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[Update 21.4.0] Hydroid Revisited Feedback


[DE]Danielle
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23 minutes ago, SlayerXV said:

This ability can be rather invested in but if its just another Dome its just another limbo or frost move , it doesn't make him unique. What i suggest with this ability is to make it more connected to water, so what do I mean by this? 

First off my inspiration behind Hydroid is water, and water is most powerful when displayed in vast amounts, I believe that Hydroid could be an amazing Warframe with the developers skill.

Basic Stats for Bubble.(calling it bubble because i think whoever actually sits down and makes all of this has the right to call it how they feel it should be called.)

  • Range 18m. so yes, its huge.
  • Energy Cost is 50.
  • DMG mods increase drowning tics. (Like in Undertow.)
  • Ability is active as long as user pleases. (It's a energy draining move)

Effect On Enemies.

  • Enemy bullet flight speed is reduced by 20%. (This would add a dense watery aspect)
  • Enemies have a -30% accuracy (THEY ARE DROWNING FOR HEAVENS SAKE)
  • They get tic DMG same as the Undertow right now. (I think that the system made with the DPS is perfect if it covers more range like so)
  • If an enemy is caught in this they are silent and cannot alert enemies outside of the ring without visual sight. (Nobody hears your screams in the middle of the ocean)
  • This one I love, the heavier the enemy, the slower they go. And weight being the armor that the enemy has so, this would be a scaling ability. (This is just like in water)
  • All enemies get a 30% decrease in movement speed. (it would be rather weird to see someone run casually through water.)
  • A stone sinks faster then a feather. The more armor an enemy has the more damage it will take. (Not from guns and weapons but from the initial ability dmg and again, this scales and would make him viable for end game)
  • Rust affect A 5% tic scaling on enemy movement speed based on armor doubling every tic making its base speed go down, so even after bubble they will trend slowly. (The Science behind this one is that armor is metal and metal rusts, armor could be an amazing thing to have but like everything it has its downside in certain conditions.)
  • As well as the armor rusting, Impact Procs can "brake" their armor. When this happens their speed goes back to normal but they will have no armor. (If you dont have anything holding you back it doesn't make sense to be restrained, it also adds the the awareness of your actions. And of course it would only work if the enemies armor is rusted)
  • When the bubble goes down enemies stagger as they catch their breath and are open to finishers. (I like this Because it adds the reality into the picture)
  • Enemies are confused and always run into the middle and rarely find a way out.

Effect on User and Allies.

  • Bullet speed is reduced by 10%. ( Still in water ya know but because Warframe weapons tend to be much more powerful they manage better.)
  • The low gravity passive is set on. (Again, Physics. But the range would have to be pretty good so you don't just hope out the bubble by accident.)
  • The most High armored enemy killed, based on a certain percentage would apply as additional armor on team (For allies Only the highest will buff them, while Hydroid gets the top 3, and if their armor is shattered or corrosified before killed, the armor wont help much, and of course this isn't a passive so enemy has to be killed in bubble, the idea behind this is that PIRATES LOOT MATE.)
  • All weapons are silent. (Water suppresses sound.)

Casting.

  • I'm suggesting this move to substituent the second ability Tidal Surge, BUT i don't want to eliminate this ability ill discuss it more in the next part.
  • This cast takes energy per second, I think in order to balance Hydroid a second ability needs to have a draw back to be this effective. (The amount of energy I would say 4 but because i can't test this move I don't want to make a Static number.)
  • When this ability is deactivated it bursts and all water knocks down enemies in a 25m radius (every corner takes off 5m range.) Similar to how Tidal surge right now.

Other Abilities Boosts. 

  • Tempest Barrage 
    • Better aim at enemies.
    • A light Drizzle that any enemy in radius will have their armor rusted. (See at the bottom what rusted is)
    • The initial charge become the base and the charge adds the drizzle.
    • Slightly longer knockdowns so it becomes easier to use finishers.
    • If it hits enemies in Undertow or bubble it causes that the tics double instantly. ( Knock the breath out of em.)

