Cleesus Posted July 20, 2013 Share Posted July 20, 2013 No need - logo's have to be approved by DE before they are uploaded. On another note, sure you're aware, but Nova's power colours are still bugged (seems similar to the unfinished weapon colours back before U8). Changing the energy colour does effect the colour of wormhole - but only in singleplayer. In a multiplayer match it reverts to the default blue. Should be an easy fix, perhaps it could make it into the new hotfix? Pretty please? @_@ Ahh ok i was wondering if they had something like that. I cant see since Im not the Warlord. Link to comment Share on other sites More sharing options...
DaddysHome Posted July 20, 2013 Share Posted July 20, 2013 Why is there NEVER a topic about (new) key drop rates in these "community hot topics" when the main page of the general forum always has 3 different threads open about it. The only thing you learned about the last release of the void is that you could sell a lot of key packs if you keep the drop rate artificially low. But guess what, I even can't be arsed to farm for keys anymore this way and I'm not paying for a single key pack. I've invested as much as AT LEAST 8 months play in a subscription based MMO so far so I'm not taking this bullS#&$ and I'm not paying to see new content ! Link to comment Share on other sites More sharing options...
Sethrea Posted July 20, 2013 Share Posted July 20, 2013 Uh... what about the feedback to aura system? Link to comment Share on other sites More sharing options...
tatcher Posted July 20, 2013 Share Posted July 20, 2013 Don't remove Handspring D: Just make it a little more useful, I like the mod ;_; Link to comment Share on other sites More sharing options...
Aure7 Posted July 20, 2013 Share Posted July 20, 2013 Don't remove Handspring D: Just make it a little more useful, I like the mod ;_; And fix constitution Link to comment Share on other sites More sharing options...
Tulzscha Posted July 20, 2013 Share Posted July 20, 2013 Strict NAT/contacts list wasteland/the multitude of matchmaking bugs ("session is full" errors when they're not, etc.) - why aren't these a hot topic yet, for a game whose main selling point is a 4-player coop experience? These continue to be ignored in the livestreams, will U10 at least bring some improvement in this area? Link to comment Share on other sites More sharing options...
FunkDoctaSpock Posted July 20, 2013 Share Posted July 20, 2013 Why is there NEVER a topic about (new) key drop rates in these "community hot topics" when the main page of the general forum always has 3 different threads open about it. The only thing you learned about the last release of the void is that you could sell a lot of key packs if you keep the drop rate artificially low. But guess what, I even can't be arsed to farm for keys anymore this way and I'm not paying for a single key pack. I've invested as much as AT LEAST 8 months play in a subscription based MMO so far so I'm not taking this bullS#&$ and I'm not paying to see new content ! you must be on a unlucky streak mate cos i just keep on getting void keys as a reward for defense. Level III keys. Don't give up Tenno ;) Link to comment Share on other sites More sharing options...
Angius Posted July 20, 2013 Share Posted July 20, 2013 What about separating looks from stats on the alt helmets? That was quite hot topic recently. Link to comment Share on other sites More sharing options...
Bennyworld Posted July 20, 2013 Share Posted July 20, 2013 Well, personally -0 I thought the elite lancers were fine the way they were ... Link to comment Share on other sites More sharing options...
Asbyn Posted July 20, 2013 Share Posted July 20, 2013 Speaking specifically toward the mod situation: there needs to be more Warframe mods with the Attack ("check mark") polarity. As it stands, Focus and Continuity aren't going to be (or, rather, shouldn't be) used by most Warframes, most especially those that actually start with two Attack polarities. Rage is a non-contender since it more-or-less fits with what you've stated on the front page — that is to say, it's felt to be a mostly "useless" mod. I believe a good first step would be to change the Stretch (power range) mod to have an Attack polarity, 'though I can see why you guys, as the developers, would be hesitant or weary of changing an existing mod's polarity. In either case, I should hope you keep this in mind when developing new mods — espcieally new Nightmare / dual mods. Link to comment Share on other sites More sharing options...
V0LK Posted July 20, 2013 Share Posted July 20, 2013 I'd really like to know how the work on Energy Customization going. Link to comment Share on other sites More sharing options...
megaorange Posted July 20, 2013 Share Posted July 20, 2013 (edited) So with the UI improvements is there going to be better controller support? Such as full menu and navigation support? Edited July 20, 2013 by megaorange Link to comment Share on other sites More sharing options...
Ralthor Posted July 20, 2013 Share Posted July 20, 2013 (edited) Strict NAT/contacts list wasteland/the multitude of matchmaking bugs ("session is full" errors when they're not, etc.) - why aren't these a hot topic yet, for a game whose main selling point is a 4-player coop experience? These continue to be ignored in the livestreams, will U10 at least bring some improvement in this area? From a seven percenter.... THIS https://forums.warframe.com/index.php?/topic/13981-strict-nat/ *EDITED for stoopid spelling errors. :) Edited July 20, 2013 by Ralthor Link to comment Share on other sites More sharing options...
