(XBOX)Fluffywolf36 Posted June 16 Author Share Posted June 16 (edited) Corpus 'Latrocor' Anatomical Environment Multitoolโ Designed on Latrox Uneโs specifications to be more anti-Infested tool than firearm. This Corpus weapon fires a wide, flat beam in a fanlike spread. The laser it fires has a tendency to superconduct electricity from the weapon, causing random explosions of electricity in the path of the beam.โ --Codex Special Traits: Fires a homing arc of electricity dealing 45% damage every five shots that hit. Lore: For outstanding service above and beyond the Corpus and the procurement of rare Entrati artifacts, Latrox Une was awarded the Platinum Pentagram of Honor in addition to that rarest pleasure among the Corpus: Peaceful retirement (1). In his retirement, Latrox used his funds to hire assorted experts to help design the Latrocor as a safer alternative to the Klystron microwave beam. Using magnetic stabilizers, it compresses its two high-power laser beams into a wide, flat, fanlike spread that does massive heat and slash damage on enemies. For some reason it has a tendency to shoot electric arcs along this fanlike spread, which leap towards enemies and explode. This is somewhat risky around sensitive electrical components, but itโs commonly understood that clearing out Infested takes priority. On Corpus anti-infested expeditions (Known to Solaris United as โZit-poppingโ) these are as heavily regulated as Plasmor shotguns, kept in high-security lockers within the shipโs barracks. On paper, anyway. As it is, these are so useful against Infested hordes, or for cutting through technocytic growth that no sane (or experienced) Corpus official would restrict their Solaris โcontractorsโ from using them. Royalties from this weapon help support Latroxโs retirement fund, and often to assorted charitable causes supported by Parvos Granum. This is often considered heresy in Anyo Schism territory. Tenno Remarks (1) Unfortunately this was after surviving the entirety of the Narmer War. Poor guy. Remember the time we had to steal that cure from Tyl Regorโs labs again for him? ~Thane Out of everything we did to sabotage the headhumpers, that one hurt the most. I meanโฆ we destroyed a cure for grey-vein. I mean, it was the headhumpers, but. God. ~Haruka. (2) I actually didnโt help with it. Much. Iโve never, uh, been good with lasers. ~Haruka Stats Ammo Pool: Rifle Trigger: Continuous Reload: 3s Magazine: 70 Fire Rate: 10 Beam Width: 1.5m Damage: 27 19 Slash 8 Heat Critical Chance: 20% Critical Multiplier: 2.0x Status Chance: 38% Puncthrough: 1m Headshot Multiplier: 3x Range: 30m Electric Arcs: Damage: 45 Electricity Critical Chance: 20% Critical Multiplier: 2.0x Status Chance: 38% Non-Hitscan Artist notes Beam weapons are both fun and difficult here. On the one hand, theyโre the one weapon type I can reliably come up with that feels unambiguously sci-fi. Its easy to come up with, say, an assault rifle that causes some kind of explosion or a revolver that does something funny on headshots, like explosions or increasing crit or just a lot of damage. But Iโm normally looking at weird and/or archaic designs for these (Most of the revolvers here are inspired by the Civil War, or Civil War-adjacent) and so they donโt often feel sci-fi. On the other hand, youโd be surprised how hard it is to make them interesting. Right now, the meta is such that a low-damage, no-recoil weapon with limited range โฆI mean. Assault rifles and LMGs are still good (*laughs in Soma*) but it feels like most beam weapons need some kind of crowd control element to feel relevant, not to mention standing out in comparison to the rest of the arsenal. Making a wide, flat beam was the only way I could think of to make this interesting. The electric arc, meanwhile, was inspired by playing Roboquest - a lot of the affixes and items you get will just sort of randomly duct tape another effect onto your weapons, like shooting an explosive marking projectile or randomly firing a shotgun blast. IDK if Iโm feeling that here though. Edited June 16 by (XBOX)Fluffywolf36 4 Link to comment Share on other sites More sharing options...
Neo3602 Posted June 18 Share Posted June 18 On 2024-06-16 at 4:40 PM, (XBOX)Fluffywolf36 said: Corpus 'Latrocor' Anatomical Environment Multitoolโ Designed on Latrox Uneโs specifications to be more anti-Infested tool than firearm. This Corpus weapon fires a wide, flat beam in a fanlike spread. The laser it fires has a tendency to superconduct electricity from the weapon, causing random explosions of electricity in the path of the beam.โ --Codex Special Traits: Fires a homing arc of electricity dealing 45% damage every five shots that hit. Lore: For outstanding service above and beyond the Corpus and the procurement of rare Entrati artifacts, Latrox Une was awarded the Platinum Pentagram of Honor in addition to that rarest pleasure among the Corpus: Peaceful retirement (1). In his retirement, Latrox used his funds to hire assorted experts to help design the Latrocor as a safer alternative to the Klystron microwave beam. Using magnetic stabilizers, it compresses its two high-power laser beams into a wide, flat, fanlike spread that does massive heat and slash damage on enemies. For some reason it has a tendency to shoot electric arcs along this fanlike spread, which leap towards enemies and explode. This is somewhat risky around sensitive electrical components, but itโs commonly understood that clearing out Infested takes priority. On Corpus anti-infested expeditions (Known to Solaris United as โZit-poppingโ) these are as heavily regulated as Plasmor shotguns, kept in high-security lockers within the shipโs barracks. On paper, anyway. As it is, these are so useful against Infested hordes, or for cutting through technocytic growth that no sane (or experienced) Corpus official would restrict their Solaris โcontractorsโ from using them. Royalties from this weapon help support Latroxโs retirement fund, and often to assorted charitable causes supported by Parvos Granum. This is often considered heresy in Anyo Schism territory. Tenno Remarks (1) Unfortunately this was after surviving the entirety of the Narmer War. Poor guy. Remember the time we had to steal that cure