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Prisma Obex crit/status build


Raskol
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So i like the weapon for sure but was wondering can i build it with the newest mod form event (entropy detonation) for finishers as some kind of mixed status/crit build and i came up with this:

http://warframe-builder.com/Melee_Weapons/Builder/Obex/t_30_200000003_224-2-5-235-3-3-239-1-5-309-8-3-327-7-3-358-6-3-729-5-9-733-0-9_733-7-239-9-224-9-235-5-f-f-729-13-358-7-327-7-309-10/en/4-0-8/0

(The free slot is of course for the mod)

I choose blast cause it helps with knoking down enemies and then finish them off with finisher which should activete the entropy detonation effect. The fury here is optional since the high attack speed also planning to use it with valkyr so it might be swapped for something else.

So what do u think, anything needs rethinking? What could i swap fury for?

 

Edited by Raskolnikow
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4 minutes ago, (PS4)joshw1400 said:

Swap fury for berserker

Heh, i meant something else than making it hit faster :P Also it's crit is not that high, i sometimes prefer continous +30% rather than 75% when crit

Edited by Raskolnikow
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4 minutes ago, (PS4)joshw1400 said:

The crit chance is 25%. That's seems high to me.

How about  primed reach? I think ill be using it with volt's or valkyr's second so i won't need that much of attack speed (also think the default is fine)

Edited by Raskolnikow
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4 minutes ago, Drakulon said:

Sstandard but nice meele build :P

I'm trying to make use of that entropy detonation mod

3 minutes ago, Drakulon said:

Nope this weapon have small range:d

 

I heared that it meakes obex hit more than 1 enemy per hit, guess gonna have to run it in simulacrum

Edited by Raskolnikow
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1. Replace Fury with Berserker
2. Replace True Steel with Blood Rush http://warframe.wikia.com/wiki/Blood_Rush
3. Replace Finishing Touch with Drifting Contact http://warframe.wikia.com/wiki/Drifting_Contact

Faster attacks mean better chance of spamming blast proc. Blood Rush provides a much greater crit chance for every combo multiplier which means easy red crits. Drifting Contact helps maintain combo multiplier and the extra status chance further increases blast procs you can pump out. Honestly, I don't think you really need the blast procs unless you want to CC groups of enemies, because Brutal Tide stance already has a combo that always knocks down the enemy.

Edited by Pizzarugi
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On 5/9/2017 at 1:46 PM, Pizzarugi said:

1. Replace Fury with Berserker
2. Replace True Steel with Blood Rush http://warframe.wikia.com/wiki/Blood_Rush
3. Replace Finishing Touch with Drifting Contact http://warframe.wikia.com/wiki/Drifting_Contact

Faster attacks mean better chance of spamming blast proc. Blood Rush provides a much greater crit chance for every combo multiplier which means easy red crits. Drifting Contact helps maintain combo multiplier and the extra status chance further increases blast procs you can pump out. Honestly, I don't think you really need the blast procs unless you want to CC groups of enemies, because Brutal Tide stance already has a combo that always knocks down the enemy.

^This

Also, sorry for the late reply (Just recently was able to test as PS4 Console availability is delayed compared to PC)*

@Raskolnikow

I see you are using Valkyr, as such I strongly suggest using Prolonged Paralysis Augment with Range build.

Very easily brings enemies together to maximize Entropy Detonation and repeat Ground Finishers.

Prolonged Paralysis & Entropy Detonation ; Fated Destiny 

The AoE pull helps offset the lower range.

Blood Rush and Drifting Contact pair well to sustain Red Crits.

I have been using Weeping Wounds in conjunction with Madurai Slash Focus to maximize Red Crits bleed procs when Entropy Destination is not enough.

Blast & Radiation elements can trigger Stealth Multiplier on Prolonged Paralysis enemies. 

Bonus:

If you do not care for the Entropy Magnetic AoE proc: You can run Corrosive + Blast, or Radiation+ Viral, Pox, while gathering enemies into the cloud with Prolonged Paralysis and then Ground Finishers them via Quick-melee to proc Obex Augment scaling damage with the bonus of making Condition Overload viable without element mods on Obex.

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