't see this frame being added to be honest.

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  • 2 weeks later...
On 10/14/2017 at 6:14 PM, (PS4)warhero229 said:

I mean, I love Norse mythology, and surtr is cool, but we already have ember, chroma, and nezha that all have fire abilities. Also, the passive is way overpowered. Most passive effects in the game currently are just vaguely useful bonuses like increased bullet jump or reduced friction or whatnot. A constant, massive aura of damage with the ability to proc status and no energy cost is way overpowered. I just don't see this frame being added to be honest.

It does have an energy cost... right?
Nope, i'll change that.
Actually, i'll make it so it's only active while he has a heat proc, or his Immolation is active.

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Whoops, didn't get to finish:

But all of them seem like ancient foreign warriors.

None of the three have Shields.

All of the three have abilities that drain both health and energy.

Some of the abilities seem similar to each other.

I believe all of them have extremely low energy.

Maybe try not to aim around the same type of Frame like I've seen you doing, though your concept is pretty good.

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  • 4 weeks later...
On 10/24/2017 at 11:10 AM, (PS4)ArtPrince17 said:

Whoops, didn't get to finish:

But all of them seem like ancient foreign warriors.

None of the three have Shields.

All of the three have abilities that drain both health and energy.

Some of the abilities seem similar to each other.

I believe all of them have extremely low energy.

Maybe try not to aim around the same type of Frame like I've seen you doing, though your concept is pretty good.

History and Mythology are the best canvases for concepts.

I actually have like, about 13 warframe concepts right now.

What powers are similar? (their powers are based off what they did in mythology)
 

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5 minutes ago, General_Durandal said:

History and Mythology are the best canvases for concepts.

I prefer going into the more unorthodox categories. So far I have Blood and Luck.

5 minutes ago, General_Durandal said:

I actually have like, about 13 warframe concepts right now.

What powers are similar? (their powers are based off what they did in mythology)
 

I should take a look through them tomorrow, bed time for me, lol.

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  • 4 weeks later...

Build 1.6

The AoE for all of Passive: Simmer's effects have been drastically reduced.

Enemies inside Smolder's smoke are now blind.
Smolder's Duration reduces.
Smolder's charged cone's duration increased by 1 second.

Increased Scathe's Fireball cast cost.
Reduced Scathe's Fireball AoE.
Increased Scathe's Fireball damage.
Reduced Scathe's Eruption cast cost.
Reduced Scathe's Eruption AoE.
Reduced Scathe's Eruption Damage.

Increased Immolation's Blazing Gaze cast cost.
Reduced Immolation's Self Immolation cast cost.

Increased Hjǫrr Logi's augment Ragnarök's damage.

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how long is durotation of self cast 3? plus is it really reason for use it not on self actually? 🙂

aaaaand with same question with ymir - would he be able to survive long enough to kill something vs high level targets? 

Edited by Zorish
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9 hours ago, Zorish said:

how long is durotation of self cast 3? plus is it really reason for use it not on self actually? 🙂

aaaaand with same question with ymir - would he be able to survive long enough to kill something vs high level targets? 

Self cast 3 is toggle-able drain, so until you hold 3 again or you run out of energy, or you enter a nulifier's bubble.
As an attack it effects all enemies in LoS, (on your screen), easy fire procs on enemies can be helpful,
and if they die while wreathed in his flame he is healed.

Please ask questions of other concepts on their page. (i'd think so)

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7 minutes ago, General_Durandal said:

Self cast 3 is toggle-able drain, so until you hold 3 again or you run out of energy, or you enter a nulifier's bubble.
As an attack it effects all enemies in LoS, (on your screen), easy fire procs on enemies can be helpful,
and if they die while wreathed in his flame he is healed.

Please ask questions of other concepts on their page. (i'd think so)

so his 3 have overpenetration for obstacles (walls)? and to toogle of his self cast you must hold 3 too for both on and off states?

and about surviving i mean would he be able to survive damage of high level enemies only by self healing? won't he be almost instagibbed by some bombard without anything to reduce that damage?

oh and forgot - how his self damage would work with Rage mod? would it count to damage to regen energy or?

Edited by Zorish
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On 2018-07-12 at 6:08 AM, Zorish said:

so his 3 have overpenetration for obstacles (walls)? and to toogle of his self cast you must hold 3 too for both on and off states?

and about surviving i mean would he be able to survive damage of high level enemies only by self healing? won't he be almost instagibbed by some bombard without anything to reduce that damage?

oh and forgot - how his self damage would work with Rage mod? would it count to damage to regen energy or?

No, can't see through walls, so can't hit enemies behind walls.
Yes, hold 3 to turn on, then hold 3 to turn off the self flames.

Unmodded 1200 health at rank 30,
with maxed Vigor has 2640,
with maced Vigor Prime has 3840,
with maxed vitality has 6480,
with maxed Vitality and Vigor Prime has 9120.
Enemies effected by immolation dying give 8% max health per kill,
10.4% with Intensify.
12.4% with Transient Fortitude.
15.92% with Blind Rage.
9.92% with Auger Secrets.
24.64% with Intensify, Transient Fortitude, Blind Rage, and Auger Secrets active.
So if modded for max strength Efficiency and Health, he could be pretty hard to take down.

I think the self damage would work with the Rage mod, making it extra useful.

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