from Tyl Regorโs labs again for him? ~Thane Out of everything we did to sabotage the headhumpers, that one hurt the most. I meanโฆ we destroyed a cure for grey-vein. I mean, it was the headhumpers, but. God. ~Haruka. (2) I actually didnโt help with it. Much. Iโve never, uh, been good with lasers. ~Haruka Stats Ammo Pool: Rifle Trigger: Continuous Reload: 3s Magazine: 70 Fire Rate: 10 Beam Width: 1.5m Damage: 27 19 Slash 8 Heat Critical Chance: 20% Critical Multiplier: 2.0x Status Chance: 38% Puncthrough: 1m Headshot Multiplier: 3x Range: 30m Electric Arcs: Damage: 45 Electricity Critical Chance: 20% Critical Multiplier: 2.0x Status Chance: 38% Non-Hitscan Artist notes Beam weapons are both fun and difficult here. On the one hand, theyโre the one weapon type I can reliably come up with that feels unambiguously sci-fi. Its easy to come up with, say, an assault rifle that causes some kind of explosion or a revolver that does something funny on headshots, like explosions or increasing crit or just a lot of damage. But Iโm normally looking at weird and/or archaic designs for these (Most of the revolvers here are inspired by the Civil War, or Civil War-adjacent) and so they donโt often feel sci-fi. On the other hand, youโd be surprised how hard it is to make them interesting. Right now, the meta is such that a low-damage, no-recoil weapon with limited range โฆI mean. Assault rifles and LMGs are still good (*laughs in Soma*) but it feels like most beam weapons need some kind of crowd control element to feel relevant, not to mention standing out in comparison to the rest of the arsenal. Making a wide, flat beam was the only way I could think of to make this interesting. The electric arc, meanwhile, was inspired by playing Roboquest - a lot of the affixes and items you get will just sort of randomly duct tape another effect onto your weapons, like shooting an explosive marking projectile or randomly firing a shotgun blast. IDK if Iโm feeling that here though. This thing looks fun. Also poor Latrox earned that retirement. Also I wouldn't be surprised if he sent some examples to the tenno for testing as thanks.ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 10 Author Share Posted July 10 On 2024-06-18 at 11:53 AM, Neo3602 said: This thing looks fun. Also poor Latrox earned that retirement. Also I wouldn't be surprised if he sent some examples to the tenno for testing as thanks.ย I didn't think of that last part but that's a great idea =D ย Also: Threw this together over the last week or so. Think I should integrate it into the Fluffy Timeline or nah? (Tags for my most devoted followers - @Teoarrk, @Unus, @keikogi) 3 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 12 Author Share Posted July 12 (edited) Kahl โDraukoโ Heavy SMG โDesigned by Kahl and Steel Meridian, this SMG is designed for cheapness and sheer stopping powerโฆ with a few esoteric Narmer components welded in, of course.โ --Codex ย SPECIAL TRAITS: Headshot damage is unaffected by damage falloff. Lore: Fires large, slow bullets perhaps better suited to a heavy pistol like the Kraken*, with the characteristic falloff of an SMG like the Krog or Baza. It fires fast, owing to the large bolt and large ammo, but itโs remarkably uncontrollable after firing a 3-4 round burst. Where it diverges though is headshot damage is unaffected by falloff, thanks to an advanced Narmer something-or-other. While no firearm is by any means harmless outside of its effective range, the Drauko is routinely capable of surprising performance at medium range. The Drauko - as named after the typical Grineer โdrahkโ animal - is essentially an ultra-cheap amalgamation of assorted Grineer firearms, such as the Karak, Krog, and Mohb. In fact, early versions were kitbashed together from spare parts of all of the above, meant to be built as fast as possible. While normally Kahlโs Regiment survive by taking as much surplus as they can carry, the Drauko was designed to ease up on any logistics issues by giving them their own homegrown supplies. It perfectly complements Kahlโs Regimentโs signature approach - precision guerrilla approaches, often at very short range.Itโs a favored weapon in Steel Meridian, with most Steel Meridian fighters claiming that their only issue with the weapon is that they didnโt think of making it first. Of note is that this weapon is actually designed for use outside of standard-issue Grineer armor. In addition to interlocks with Grineer armor targeting system, it has primitive ironsights so that baseline, non-augmented Ostrons can (and often do) use it. Though with their short, gravity-altered stature, the ergonomics are quite unkind to them. This has, somewhat predictably, made it very popular with baseline human rebels in Grineer space and Corpus space alike, and rumor has it that the Pyrite Hand are working on a 3D-printable version. STATS Trigger: Auto Noise Level: Alarming Fire Rate: 11.8 Recoil: Oh lordy Magazine: 40 Reload: 2.2s Damage: 54 16 Impact 22 Slash 16 Puncture Headshot Multiplier: 3.15x Crit Chance: 31% Critical Multiplier: 2.6x Status Chance: 17% Damage Falloff: Full Damage up to 12.5m Min Damage at 50m 70% Max Reduction Edited July 12 by (XBOX)Fluffywolf36 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted July 13 Share Posted July 13 (edited) 22 hours ago, (XBOX)Fluffywolf36 said: Kahl โDraukoโ Heavy SMG โDesigned by Kahl and Steel Meridian, this SMG is designed for cheapness and sheer stopping powerโฆ with a few esoteric Narmer components welded in, of course.