FortNox1 Posted July 21, 2013 Share Posted July 21, 2013 How long till it gets approval? Link to comment Share on other sites More sharing options...
FrostWolf Posted July 21, 2013 Share Posted July 21, 2013 Weapon stats going up with Rank, Skills getting a rank multiplier The frames got Passives,what about the weapons? Link to comment Share on other sites More sharing options...
yuikami Posted July 21, 2013 Share Posted July 21, 2013 Thank you so much specially #6 XD!! Link to comment Share on other sites More sharing options...
X3Evanescence Posted July 21, 2013 Share Posted July 21, 2013 Thanks! =D Link to comment Share on other sites More sharing options...
corpseshock Posted July 21, 2013 Share Posted July 21, 2013 6. Clan Emblems sans preview? I think people have a good point that they would like to see what their emblem will look like before it is uploaded. Will make this request known on our end, stay tuned for developments in this area. In the meantime, we will work on putting up an image of "what your emblem will look like" so we can assist in our players getting the desired emblem. For example, what it will look like if you upload a 128 x 128 .png that is photo-realistic vs. black and white symbol. Workin' on this right now!Tada: Both of the images uploaded are 128 x 128 .png with a transparent background. This is how they render in game. Link to comment Share on other sites More sharing options...
LordAsmolicious Posted July 21, 2013 Share Posted July 21, 2013 Ours has a black background before the alpha rendering it looked nice they removed that background now its back... And non of us know how to photoshop a transparent background. best i can do is replace the black with white -.- Link to comment Share on other sites More sharing options...
11.11.11 Posted July 21, 2013 Share Posted July 21, 2013 Ours has a black background before the alpha rendering it looked nice they removed that background now its back... And non of us know how to photoshop a transparent background. best i can do is replace the black with white -.- If you send it to me (forum PM) I can give it transparency in a jiffy. Link to comment Share on other sites More sharing options...
bluehawk1976 Posted July 22, 2013 Share Posted July 22, 2013 I very much do not like this 1% health fix. As now I can easily just face tank the level with high shields. It removes the urgency and therefore the excitement. Rebecca, I know you're reading this, and I hope Steve is too, because this fix is bad mkay? Put your pink shorts on. I have a suggestion for Vampire mode. Have areas throughout the level have a dark red fog on the floor, this fog triggers the effect of vampire mode, health loss and gain from killing. Do not have this fog on elevators or on the spawn area OR extraction area. Challenge remains, problems solved. I very much do not like this 1% health fix. As now I can easily just face tank the level with high shields. It removes the urgency and therefore the excitement. Rebecca, I know you're reading this, and I hope Steve is too, because this fix is bad mkay? Put your pink shorts on. I don't think this is true. Grinder weapons have now the ability to penetrate shields and do direct health damage - lost health multiple times with 250 and more shields left, so 1% won't hold you for long. Also, 1 toxic ancient and you are done for. Link to comment Share on other sites More sharing options...
letir Posted July 22, 2013 Share Posted July 22, 2013 I don't think this is true. Grinder weapons have now the ability to penetrate shields and do direct health damage - lost health multiple times with 250 and more shields left, so 1% won't hold you for long. Also, 1 toxic ancient and you are done for. I have my IS, so... Link to comment Share on other sites More sharing options...
jeremaihtheman Posted July 22, 2013 Share Posted July 22, 2013 They need to make it so that you can put your clan emblem on your prime, vandal, and clan weapons! :-) Link to comment Share on other sites More sharing options...
zelgaris Posted July 22, 2013 Share Posted July 22, 2013 Related to foundry... hhttps://forums.warframe.com/index.php?/topic/83530-allow-us-to-build-more-same-items-at-once/ Topics: - Allow us to build more same items at once - Length of the building times - Relative rushing cost in Foundry - Credit rushing cost - Building of twin side-arm weapons (akbolto, afuris, twin vipers, dual broncos) Link to comment Share on other sites More sharing options...
Zoike Posted July 22, 2013 Share Posted July 22, 2013 What about weapons skins? :-) Primes and Vandals really ought to be skins instead of being their own weapons. Similarly, the Brokk Hammer feels like it's getting unfair treatment since Vor's Seer gets to be it's own weapon. edit: Quote from Steve, about weapons skins. edit again: Also, dividing up mod slots into pools in which only certain mods could be equipped could affect the mod pool situation. (Must be done very carefully to avoid crippling builds.) NO. primes and vandals should not be skins y would u want tht? Link to comment Share on other sites More sharing options...
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