Recently I have been seeing a few threads about certain syndicate mods currently not working, in order to keep people updated on which syndicate mods / augments do not work, I have made this thread to compile them and their issues, and to keep you guys updated in case there are changes to the mods.
I will update the list with more mods that do not work once I get and test them, but I encourage you guys to take part and let me know if there are other "broken" mods,
URGENT; This list is in no way 100% accurate, I rely on you guys to help me compile this, error is likely in some of these augment notes, though we strive to avoid this is possible, I update as often as I can, but I am not online the whole day, and therefore cannot always fix / update any mistakes at times
Last Updated ; 15 /1 /2015
WEAPON AUGMENTS
1. Mod name : Toxic Blight
Syndicate : Red Veil
Weapon : Mire
Problem : +100% toxic damage either does not work or damage value is not displayed when modding
Status : Fixed ~15.6.0
Source : Via my own testing
2. Mod name : Bright Purity
Syndicate : New Loka
Weapon : Skana (Prime)
Problem : +100% Melee dmg value is not displayed when modding
Status : Fixed ~15.6.0
Source : Via my own testing
3. Mod name : Justice Blades
Syndicate : Steel Meridian
Weapon : Dual Cleavers
Problem : +100% Melee dmg either does not work or value is not displayed when modding
Status : Not fixed- As of 15.10, despite being patched, Greedy pull still does not work for clients, only range was increased with the patch Jax_Cavalera's reference
*Please note that mods like stinging truth on the Viper and Winds of purity on the Furis intentionally do not work with their Dual counterparts
*Augment mods and syndicate weapons no longer self -revive you
*Aresponse by a dev team memberhas been posted, suggesting these mods will be fixed in tomorrows (12/12/2014) update > Mods that were supposed to be affected by this will be captioned "Requires Testing" until fix confirmation
*Fixed mods will have their status changed to "Fixed" once it can be confirmed they work as intended or "In progress" if there has been additional information on them from a dev
*Some mods may require additional confirmation, those mods will have "Needs confirmation" listed next to their names and their statuses will be listed as "Awaiting confirmation"until it can be made absolutely sure they have a problem. "Awaiting confirmation" may also be used to list statuses of mods that require testing
*Reporting a bug means you will be qouted as a Source for reference, I will link to your post as a source, I'm counting on you guys to be responsible and honest when reporting!
Because I live in the (Kuala Lumpur / Singapore) timezone, I won't be able to update at some times during the day / night, as I will be asleep, additionally, I sometimes may not be able to update on Thursdays as I will be at chemotherapy sessions
Question
Somedude1000
Hello all!
Recently I have been seeing a few threads about certain syndicate mods currently not working, in order to keep people updated on which syndicate mods / augments do not work, I have made this thread to compile them and their issues, and to keep you guys updated in case there are changes to the mods.
I will update the list with more mods that do not work once I get and test them, but I encourage you guys to take part and let me know if there are other "broken" mods,
URGENT; This list is in no way 100% accurate, I rely on you guys to help me compile this, error is likely in some of these augment notes, though we strive to avoid this is possible, I update as often as I can, but I am not online the whole day, and therefore cannot always fix / update any mistakes at times
Last Updated ; 15 /1 /2015
WEAPON AUGMENTS
1. Mod name : Toxic Blight
Syndicate : Red Veil
Weapon : Mire
Problem : +100% toxic damage either does not work or damage value is not displayed when modding
Status : Fixed ~15.6.0
Source : Via my own testing
2. Mod name : Bright Purity
Syndicate : New Loka
Weapon : Skana (Prime)
Problem : +100% Melee dmg value is not displayed when modding
Status : Fixed ~15.6.0