โ --Codex ย SPECIAL TRAITS: Headshot damage is unaffected by damage falloff. Lore: Fires large, slow bullets perhaps better suited to a heavy pistol like the Kraken*, with the characteristic falloff of an SMG like the Krog or Baza. It fires fast, owing to the large bolt and large ammo, but itโs remarkably uncontrollable after firing a 3-4 round burst. Where it diverges though is headshot damage is unaffected by falloff, thanks to an advanced Narmer something-or-other. While no firearm is by any means harmless outside of its effective range, the Drauko is routinely capable of surprising performance at medium range. The Drauko - as named after the typical Grineer โdrahkโ animal - is essentially an ultra-cheap amalgamation of assorted Grineer firearms, such as the Karak, Krog, and Mohb. In fact, early versions were kitbashed together from spare parts of all of the above, meant to be built as fast as possible. While normally Kahlโs Regiment survive by taking as much surplus as they can carry, the Drauko was designed to ease up on any logistics issues by giving them their own homegrown supplies. It perfectly complements Kahlโs Regimentโs signature approach - precision guerrilla approaches, often at very short range.Itโs a favored weapon in Steel Meridian, with most Steel Meridian fighters claiming that their only issue with the weapon is that they didnโt think of making it first. Of note is that this weapon is actually designed for use outside of standard-issue Grineer armor. In addition to interlocks with Grineer armor targeting system, it has primitive ironsights so that baseline, non-augmented Ostrons can (and often do) use it. Though with their short, gravity-altered stature, the ergonomics are quite unkind to them. This has, somewhat predictably, made it very popular with baseline human rebels in Grineer space and Corpus space alike, and rumor has it that the Pyrite Hand are working on a 3D-printable version. STATS Trigger: Auto Noise Level: Alarming Fire Rate: 11.8 Recoil: Oh lordy Magazine: 40 Reload: 2.2s Damage: 54 16 Impact 22 Slash 16 Puncture Headshot Multiplier: 3.15x Crit Chance: 31% Critical Multiplier: 2.6x Status Chance: 17% Damage Falloff: Full Damage up to 12.5m Min Damage at 50m 70% Max Reduction Looks interesting, I like the headshot damage not being affected by damage falloff. Lore-wise it makes sense to have a homegrown weapon for Khal and his group. On 2024-07-10 at 5:34 PM, (XBOX)Fluffywolf36 said: I didn't think of that last part but that's a great idea =D ย Also: Threw this together over the last week or so. Think I should integrate it into the Fluffy Timeline or nah? (Tags for my most devoted followers - @Teoarrk, @Unus, @keikogi) I do think that would be worth adding. In terms of how to add it when I saw it I was reminded of the computers in the Entrati Labs, the POM-2. Edited July 13 by Neo3602 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 14 Author Share Posted July 14 4 hours ago, Neo3602 said: Looks interesting, I like the headshot damage not being affected by damage falloff. Lore-wise it makes sense to have a homegrown weapon for Khal and his group. I did something similar with a shotgun, and it felt right. Almost (but not quite, otherwise we'd end up with a Soma rifle that has shorter range than modern day SMGs) a shame that damage falloff isn't a stat in WF, because then I'd have a lot more design space to play with. I could make more handcannon-type weapons without falloff on headshots, I could say "this is more controllable but it has worse range," stuff like that. And thank you! I was in a bit of a rut lately - I don't have the same enthusiasm for WF that I did 3 years ago (suppose that's just part of getting old) and I've been finding myself spending more time looking at ponies, playing Roboquest, and this was sort of a means to an end. Originally this thread was just me going "What're some things WF could use in its arsenal?" but now that I've gotten most of that down, I realized what I was missing: cool lore. 5 hours ago, Neo3602 said: I do think that would be worth adding. In terms of how to add it when I saw it I was reminded of the computers in the Entrati Labs, the POM-2. It was very much inspired by the "ugly beige box" era of computers. A little more the '70s than '90s but I see where you're going with this. Perhaps I will make it a Vaulter pistol... Link to comment Share on other sites More sharing options...
keikogi Posted July 14 Share Posted July 14 On 2024-07-10 at 7:34 PM, (XBOX)Fluffywolf36 said: I didn't think of that last part but that's a great idea =D ย Also: Threw this together over the last week or so. Think I should integrate it into the Fluffy Timeline or nah? (Tags for my most devoted followers - @Teoarrk, @Unus, @keikogi) Exposed wires and old looking blue screen. Are you trying to pull off some kind of smart gun On the warframe 1999 era? Link to comment Share on other sites More sharing options...
keikogi Posted July 14 Share Posted July 14 On 2024-06-16 at 6:40 PM, (XBOX)Fluffywolf36 said: Beam weapons are both fun and difficult here. On the one hand, theyโre the one weapon type I can reliably come up with that feels unambiguously sci-fi. Its easy t Warframe 1999 and dark setor skins are not helping the whole weapons not feeling sci fi. I know it's the point but is the kind of thing I wish the devs had the brass Ballas to lock into their original island or atestado make all the 1999 weapons kncarnoon on the main game so they don't feel that out of place. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 16 Author Share Posted July 16 On 2024-07-14 at 5:57 PM, keikogi said: Exposed wires and old looking blue screen. Are you trying to pull off some kind of smart gun On the warframe 1999 era? ย ย I was thinking something slightly after the 1999 era, but that's a good point... On 2024-07-14 at 6:04 PM, keikogi said: Warframe 1999 and dark setor skins are not helping the whole weapons not feeling sci fi. I know it's the point but is the kind of thing I wish the devs had the brass Ballas to lock into their original island or atestado make all the 1999 weapons kncarnoon on the main game so they don't feel that out of place. ย ย Itย doesย admittedly feel silly, and I'm kind of hoping the AX-52 (silly goddamn name for this thing) is an incarnon and/or has orokin...ย bitsย tacked on. But nah, i meant more in gameplay terms beam weapons feel more sci-fi than me making another assault rifle or revolver. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 16 Author Share Posted July 16 (edited) Oh btw, fun fact: If I ever decide on an Incarnon form for the Estampida (which IDK if I should, given that it's designed to be competitive with Incarnon Lex and Vasto Prime)... ย ...it'll be an Arm Cannon that looks like this: I mean I've never been subtle about this revolver lol Edited July 16 by (XBOX)Fluffywolf36 3 Link to comment Share on other sites More sharing options...
