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Idea for Relics


Marine027
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How about premade groups have affect on the Relics.

Basicly like this, if your team has more then one of the same relic, the drop rate gets increased aswell on that one.

Sort of, 4x Neo S1 will increase the dorp chance by 8% if all are radiated, so 2% each. Normal ones will only higher it by 0,5%, so they those get added up to the total beneift of the team.

I am not complaining about drops in general here, i am fine with it, simply would help players go more in teams and with friends and a clan.

Edited by Marine027
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3 minutes ago, --Q--Voltage said:

The relic system is already so much easier than the key system. I do not think we need to dilute rare parts further. I will have to disagree with this idea sorry.

Understandable, as said i am fine with it as it is, just this could bost the coop and teamplay part of the game, more socialize and all, like keysharing once.

Thanks for feedback thou.

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I'm fine with the relic system - its the sheer number of relics that is getting out of hand.

Farming Lith Nwhatever for two days - 8 hours of gameplay, and 6 syndicate relic packs.  Nothing but a bunch of other lith relics, 15 endo's, synthula, and ammo drum. Finally get one, recruit like-minded ppl to crack for the COMMON item on it in 3 minutes, get 4 things we didn't want, and back to farming for that one relic again.

As new relics are added, and new garbage resources like synthula, the drop rate on the relic itself is going down the toilet.

Vault more stuff, remove some mods from drop tables, or something....Its was painful before, now its torturous.

 

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