Yeah, this question has been answered many times before. But most of the answers ("it doesn't") appear to be plain wrong.
So far I have seen at least 4 different interpretations:
A body desecrated can only be desecrated by 1 Nekros. Even a failed attempt consumes the body.
If a body was not successfully desecrated by the first Nekros, another Nekros can still attempt. Up to an effective +97% chance on extra loot with 4 Nekros.
Multiple Nekros can desecrate the same body multiple times. No limits, the effects stack, for an effective +240% extra loot with 4 Nekros.
Each main(!) body can only be desecrated (successfully) once, but the additional body parts created from slash kills can be desecrated by each Nekros individually.
Which one of these is correct? I can most certainly rule out the 1st option. Quoted most often, but even just a quick test run reveals that this isn't true.
Option 2 sounds somewhat plausible, but to be honest: It doesn't explain why e.g. the Endo yield from an Vodyanoi Rathuum run with 4 Nekros is in the range of 400-1k, while a run with a single Nekros only yields 100-300 Endo. That is far above the results that formula should yield.
That only leaves option 3 and 4. I don't think option 3 is true, the community would surely have noticed such an ideal scaling.
I reckon that it's actually option 4, that body parts created from slash kills are not synchronized and hence can be desecrated far more often than originally intended.
Question
Ext3h
Yeah, this question has been answered many times before. But most of the answers ("it doesn't") appear to be plain wrong.
So far I have seen at least 4 different interpretations:
Which one of these is correct? I can most certainly rule out the 1st option. Quoted most often, but even just a quick test run reveals that this isn't true.
Option 2 sounds somewhat plausible, but to be honest: It doesn't explain why e.g. the Endo yield from an Vodyanoi Rathuum run with 4 Nekros is in the range of 400-1k, while a run with a single Nekros only yields 100-300 Endo. That is far above the results that formula should yield.
That only leaves option 3 and 4. I don't think option 3 is true, the community would surely have noticed such an ideal scaling.
I reckon that it's actually option 4, that body parts created from slash kills are not synchronized and hence can be desecrated far more often than originally intended.
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