Neo3602 Posted July 16 Share Posted July 16 4 hours ago, (XBOX)Fluffywolf36 said: Oh btw, fun fact: If I ever decide on an Incarnon form for the Estampida (which IDK if I should, given that it's designed to be competitive with Incarnon Lex and Vasto Prime)... ย ...it'll be an Arm Cannon that looks like this: I mean I've never been subtle about this revolver lol I appreciate the Trigun reference. Link to comment Share on other sites More sharing options...
keikogi Posted July 16 Share Posted July 16 5 hours ago, (XBOX)Fluffywolf36 said: Oh btw, fun fact: If I ever decide on an Incarnon form for the Estampida (which IDK if I should, given that it's designed to be competitive with Incarnon Lex and Vasto Prime)... ย ...it'll be an Arm Cannon that looks like this: I mean I've never been subtle about this revolver lol Man have you considered making another category of transforming weapons. Right now im thinking of the rampaging upgrade for the Infested weapons. The mechanic is the weapons sets the player starting g combo to zero ( can't br modified by mods arcanes and other nonsense) but upon 8 x combo mutipleier rhe weapon automatically tranforma. ย For corpus the ph gacha gun , upon perfect reload ( idk the name of the weapons with rhe reload skip mechanic) the weapons consumes a certain amount of credits and rolls to check if it going to tranformย 5 hours ago, (XBOX)Fluffywolf36 said: doesย admittedly feel silly, and I'm kind of hoping the AX-52 (silly goddamn name for this thing) is an incarnon and/or has orokin...ย bitsย tacked on. But nah, i meant more in gameplay terms beam weapons feel more sci-fi than me making another assault rifle or revolver. Yepย Btw have you considered making weapons with negative passive , like turbo bad aspect for a good reward. Making a warframe right now the uses the combo count to trigger it's tranformed state and man did setting the starting combo to zero opened some desing space because I'd did not have to worry about people just cheesing the transformation by stacking starting combo. It even makes the first warframe that abuses tenokai instead of combo efficiency. For guns there some desing spaced to be carved by doing so. Like for example a grineer toxic oil thower that cannot gain fire damage by buff or mods but has a unique toxin procs that reacts ( like geshin reactions)ย upon taking a fire proc from another source.ย Tenno weapons that reload by draining the player energy pool on perfect reload and replace the warframe first skill with some fancy alt fire while on hand. So we can have med guns in warfrmae that link allies but can fire normally while linked ( first skill becomes creating the link , but the weapon main fire is normal beam fire ). There is some interesting desing space when you are willing to allocate bad effects as costs for great passives. ย ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 20 Author Share Posted July 20 On 2024-07-16 at 6:21 PM, Neo3602 said: I appreciate the Trigun reference. ย The gun's basically always been Vash's gun if it had more Chiappa Rhino DNA lol. On 2024-07-16 at 7:58 PM, keikogi said: Man have you considered making another category of transforming weapons. Right now im thinking of the rampaging upgrade for the Infested weapons. The mechanic is the weapons sets the player starting g combo to zero ( can't br modified by mods arcanes and other nonsense) but upon 8 x combo mutipleier rhe weapon automatically tranforma. ย ย I honestly haven't! I've been working on another Entrati weapon rn but I'm not sure if I'll give it a Big Siphon altfire or an incarnon mode. Incarnon admittedly fits better in this game, but Iย doย like Siphon modes... .. On 2024-07-16 at 7:58 PM, keikogi said: Btw have you considered making weapons with negative passive , like turbo bad aspect for a good reward. Making a warframe right now the uses the combo count to trigger it's tranformed state and man did setting the starting combo to zero opened some desing space because I'd did not have to worry about people just cheesing the transformation by stacking starting combo. It even makes the first warframe that abuses tenokai instead of combo efficiency. ย ย The closest to that would be how I've toyed with a gun that works kinda like Amp shields from Borderlands, consuming a portion of the shield for extra damage (and maybe increases Shield regen?). But honestly these are all great ideas!ย 1 Link to comment Share on other sites More sharing options...
Unus Posted July 21 Share Posted July 21 On 2024-07-10 at 6:34 PM, (XBOX)Fluffywolf36 said: I didn't think of that last part but that's a great idea =D ย Also: Threw this together over the last week or so. Think I should integrate it into the Fluffy Timeline or nah? (Tags for my most devoted followers - @Teoarrk, @Unus, @keikogi) (Finally have time to say!) ย Ooooo, 1999ee! It almost makes me think itโs an energy weapon of sorts, with a battery you unhook beneath that computer on the back end and pull out a length of to put back in. An energy weapon hiding in a discreet ballistic-looking package, throw off enemy expectations! 1 Link to comment Share on other sites More sharing options...
keikogi Posted July 21 Share Posted July 21 On 2024-07-16 at 2:56 PM, (XBOX)Fluffywolf36 said: doesย admittedly feel silly, and I'm kind of hoping the AX-52 (silly goddamn name for this thing) is an incarnon and/or has orokin...ย bitsย tacked on. But nah, i meant more in gameplay terms beam weapons feel more sci-fi than me making another assault rifle or revolver. Well we got our answer and it looks like the guns won't get any kind scy fy make over. The Russian guns at least have toxic packs slaped into them.ย And man the infested litches were in my bingo card but the boy band part wasn't. The song is a banger. On a side note. Man inve been playing zzz and the switch mechanic is really smooth. Weirdest and best desing decision iv seen making the swap button and the parry button the same. I wish the assist and parry system oย swap was ported over to warframe. Link to comment Share on other sites More sharing options...