 

  • Undertow (Quite a bit to be talked about)
    • Since i said earlier about taking out Tidal Surge I think it should be joined to this ability.
      • When pressing sprint (Shift+Direction) it does the classic Tidal Surge But instead of knockdown it just absorbs the enemy.
      • When pressing crouch (Ctrl+Direction) It does what would happen right now if you use Tidal Surge in Undertow. ( And Half range)
      • The reason I applied the half range is because when you use the Shift mode Hydroid is Jumping up and making a scene and making him more visible, but when you use the crouch version he's completely undetectable.
      • When using the Crouch movement it doesn't absorb enemies during travel and travels under them undetectable.
    • Faster crawl.
    • Slightly Less energy cost.
    • Enemies stay in when crawling (This does not apply to the Sprint/Crouch move add that i said earlier.)
    • Enemies with more armor, drown faster. (Higher DMG Tics)
    • Enemies come out with rusted armor. (Look Down to understand what Rust is)
    • If an enemy is open to a finisher when absorbed, then undertow will cause 100% of melee finisher DMG on enemy. (New Synergy)

 

  • Tentacle Sworm
    • The charge becomes its base.
    • Charge adds Impact DMG that brake rusted armor. (New Synergy)
    • DMG increases by 5% with every enemy killed. (the Kraken Rages)
    • Higher base DMG would be nice.

 

New Synergy For Bubble. {I DID NOT FORGET THE BEST PART (Other synergies either already exist or are discussed above)}

  • Tempest Barrage
    • When it rains inside the bubble the blast radius is increased by 20%. (More knockdowns=More CC=More survivability.)
    • Enemies that get hit their ticing DMG is instantly doubled. (Knock their Breath out.)
  • Undertow - This is hands down my favorite.
    • Since its already established that  he can turn into water, if he were to be in it he could maneuver as he pleases, making him move at his sprint speed, he can Force choke/drown an enemy by swimming into him and destroying him from the inside.
    • All enemies that were absorbed into hydroid by Undertow get realesed into the bubble. (Their ticing carries on their phase.) 
    • The DMG dealt is if enemy is open to finishers, 100% Finisher DMG based on melee weapon , If enemies are aware then 50%. After that 1/4% tic of the DMG dealt. DMG is dealt as long as Hydroid stays inside him, ignoring all armor. (He's bloody inside him.)
    • Maneuver as pleases literally means up, down, left, right.
    • He can still target enemies outside the bubble and drag them in.
    • For his augment the entire bubble becomes his radius.
  • Tentacle Swarm
    • When a tentacle grabbes an enemy it wont take it out the bubble but would rather smash it up inside the bubble after each hit increasing the initial DPS + the base damage of tentacle swarm.
    • If a tentacle doesn't have an enemy it will search outside the bubble for one and drag it in. ( Its reach from the bubble is 15 meters)
    • All tentacles will spawn inside bubble but, no matter where in the bubble it is, it still has a 15 radius to reach from the border.

Hydroid Stats.

  • Shield decrese to 325
  • Health Increase to 450
    • Hydroid feels like a little of an ancient old Warframe maybe more natural would be the correct term so I believe health suits his persona better.
  • Energy Increase to 175 
    • Since he casts abilities a lot now, its unpractical for him to be only convenient with maximum efficiency and Primed Flow.

Look Down to Understand Part.

  • Rust 
    • A 5% tic scaling on enemy movement speed based on armor doubling every tic making its base speed go down.
    • Armor Could be Broken with Impact procs.

