[DE]Danielle Posted August 10, 2017 Share Posted August 10, 2017 (edited) Hydroid Revisited Please use this thread to give us your feedback on Hydroid Revisited. We will be closely monitoring your practical feedback - feel free to share videos and discussions after playing with Hydroid's revamped abilities. Non-constructive feedback, dev-bashing, and any other content that violates the Guidelines will be removed. The sea has a revamped fear creeping in the depth, and his name is Hydroid. With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids power and what we could do in order to achieve ability synergy. Hydroid now brings barrages, puddles, and tentacles into a deadly oceanic horror. General Hydroid Changes Hydroid’s base Shield and Armor has received a buff! Shield is now 375 from 345. Armor is now 200 from 65. Tempest Barrage: Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow. Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy. Tidal Surge: Tidal Surge can be used to move around without canceling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow). Tidal Surge will now pull enemies along for the ride. Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along. Undertow: Hydroid can pull enemies into Undertow by aiming and clicking on them. Undertow can be cast while in air. Jump and roll will break Hydroid out of Undertow. Hydroid can now move while in Undertow at the expense of Energy. Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged. Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride. Tentacle Swarm: Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken? Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy. Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something. Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast. Hydroid Changes based on feedback since U21.4.0: Improved the ‘charge up’ indicator for Hydroid’s abilities. Improved the targeting of Hydroid’s Tempest Barrage liquid fury. Improved the cast FX detail on the Kraken spawned from Hydroid’s Tentacle Swarm. Update 21.5.0: As mentioned in Hotfix 21.4.2 on Friday, we continued reading feedback and testing Hydroid changes up until todays Update. 1 week into Hydroid Revisited and more than a handful of changes from constructive feedback have been implemented! The changes below cover a number of ideas about making Hydroid's simply feel better to use, particularly for teams. In the scheme of our 33 current Warframes, Hydroids role is to be a fun and active way to use the power of water and swashbuckling themes to take on enemies. Hydroid has received the PBR treatment! Hydroid’s base Energy has been increased from 150 to 188. Tempest Barrage now has a charging sound to indicate when the ability is being charged. Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle. Undertow damage per second is now a % of the target's max Health. Undertow damage per second now scales with the amount of enemies in the pool - more submerged enemies, more damage! Undertow now deals Impact damage towards submerged enemies. Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies. Improved Tentacle Swarm’s cast sound to sound more aquatic and powerful when charging up. Improved Tentacle Swarm when cast on walls/odd surfaces. Improved the performance of Tentacle Swarm. Sentinel abilities are now disabled while in Undertow. This fixes vacuumed items blocking your view and you from pulling in enemies. Edited August 16, 2017 by [DE]Danielle Added Hydroid changes since U21.5.0 Link to comment Share on other sites More sharing options...
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