Unus Posted July 23 Share Posted July 23 On 2024-07-21 at 6:07 PM, keikogi said: Well we got our answer and it looks like the guns won't get any kind scy fy make over. The Russian guns at least have toxic packs slaped into them.ย And man the infested litches were in my bingo card but the boy band part wasn't. The song is a banger. On a side note. Man inve been playing zzz and the switch mechanic is really smooth. Weirdest and best desing decision iv seen making the swap button and the parry button the same. I wish the assist and parry system oย swap was ported over to warframe. Sudden slips between Operator, Drifter, and Meatsuit in a Zenlossian way do NOT sound out of left field! 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted July 23 Share Posted July 23 14 hours ago, Unus said: Sudden slips between Operator, Drifter, and Meatsuit in a Zenlossian way do NOT sound out of left field! I do hope we get some more story moments like we did in the New War that involve both the Operator and the Drifter as well as some gameplay mechanics to back it up because right now it feels like it's an either or choice rather than both characters working as one. 2 Link to comment Share on other sites More sharing options...
keikogi Posted July 24 Share Posted July 24 On 2024-07-22 at 11:35 PM, Unus said: Sudden slips between Operator, Drifter, and Meatsuit in a Zenlossian way do NOT sound out of left field! Warfames can pull off the zzz parriesย and can act on their own so this part works just fine. The Tenno can teleport both themselves and the warframes so it works as perfect dodge with unique counter attack. Trust me it would work. 18 hours ago, Neo3602 said: I do hope we get some more story moments like we did in the New War that involve both the Operator and the Drifter as well as some gameplay mechanics to back it up because right now it feels like it's an either or choice rather than both characters working as one. As it is. Feels like just cosmetic given that whole Drifter Operator thing comes up once a year. I just shoved my Operator on the freezer ever since I got the Drifter. 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted July 24 Share Posted July 24 2 hours ago, keikogi said: As it is. Feels like just cosmetic given that whole Drifter Operator thing comes up once a year. I just shoved my Operator on the freezer ever since I got the Drifter. Pretty much, I think it would be interesting if there was an option for Drifter to use more weapons and have the operator spec more into void powers as well as the ability to use both during a mission so you would be switching between 3 different characters instead of 2 like we do now. Also I hope we get some more insight on what it was like when the Tenno worked for the Orokin though the Operator getting more of their memories of that time back and it be examined through the Operator and Drifter discussing their pasts with each other similar to the discussion they had during the New War. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 26 Author Share Posted July 26 (edited) Vaulter โPHENEXโ Pistol โThis primitive Vaulter pistol might have been something to reckon with once upon a time, but the technology of the Origin System has far outstripped it. Headshots charge Incarnon form.โ --Codex Lore โWhy did we keep these ancient relics like that pistol? The same reason we kept books. The Orokin hated it, and we were people who would suffer no consequence. We needed little other reason.โ โLoid, if you have this weapon equipped. ย This pistol fires caseless flechettes propelled through a carbon nanotube barrel which conducts electricity, allowing it to function in a manner not dissimilar to a railgun by magnetically propelling ferromagnetic fin-stabilized flechettes downrange*. Somewhat unfortunately, its low projectile velocity, low stopping power, and low fire rate hold it back. However, using the Incarnon adapter that Albrecht Entrati fit into the weapon, itโs capable of rushing far past its limits - adding a blast radius, increasing velocity, increasing its damage. In Incarnon form, it fires a searing bosonic beam with unlimited enemy punchthrough that causes enemies to explode on death. The blueprint(s?) for this weapon is found in the various secret rooms within the Entrati Labs. As itโs made of particularly primitive materials, itโs very easy to craft. On the POM-2 computer that houses its blueprints, itโs listed as a Vaulter artifact. Vaulters were a civilization that lived in ancient space colonies dug into the rock of moons and asteroids, who found themselves quite unexpectedly buried under Orokin terraforming efforts - some of which may have been concerted efforts to kill them under the rampant plant growth and sea formation. Their artifacts were extraordinarily rare even during the time of the Orokin, due to the Orokin policy of destroying every Vaulter artifact they could find, and forcing them through a process of cultural genocide so thorough the Vaulters forgot even the name of their culture. In the contemporary Origin System, a Vaulter relic is so impossibly rare that even Parvos Granum might raise an eyebrow at it. ย In fact, Vaulter artifacts are a keen interest for Granum, who remains curious about this legacy of pre-Orokin eras. Allegedly, any Orokin noble found to possess these relics was to be killed by Warframes or the Scoria, but the highest-ranking Orokin had a way of evading punishment under their own laws. Somewhat superficially, it resembles the Tenno โLargoโ pistol. Unlike the Largo, this is gas-operated, making it far heavier. In fact, itโs quite likely it was an ancestor due the Largo. Unlocking Incarnon nodes for it actually reveals various memories from Albrecht and Loid! โ * I prefer not to think of how Tenno firearms actually work. Maybe itโs kinda like this? Maybe theyโre electrothermal-chemical, explaining the high velocity? It doesnโt matter and ultimately I think weโre happier not thinking about it. ย Upgrade 1: โIt is, simply, a pistol. One thing distinguishes it, however: it is a Vaulter design. This one may very well have been built and designed in the great hive clusters of Earth, even before then. So many things from that time are lost, and so it was our goal to bathe such ancient artifacts in Void energy to see what memories I could extract.