(XBOX)Fists McNasty Posted June 20, 2017 Share Posted June 20, 2017 This is probably an idea someone else has already put forward, but less quantity and more quality in enemies. Maybe introduce an enemy faction like the Tenno that has a stronger AI, but there would be less of them in waves, more in tuned to taking cover than just running at you, basic strategy over vast numbers. Even in spawning on a defence, if there is an advantage for the enemy to spawn more in a different location (like a player is spawn camping :( ...), then the AI adjusts. I would imagine this would be a lot of work for the developers, but a nice change of pace in a game that is already so amazing. Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted June 20, 2017 Share Posted June 20, 2017 So... like the acolytes, but weaker, smarter, and better. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted June 20, 2017 Share Posted June 20, 2017 Why not just make the Acolyte AI more aggressive? Link to comment Share on other sites More sharing options...
THeMooN85 Posted June 20, 2017 Share Posted June 20, 2017 30 minutes ago, PrVonTuckIII said: Why not just make the Acolyte AI more aggressive? Yeah. They're stupid as Hek. Invi Loki can do whatever he want with acolytes. Why they can't be like Stalker? Simply disabling our abilities etc. ... like Stalker? Link to comment Share on other sites More sharing options...
(XBOX)Fists McNasty Posted June 22, 2017 Author Share Posted June 22, 2017 The idea was maybe to expand the game with new quests and a enemy faction, so rather than just tweak the AI to be more aggressive, revamp it. Not like the stalker who just stands the and takes the punishment, but ones with a bit more survival instincts. Also, making it possible for them to use weapons like the Tenno. The stalker model is nearly complete to clone the army of evil! Link to comment Share on other sites More sharing options...
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