(PSN)big_eviljak Posted May 20, 2018 Share Posted May 20, 2018 Instead of combo counter resetting to zero once the timer is up... How bout having it combo down, one level per 2 secs... So basically if counter is at say 3.5x... Once the timer is up... It goes to... 3.5x.. 2s... 3.0x.... 2s.... 2.5x.... 2s.... 2.0x.... 2s.... Etcs, etc, Link to comment Share on other sites More sharing options...
Artekkor Posted May 20, 2018 Share Posted May 20, 2018 Yes, please. Losing the entire combo in 3 seconds is extremely annoying. Although, that would require some tweaking to combo-mods, but that seems already to be on the horizon to begin with with melee 2.0, so... Link to comment Share on other sites More sharing options...
Kalvorax Posted May 20, 2018 Share Posted May 20, 2018 when not on naramon...sure...one of naramon's passives is exactly this, except its per x amount of hits per combo decay... that being said, we will find out how it will really work after melee 3.0 Link to comment Share on other sites More sharing options...
Alcatraz Posted May 20, 2018 Share Posted May 20, 2018 Have any of you checked out the dev workshop for melee? Things are going to change with combo counter. Link to comment Share on other sites More sharing options...
GPrime96 Posted May 20, 2018 Share Posted May 20, 2018 So like Nidus mutation stacks when he die? If this tweak is effected by combo duration mods, then this would be a good tweak. Link to comment Share on other sites More sharing options...
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