โ โLoid ย A: HV Rounds Increases projectile speed by 35% ย B: Keratin Trigger Increases fire rate by 40% ย C: Speed Holster: Increases swap speed, ADS speed, and aim assist. ย Upgrade 2: โHistory from before the dawn of the Empire has always been murky at best. So few things survive from beforehand. Bidanians, Oeizu, and Vaulters, Oneiroi and Satko, all of whom fled the Empire before Void travel was perfected, know something of history before the Orokin. And itโs for that reason the Orokin persecuted them so.โ โLoid ย A: Overcharged Munitions Increase damage by 75 Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times. ย B: Ganymede Drill increase damage by 75 Increase damage by 15 and fire rate by 10% for each status effect afflicting you. ย Upgrade 3 โThe strongest emotions that came from Vaulter artifacts were hatred and fear. Perhaps itโs for this reason that theโฆ incarnate form of the weapon is so aggressive and destructive. I may never know what, exactly, the vaulters hated and feared so, but I can guess.โ โLoid A: HV Rounds Increases projectile speed by 35% ย B: Hateful Grasp:ย Increases range of incarnon altfire. ย Upgrade 4: โEven without their knowledge of history, the Vaulters lived a comfortable life serviced by machines. The Orokin called that slavery, though they had plans to institute their own type of oppression. Much of their knowledge - pre-Orokin governmental systems, religions, cultures, and artworkโฆ was, as I can tell, anathema to them. Funny how they could glorify the ancient myths while also treating people from those times as barbarians.โ โAlbrecht ย A: Critical Parallax Increases Critical Chance by 21% Increases Critical Multiplier by 0.3x ย B: Elementalist Increases Status Chance by 15 ย C: Statistical Imbalance: Increase status chance by 12% Increases Critical Chance by 12% ย Stats: Type: Pistol Magazine: 14+1 Trigger: Charge ย Uncharged: (NOTE: Fires as fast as you can pull the trigger) Damage: 72 7.15 Impact 89.7 Puncture 7.15 Slash Headshot Multiplier: 3.3x Crit Chance: 24% Crit Multiplier: 2.1x Status Chance: 24% Non-Hitscan ย Charged: Charge Time: 0.9s Damage: 130 13 Impact 104 Puncture 13 Slash Headshot Multiplier: 3.3x Crit Chance: 24% Crit Multiplier: 2.1x Status Chance: 24% Punch-Through: 0.4m Non-Hitscan ย Incarnon Form Trigger: Continuous Magazine: 100 Damage: 60 Blast Crit Chance: 27% Crit Multiplier: 2.4x Status Chance: 39% Enemy Punchthrough: Infinite Object Punchthrough: Eh ย Incarnon Form Explosion: Damage: 120 Heat Range: 2m Crit Chance: 27% Crit Multiplier: 2.4x Status Chance: 39% Type: Radial Artist notes: DAMN (jam) coming up with Incarnon stuff was a headache and a half. Originally, thisโฆ totally was a WF idea, but then I couldnโt think of anything and posted the original version just for the halibut. Edited August 8 by (XBOX)Fluffywolf36 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted July 26 Share Posted July 26 10 hours ago, (XBOX)Fluffywolf36 said: Vaulter โHombrageโ Pistol โThis primitive Vaulter pistol might have been something to reckon with once upon a time, but the technology of the Origin System has far outstripped it. Headshots charge Incarnon form.โ --Codex Lore โWhy did we keep these ancient relics like that pistol? The same reason we kept books. The Orokin hated it, and we were people who would suffer no consequence. We needed little other reason.โ โLoid, if you have this weapon equipped. ย This pistol fires caseless flechettes propelled through a carbon nanotube barrel which conducts electricity, allowing it to function in a manner not dissimilar to a railgun by magnetically propelling ferromagnetic fin-stabilized flechettes downrange*. Somewhat unfortunately, its low projectile velocity, low stopping power, and low fire rate hold it back. However, using the Incarnon adapter that Albrecht Entrati fit into the weapon, itโs capable of rushing far past its limits - adding a blast radius, increasing velocity, increasing its damage. In Incarnon form, it fires a searing bosonic beam with unlimited enemy punchthrough that causes enemies to explode on death. The blueprint(s?) for this weapon is found in the various secret rooms within the Entrati Labs. As itโs made of particularly primitive materials, itโs very easy to craft. On the POM-2 computer that houses its blueprints, itโs listed as a Vaulter artifact. Vaulters were a civilization that lived in ancient space colonies dug into the rock of moons and asteroids, who found themselves quite unexpectedly buried under Orokin terraforming efforts - some of which may have been concerted efforts to kill them under the rampant plant growth and sea formation. Their artifacts were extraordinarily rare even during the time of the Orokin, due to the Orokin policy of destroying every Vaulter artifact they could find, and forcing them through a process of cultural genocide so thorough the Vaulters forgot even the name of their culture. In the contemporary Origin System, a Vaulter relic is so impossibly rare that even Parvos Granum might raise an eyebrow at it. ย In fact, Vaulter artifacts are a keen interest for Granum, who remains curious about this legacy of pre-Orokin eras. Allegedly, any Orokin noble found to possess these relics was to be killed by Warframes or the Scoria, but the highest-ranking Orokin had a way of evading punishment under their own laws. Somewhat superficially, it resembles the Tenno โLargoโ pistol. Unlike the Largo, this is gas-operated, making it far heavier. In fact, itโs quite likely it was an ancestor due the Largo. Unlocking Incarnon nodes for it actually reveals various memories from Albrecht and Loid! โ * I prefer not to think of how Tenno firearms actually work. Maybe itโs kinda like this? Maybe theyโre electrothermal-chemical, explaining the high velocity? It doesnโt matter and ultimately I think weโre happier not thinking about it. ย Upgrade 1: โIt is, simply, a pistol. One thing distinguishes it, however: it is a Vaulter design. This one may very well have been built and designed in the great hive clusters of Earth, even before then. So many things from that time are lost, and so it was our goal to bathe such ancient artifacts in Void energy to see what memories I could extract.