 

Appearance changes. (Not much to talk here they did a good job)

  • Tempest barrage.
    • Just the added Drizzle maybe with the tint of the energy color.
    • Already looks pretty good.
  • Bubble (calling it bubble because i think whoever actually sits down and makes all of this has the right to call it how they feel it should be called.)
    • Treasure. Everywhere. Lots of gold. Related image
    • Add also broken ship parts like so
    • Related image
    • Image result for sunken ship
    • AND In the Middle a Throne For the Kraken to be when summoned. (I couldn't find a picture but something like a bed of gold.)
  • Undertow
    • Already visually amazing.
  • Tentacle Swarm
    • Tentacles look damn fine now.
    • Maybe if the Kraken got a more shouting out appearance instead of a humble one.

This is my intake on Hydroid, I really like the ocean and its depths so for this Warframe to be able have a ton o complexity and viability would mean a lot for me, and I'm sure many other.

PEACE

so what are you saying here you did what, it seems that I was discussing this with FOXFX long before you posted it, no you do not get to take other players ideas put a little more in and say it is your idea and get to call it what you want. If you think I am wrong check the pages you will see all the discussions  both fox and I had. with that being said I really do not care if it is a dome or bubble. just making a point of give credit where it is due.  Oh by the way the other half is on pages before that one. you see it is to move with hydroid like an aura only water in the shape and similar to a nullifier bubble. so no it is not the same.

Edited by leadwolf1
to add more text for explanation
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Just now, SlayerXV said:

Enemies 

If you read it  the basics of it is to slow enemies  all allies can come in and shoot or melee, fire rate is slowed inside for enemies, hydroid is also able to partake in it and no gun fire is able to come in from out side the dome, this is just a quick explanation. it can be busted, but scales to enemies and does damage upon being busted or destroyed how ever you want to take it.

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1 minute ago, leadwolf1 said:

If you read it  the basics of it is to slow enemies  all allies can come in and shoot or melee, fire rate is slowed inside for enemies, hydroid is also able to partake in it and no gun fire is able to come in from out side the dome, this is just a quick explanation. it can be busted, but scales to enemies and does damage upon being busted or destroyed how ever you want to take it.

Frost already does this....Why would DE just copy paste snow globe?

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5 minutes ago, Chopx said:

Frost Mag and Limbo already do that.....

frost can not move with it just put it down and gets 4 limbo does not slow down fire rate he can stop enemies totally but you  then can only melee or they are free from the ability after so much gun fire. so it is not the same there is nothing like it.

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Just now, leadwolf1 said:

frost can not move with it just put it down and gets 4 limbo does not slow down fire rate he can stop enemies totally but you  then can only melee or they are free from the ability after so much gun fire. so it is not the same there is nothing like it.

Stop it....If DE cant come up with anything more innovative then another globe ability then they need to hire some new devs.

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1 minute ago, Chopx said:

Frost Mag and Limbo already do that.....

Frost, true does of a sort nullifies enemies but not by a large margin as its focused around protecting. (This is also why I didnt place any protection on the bubble i suggested)

Mag, The only ability you can in a stretch call nullify is her 2nd ability but i wouldn't consider that a nullifying ability but rather a dmg cc ability.

Limbo, Again this is more or a CC warframe. I Do see what you mean by nullify but its very different to the dome.

To explain what i mean an ability to nullify is like Lokis Disarm or Mesas shooting gallery or maybe even Novas molecular Prime.

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2 minutes ago, leadwolf1 said:

frost can not move with it just put it down and gets 4 limbo does not slow down fire rate he can stop enemies totally but you  then can only melee or they are free from the ability after so much gun fire. so it is not the same there is nothing like it.

Heres a little background on me s a player I have over 2400 hours playing the game which is over 102 days at 24 hours a day I have all the frames and do play almost all of them depending on what I am running or doing. I only say this for I just want you to know I do know the frames.

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Just now, leadwolf1 said:

Heres a little background on me s a player I have over 2400 hours playing the game which is over 102 days at 24 hours a day I have all the frames and do play almost all of them depending on what I am running or doing. I only say this for I just want you to know I do know the frames.

