(PSN)Texas_Twurk_Team Posted March 24, 2018 Share Posted March 24, 2018 I'm almost positive that armor seems to be broken on PS4, if not both consoles right now. This Valk build has 1750 base armor, maxed Arcane Guardian, and 199% strength Warcry. I'm too lazy to do the math for Warcry but that is at the very minimum 2350 armor. I even cast Warcry with Guardian active (I ran away to cast it so they weren't slowed down). Am I tripping or is there no way that 3 level 30 Lancers should be able to kill her with this build, especially this easily? Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted March 26, 2018 Share Posted March 26, 2018 did you take in account for the slash proc bleeding health away? tho does seem correct in the armor value reducing the damage you took, as does seem like your expecting to take hardly any damage Link to comment Share on other sites More sharing options...
(XBOX)R3d P01nt Posted March 26, 2018 Share Posted March 26, 2018 Agreed with @(XB1)ShadowBlood89. I calculated about an 89% damage reduction with your armor levels. You were up against Arid Troopers, who carry Sobek shotguns that do 350 damage per shot. You were taking about 20 damage per shot, which seems even better than my calculations for damage mitigation from your armor. Link to comment Share on other sites More sharing options...
(PSN)Texas_Twurk_Team Posted March 26, 2018 Author Share Posted March 26, 2018 7 hours ago, (XB1)ShadowBlood89 said: did you take in account for the slash proc bleeding health away? tho does seem correct in the armor value reducing the damage you took, as does seem like your expecting to take hardly any damage Oh yeah I guess slash procs ignore armor. IDK it just seems like sometimes when AG procs I take way more damage Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted March 27, 2018 Share Posted March 27, 2018 On 3/26/2018 at 10:37 AM, (PS4)TexasTwurkT3am said: IDK it just seems like sometimes when AG procs I take way more damage probably feels that way because its only going to proc when you are taking damage - and with only a 20% chance to proc, you often will have taken a fair bit by the time it does. Link to comment Share on other sites More sharing options...
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