โ โLoid ย A: HV Rounds Increases projectile speed by 35% ย B: Keratin Trigger Increases fire rate by 40% ย C: Speed Holster: Increases swap speed, ADS speed, and aim assist. ย Upgrade 2: โHistory from before the dawn of the Empire has always been murky at best. So few things survive from beforehand. Bidanians, Oeizu, and Vaulters, Oneiroi and Satko, all of whom fled the Empire before Void travel was perfected, know something of history before the Orokin. And itโs for that reason the Orokin persecuted them so.โ โLoid ย A: Overcharged Munitions Increase damage by 75 Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times. ย B: Ganymede Drill increase damage by 75 Increase damage by 15 and fire rate by 10% for each status effect afflicting you. ย Upgrade 3 โThe strongest emotions that came from Vaulter artifacts were hatred and fear. Perhaps itโs for this reason that theโฆ incarnate form of the weapon is so aggressive and destructive. I may never know what, exactly, the vaulters hated and feared so, but I can guess.โ โLoid A: HV Rounds Increases projectile speed by 35% ย B: Hateful Grasp:ย Increases range of incarnon altfire. ย Upgrade 4: โEven without their knowledge of history, the Vaulters lived a comfortable life serviced by machines. The Orokin called that slavery, though they had plans to institute their own type of oppression. Much of their knowledge - pre-Orokin governmental systems, religions, cultures, and artworkโฆ was, as I can tell, anathema to them. Funny how they could glorify the ancient myths while also treating people from those times as barbarians.โ โAlbrecht ย A: Critical Parallax Increases Critical Chance by 21% Increases Critical Multiplier by 0.3x ย B: Elementalist Increases Status Chance by 15 ย C: Statistical Imbalance: Increase status chance by 12% Increases Critical Chance by 12% ย Stats: Type: Pistol Magazine: 14+1 Trigger: Charge ย Uncharged: (NOTE: Fires as fast as you can pull the trigger) Damage: 72 7.15 Impact 89.7 Puncture 7.15 Slash Headshot Multiplier: 3.3x Crit Chance: 24% Crit Multiplier: 2.1x Status Chance: 24% Non-Hitscan ย Charged: Charge Time: 0.9s Damage: 130 13 Impact 104 Puncture 13 Slash Headshot Multiplier: 3.3x Crit Chance: 24% Crit Multiplier: 2.1x Status Chance: 24% Punch-Through: 0.4m Non-Hitscan ย Incarnon Form Trigger: Continuous Magazine: 100 Damage: 60 Blast Crit Chance: 27% Crit Multiplier: 2.4x Status Chance: 39% Enemy Punchthrough: Infinite Object Punchthrough: Eh ย Incarnon Form Explosion: Damage: 120 Heat Range: 2m Crit Chance: 27% Crit Multiplier: 2.4x Status Chance: 39% Type: Radial Artist notes: DAMN (jam) coming up with Incarnon stuff was a headache and a half. Originally, thisโฆ totally was a WF idea, but then I couldnโt think of anything and posted the original version just for the halibut. I like the various fire modes of this with both the charged and uncharged modes having some use along with the incranon mode on top of it. Also the lore is interesting and it would make sense that the orokin would suppress the knowledge of the past to maintain their position.ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted July 28 Author Share Posted July 28 I just remembered that I had a really funny bit of Albrecht Entrati lore that I like totally forgot to attach to that last bit. Ah well. Next Entrati gun... maybe. Maybe. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 5 Author Share Posted August 5 Mastaba WZ-61ย โSeemingly a distant relative of the AX-52. However, someone appears to have modified it for a far larger, more specialized 8mm cartridge firing slightly smaller flechettes full of Effervon Gas. Headshots with this weapon create a gas damage explosion.โ Codex ย Special Traits: Causes Gas Damage Explosions on headshots. +20% Bonus Damage on first direct hit on an enemy - i.e, this does not include the gas damage explosion. Lore In this weaponโs original time period, itโd be considered a crime to shoot baseline humans with it. A strange concept for Tenno to grasp, given the prevalence of Viral damage in Tenno firearms. This weapon fires flechettes filled with an enzyme that causes the rapid growth of Effervon (or Enferon?) gas within a body. Headshots, for whatever reason, cause it to grow even faster, creating a gas damage explosion that greatly increases damage. Owing toโฆ whatever, or whoever modified it, seemingly with Orokin technology, it somehow does more damage on the first shot on each enemy. The gas damage does not count as a first shot. Very little is known currently about this weapon. It doesnโt seem to match historical records of Earth. But then, very few things about the 1999 that Albrecht Entrati escaped to line up with historical records of Earth. Reports of how to get it are conflicting as well - some Tenno found it in Netracells, and others have found it while destroying Infested Plague Moons. ย Outwardly, it resembles the AX-52โฆ barely. No parts are interchangeable, it weighs less, it uses a short-stroke gas piston, and its