Source : Via my own testing
3. Mod name : Justice Blades
Syndicate : Steel Meridian
Weapon : Dual Cleavers
Problem : +100% Melee dmg either does not work or value is not displayed when modding
Status : Fixed ~15.6.0 (geninrising's Fix confirmation)
Source : Hollow118's post
4. Mod name : Entropy Burst
Syndicate : Cephalon Suda
Weapon : Supra
Problem : Additional Status chance does not consider 20% base status, but rater is multiplicative of base status without augment
Status : Not fixed - As of 15.6, status still multiplies from supras base status as opposed to base status + entropy burst bonus
Source : xyLoneZ's post
5. Mod name : Entropy Spike
Syndicate : Cephalon Suda
Weapon : Bolto
Problem : Explosions deal 0 damage
Status : Fixed ~15.6.0 (Judqment8's Fix confirmation)
Source : AstroBoy_DE's response
1. Mod name : Greedy Pull
Syndicate : Perrin Sequence / New Loka
Warframe : Mag (Prime)
Problem : Does not work for clients
Status : Not fixed - As of 15.10, despite being patched, Greedy pull still does not work for clients, only range was increased with the patch Jax_Cavalera's reference
Source : AdFinitum's post / Darkix's post
2. Mod name : Savage Silence (Requires Testing)
Syndicate : Cephalon Suda / Perrin Sequence
Warframe : Banshee
Problem : Finisher damage not being applied even after fix
Status : Awaiting confirmation
3. Mod name : Resonance
Syndicate : Cephalon Suda / Perrin Sequence
Warframe : Banshee
Problem :
Does not workPossibly may not work for clients (Jeht's Fix confirmation)Status : Fixed ~15.6.0 (ebya's fix confirmation)
Source : Gazie's thread / xyLoneZ's post
4. Mod name : Pacifying Bolt
Syndicate : Arbiters of Hexis / New Loka
Warframe : Nyx (Prime)
Problem : Pacifying bolts do not always stun enemies
Status : Fixed ~15.6.0 Nobunigun's Fix confirmation
Syndicate : Red Veil / Steel Meridian
Warframe : Mesa
Problem : Not affected by range mods
Status : Awaiting confirmation
Syndicate : Red Veil / Arbiters of Hexis
Warframe : Loki (Prime)
Problem : Possibly working only for hosts
PSA > Irradiating Disarm currently causes hives in Hive missions to become invulnerable
Status : Awaiting confirmation
Syndicate : Perrin Sequence / New Loka
Warframe : Valkyr
Problem : Does not work after hitting a wall or ceiling
Status : Not fixed
Syndicate : Perrin Sequence / Cephalon Suda
Warframe : Vauban
Problem : Randomly allows enemies through after filling (*sub-notice > bounce sound effect seems inaudible when using repelling bastille as client)
Status : Not fixed
Syndicate : Perrin Sequence / Cephalon Suda
Warframe : Vauban
Problem : Teslas do not appear link for clients, potentially more thann 4 links between teslas
Status : Not fixed
Syndicate : Steel Meridian / Red Veil
Warframe : Ember (Prime)
Problem : Does not guarantee panic proc when maxed as advertised in patch notes
Status : Not fixed
Syndicate : Arbiters of Hexis / Red Veil
Warframe : Volt
Problem : Does not buff allies
Status : Not fixed
Syndicate : Perrin Sequence / Red Veil
Warframe : Nekros
Problem : Does not calculate efficiency as client
Status : Fixed Otenko's fix confirmation
Syndicate : Cephalon Suda / Perrin Sequence
Warframe : Mag
Problem : Does not shield sprinting / sliding / knocked down players
Status : Fixed ~15.11.0
Syndicate : New Loka / Steel Meridian
Warframe : Oberon
Problem : Does not cause explosion as both host and client
Status : Fixed geninrising's Fix confirmation
Syndicate : Arbiters of Hexis / Cephalon Suda
Warframe : Mirage
Problem : Does not show mirage's personal damage buff
Status : Not fixed
DAILY SUMMARIES
31/12/2014
13/1/2015
15/1/2015
16/1/2015
21/1/2015
24/1/2015
1/2/2015
11/2/2015
Edits;
_______________________________________________________________________________________________________
Status;
Because I live in the (Kuala Lumpur / Singapore) timezone, I won't be able to update at some times during the day / night, as I will be asleep, additionally, I sometimes may not be able to update on Thursdays as I will be at chemotherapy sessions
We're currently OFFLINE and not updating!
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