cookieknife Posted March 21, 2018 Share Posted March 21, 2018 Still cannot cancel tailwind Tornado clips through walls and becomes useless There is no visible stat for the range of each tornado's pull and the tornados dont permanently hold enemies Link to comment Share on other sites More sharing options...
DeMonkey Posted March 21, 2018 Share Posted March 21, 2018 On 3/19/2018 at 4:37 PM, DeMonkey said: Okay. I see lots to discuss here. Either post this in feedback expressing dislike with the way it hangs, or post it in bugs if you think it's unintentional. GD is not the place. Just going to quote myself from another of your threads. Stop posting ''feedback'' in GD. Link to comment Share on other sites More sharing options...
cookieknife Posted March 21, 2018 Author Share Posted March 21, 2018 Just now, DeMonkey said: Just going to quote myself from another of your threads. Stop posting ''feedback'' in GD. general discussion GENERAL its the most popular anyways. its a discussion about zephyr Link to comment Share on other sites More sharing options...
DeMonkey Posted March 21, 2018 Share Posted March 21, 2018 (edited) 2 minutes ago, cookieknife said: general discussion GENERAL its the most popular anyways. its a discussion about zephyr You don't encourage discussion, like at all. No, instead it looks like you're complaining about some mechanics of Zephyr and wanting them changed. That's feedback. Edited March 21, 2018 by DeMonkey Link to comment Share on other sites More sharing options...
Carnage2K4 Posted March 21, 2018 Share Posted March 21, 2018 (edited) 1 hour ago, cookieknife said: general discussion GENERAL its the most popular anyways. its a discussion about zephyr DeMonkey has a point, are you talking to the general WF population or the Devs? Your OP implies the devs, as it's a list of things wrong with a frame, were you after a back and forth on something we can all agree are bugs that need to be fixed? I don't really see what the "discussion" is about, we can all see the issues and test them, but we can do nothing about them. Edited March 21, 2018 by Carnage2K4 Link to comment Share on other sites More sharing options...
Chad1661 Posted April 19, 2018 Share Posted April 19, 2018 Well I have not played Zephyr in a long time. Now that I have prime, I am playing around with it more and finding the gliding capability a lot of fun. I just wish it has a long glide ability. As is, it is more like long jumps more than gliding. A long glide for POE would be very useful. In it's current state it is more useful to use the Archwing to get around, however it is useful to be able jump over the ghoul. As for most standard missions I am finding that the long jump ability is very useful. Link to comment Share on other sites More sharing options...
rune_me Posted April 20, 2018 Share Posted April 20, 2018 47 minutes ago, Chad1661 said: A long glide for POE would be very useful. In it's current state it is more useful to use the Archwing to get around, however it is useful to be able jump over the ghoul. Why are you not using tailwind to get around on the plains? Add some range to it and it is much faster than your archwing. Link to comment Share on other sites More sharing options...
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