receiver is made of higher-quality milled steel. In that regard, itโs slightly more similar to the Elysium Assault Cannon (itโs descendantโs) milled-Fersteel construction. Some of them seem to have the signs of wear and tear common to rifles of that era, along with various scopes and accessories. ย While itโs unknown who modified it and how, this suggests that some of them belonged to assorted survivors . A marking on one side of the receiver appears to read in one Europan dialect, โLasria Konstrukt Mastaba - Produkt WZ. 61โ ย Stats Reload: 1.5s Trigger: Semi Magazine Size: 20 Fire Rate: 3 Damage: 144 9 Impact 69 Puncture 30 Slash 36 Gas Status Chance: 21% Crit Chance: 33% Crit Multiplier: 2.7x Headshot Multiplier: 3.3x ย Gas Explosion Damage: 40 Gas Forced Procs: Gas Range: 1.4m Status Chance: 21% Crit Chance: 33% Crit Multiplier: 2.7x ย Artist Notes So I kinda threw this together. Itโs basically a Vz. 58, just withโฆ. A Czech ZB30 mag holding 20 rounds of 8mm Mauser, and assorted greebles from the AX-52. A Vz.58 may not make that much sense for this, but I wanted it to a) homage 8mm Kalashnikovs made in Khyber Pass. and b) look suitably different. The โBonus damage on first shotโ thing was something I wanted to try for awhile. Originally it was gonna be on a pistol, but it justโฆ it didnโt feel right. I donโt remember why. With luck, thisโll differentiate it from other headshot-explosion weapons Iโve made (How many am I at by now? Five?)ย by encouraging people to aim at a different target each shot. 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted August 6 Share Posted August 6 10 hours ago, (XBOX)Fluffywolf36 said: Mastaba WZ-61ย โSeemingly a distant relative of the AX-52. However, someone appears to have modified it for a far larger, more specialized 8mm cartridge firing slightly smaller flechettes full of Effervon Gas. Headshots with this weapon create a gas damage explosion.โ Codex ย Special Traits: Causes Gas Damage Explosions on headshots. +20% Bonus Damage on first direct hit on an enemy - i.e, this does not include the gas damage explosion. Lore In this weaponโs original time period, itโd be considered a crime to shoot baseline humans with it. A strange concept for Tenno to grasp, given the prevalence of Viral damage in Tenno firearms. This weapon fires flechettes filled with an enzyme that causes the rapid growth of Effervon (or Enferon?) gas within a body. Headshots, for whatever reason, cause it to grow even faster, creating a gas damage explosion that greatly increases damage. Owing toโฆ whatever, or whoever modified it, seemingly with Orokin technology, it somehow does more damage on the first shot on each enemy. The gas damage does not count as a first shot. Very little is known currently about this weapon. It doesnโt seem to match historical records of Earth. But then, very few things about the 1999 that Albrecht Entrati escaped to line up with historical records of Earth. Reports of how to get it are conflicting as well - some Tenno found it in Netracells, and others have found it while destroying Infested Plague Moons. ย Outwardly, it resembles the AX-52โฆ barely. No parts are interchangeable, it weighs less, it uses a short-stroke gas piston, and its receiver is made of higher-quality milled steel. In that regard, itโs slightly more similar to the Elysium Assault Cannon (itโs descendantโs) milled-Fersteel construction. Some of them seem to have the signs of wear and tear common to rifles of that era, along with various scopes and accessories. ย While itโs unknown who modified it and how, this suggests that some of them belonged to assorted survivors . A marking on one side of the receiver appears to read in one Europan dialect, โLasria Konstrukt Mastaba - Produkt WZ. 61โ ย Stats Reload: 1.5s Trigger: Semi Magazine Size: 20 Fire Rate: 3 Damage: 144 9 Impact 69 Puncture 30 Slash 36 Gas Status Chance: 21% Crit Chance: 33% Crit Multiplier: 2.7x Headshot Multiplier: 3.3x ย Gas Explosion Damage: 40 Gas Forced Procs: Gas Range: 1.4m Status Chance: 21% Crit Chance: 33% Crit Multiplier: 2.7x ย Artist Notes So I kinda threw this together. Itโs basically a Vz. 58, just withโฆ. A Czech ZB30 mag holding 20 rounds of 8mm Mauser, and assorted greebles from the AX-52. A Vz.58 may not make that much sense for this, but I wanted it to a) homage 8mm Kalashnikovs made in Khyber Pass. and b) look suitably different. The โBonus damage on first shotโ thing was something I wanted to try for awhile. Originally it was gonna be on a pistol, but it justโฆ it didnโt feel right. I donโt remember why. With luck, thisโll differentiate it from other headshot-explosion weapons Iโve made (How many am I at by now? Five?)ย by encouraging people to aim at a different target each shot. Looks fun, I like the gas damage on headshots and I think that could lead to some interesting builds around using electric/gas as elements paired with a grouping ability. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 6 Author Share Posted August 6 1 hour ago, Neo3602 said: Looks fun, I like the gas damage on headshots and I think that could lead to some interesting builds around using electric/gas as elements paired with a grouping ability. One more fun thing about this: See, how the "20% bonus damage on first shot on an enemy..." that does not include (at least it wasn't intended to include?) enemies hit by the gas damage explosion. No, it just means direct hits on enemies. So there's extra fun things you can do that way. Though this was mostly just meant to shake it up from every other headshot explosion gun I've made - for maximum DPS, you gotta aim for the heads of multiple enemies and quickly. (You could also probably do cool things by adding Galvanized Aptitude to it) Link to comment Share on other sites More sharing options...
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