I'm not dismissing your dedication/experience here. What I'm telling you is that theres already multiple abilities like the one you're proposing. I think DE has alot on its plate right now with PoE and they didnt have time for a full rework. So I dont expect any drastic changes and my version of undertow is about as minimal a rework for the impact to its playability. And I just dont want another freakin globe ability.

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After some testing, it seems Tentacle Swarm cannot hit nor capture enemies submerged inside Undertow after all. Which is a bummer, because when cast from Undertow, Tentacle Swarm actually does double damage (undocumented buff), plus they all tend to target Hydroid who is sitting in the middle of the puddle.

If Tentacle Swarm can also damage enemies inside Undertow, like Tempest Barrage can now do so, then the 3 + 4 combo can provide a huge chunk of damage over time. Of course, we would still need some type of scaling damage to really make it worthwhile, but mechanically this change is sound.

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7 minutes ago, Chopx said:

Stop it....If DE cant come up with anything more innovative then another globe ability then they need to hire some new devs.

SO just to be fair , you say stop it , . I think you need to stop, these are ideas and DE will take what they think are the best and put it in, there is really nothing we can do but either agree and make what is being agreed upon better or disagree and come up with another idea. Just stop it helps nothing

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Just now, leadwolf1 said:

SO just to be fair , you say stop it , . I think you need to stop, these are ideas and DE will take what they think are the best and put it in, there is really nothing we can do but either agree and make what is being agreed upon better or disagree and come up with another idea. Just stop it helps nothing

You propose just rehashing another frames ability. One that has been done to death already. This game has enough rehashed content. Just let it go, be innovative, anything except another freakin globe yah?

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10 minutes ago, Chopx said:

You propose just rehashing another frames ability. One that has been done to death already. This game has enough rehashed content. Just let it go, be innovative, anything except another freakin globe yah?

Ok I will be fair to you , what page is your proposal on so I can read it again, I am sure I looked at it before, but do not remember there are a lot of ideas? what page

 

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3 minutes ago, Chopx said:

You propose just rehashing another frames ability. One that has been done to death already. This game has enough rehashed content. Just let it go, be innovative, anything except another freakin globe yah?

 

7 minutes ago, leadwolf1 said:

SO just to be fair , you say stop it , . I think you need to stop, these are ideas and DE will take what they think are the best and put it in, there is really nothing we can do but either agree and make what is being agreed upon better or disagree and come up with another idea. Just stop it helps nothing

yo lets breath we cant come to any conclusions if we all beef with each other , both of your statements have sense to it,

@Chopx Think of this ability more like Oberon's second ability but its a bubble because of the water.

@leadwolf1 It did make sense that it didn't make sense to make another globe ability, but you thought about something different and wanted to express it.

So instead of fighting maybe try to understand what the other person was trying to say, the point of the globe is because of the water, as i said before. And don't worry it wont be like the other globes you've seen in the past because then DE wouldn't release it.

And It's Understandable to not want another globe ability there's Frost and Limbo already.

It's not worth fighting over.

 

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6 minutes ago, leadwolf1 said:

Ok I will be fair to you , what page is your proposal on so I can read it again, I am sure I looked at it before, but do not remember there are a lot of ideas? what page

 

I feel like Undertow should still be a puddle that you can grab enemies into. But the enemies should be visible (waist high/splashing around) and it should be a time based ability that you can press again and leave behind. It also should drag enemies with you if you use "tidal surge". This gives Hydroid great CC potential. You walk into a room, Undertow+ Tidal Surge to grab any enemies you can, press the ability again to leave the puddle so you can help kill those enemies with your team.

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2 minutes ago, SlayerXV said:

Because we aren't even on the same grounds and have different understanding.

So I am not trying 2 I have been agreeing with other players and did agreeing I am staying objective about all really just check the pages. but it is time to try and put it all together and try to get some agreement on things , sorry he wants his idea only, that is way I want to read it.

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