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Things I Learned In Warframe Builder Today: Meet The Boomsticks


ThePresident777
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Courtesy of Warframe Builder, Everybody's Favorite Boomsticks:
 
Name, Damage Per Round, Damage Per Second, Notes

Opticor 52802.70, 12000.61, Primary, Rifle
Ogris Charged 27614.60, 15062.51, Primary, Launcher
Dread 26373.33, 14651.85, Primary, Bow
Torid 24428.30, 16285.53, Primary, Launcher
Paris Prime Charged 23380.46 13753.21, Primary, Sniper
Angstrum 20739.21, 18099.67 Secondary, Pistol
Vectis 18506.07, 21837.16, Primary, Sniper
Vulkar 16323.66, 13991.71, Primary, Sniper
Snipetron Vandal 14859.16, 14859.16, Primary, Sniper
Penta 13889.00, 9259.33, Primary, Launcher
Sybaris 13225.15, 14694.61, Primary, Rifle
Phage 11579.70, 11028.29, Primary, Shotgun
Synoid Gammacor 10735.58, 31652.82, Secondary, Continous
Hek 10516.5, 10468.91, Primary, Shotgun
Quanta 10281.13, 10003.26, Primary, Continous

 

[EDIT: Added the rest of the shotguns for curiosity.]

Dragoon Charged 8573.12, 7596.44, Primary, Shotgun

Tigris 6699.00, 4785.00, Primary, Shotgun

Strun 5560.17, 6177.97, Primary, Shotgun

Strun Wraith 5502.75, 9366.38, Primary, Shotgun

Dragoon 5486.80, 8932.00, Primary, Shotgun

Sobek 4210.80, 7018.00, Primary, Shotgun

Boar Prime 4292.14, 13176.29, Primary, Shotgun

MK-1 Strun 3971.54, 4068.41, Primary, Shotgun

Boar 3138.96, 7299.91, Primary, Shotgun
Kohm 877.25, 4214.24, Primary, Shotgun

 

 

They don't all go "Boom!", but they get the job done.

A Boomstick is a weapon that goes "Boom!", has a large Damage Per Round, a relatively slow cycle time (minimum amount of time to empty magazine plus reload), and relativly short or inaccurate range.  Shotguns are the common example of this, slug or buckshot.

Out of the top Damage Per Round guns, only two of them are shotguns, down at the bottom of the list, and only one is a "real" shotgun.  All the rest of the shotguns are down there with the rest of the weapons.

I could list each shotgun along with the other guns that have a comparable Damage Per Second and I don't think it would be an ugly picture.  It would show variety and choice, such as it is in Warframe.

The ugly picture is above, where the shotguns stop being the boomsticks they aught to be.

Damage fall off makes it much worse, but it is not the only problem the shotguns have.  The best boom stick among the shotguns not only has spread and damage fall off to kill it at range, but, even in it's primary positive characteristic is is brutally outclassed.  Even in short range, Shotguns are not even an option.  If you want a Boomstick, you're better off shouting "Boom!" while using any one of 13 other weapons that make a ping, twang, twong, pew, shwing, thwap, or any sound other than boom.  Well, there is Sybaris.  It's a real boomstick.  It wouldn't suprise me if there are melee weapons that outclass Hek as a Boomstick.  You can coptor for range attacks and use an ability in place of Scattered Justice AoE.

To begin to fix this problem:

 

1)  Warframe needs much better range mechanics.  It needs real Sniping so that Shotguns have some room to breath because right now, snipers are in their territory and kicking their butts.

2)  Damage drop off has to disappear.  It's just pure ner%&^e and punishment for daring to have fun.

3)  Spread has to be a real game play element on par with another alternative, not punishment for daring to have fun.

4)  Shotguns have to be able to keep pace with other weapons, especially on the one metric that defines them the most, Damage Per Shot, besides the sound of "Boom!"

5)  As I suggested for Sniper Rifles, or attempted to, let the player's load out and actions suggest the game play they want and have the enemy react to the player's winning strategies and tactics so that the players can play their load outs.
 

Note:  Weapons were modded for maximum Damage Per Round without Primed Point Blank as the topic was drafted before that mod was released and, it's not universally available anyway.  I have looked at phage and hek builds with Primed Point Plank and it does not change the point of the thread.

Edited by ThePresident777
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+1 OP TY for posting something showing the actual disparity between the weapons clearly. This will hopefully *rolls eyes* be seen by someone that gives a crap rather than someone at the bottom of the totem pole that cannot do anything other than shake their head.

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Actually what they really need to give a shotgun is, x2 or x1.5 if theyre x range of the frame (within 1-5m range) then their normal max damage 5-20m and keep thier respective fall off. itll make shotguns viable picks for their playstyle. Because other weapons beat shotguns role in game right now so might as well give them a sweetspot

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Courtesy of Warframe Builder, Everybody's Favorite Boomsticks:

 

[EDIT: Added the rest of the shotguns for curiosity.]

Dragoon Charged 8573.12, 7596.44, Primary, Shotgun

Tigris 6699.00, 4785.00, Primary, Shotgun

Strun 5560.17, 6177.97, Primary, Shotgun

Strun Wraith 5502.75, 9366.38, Primary, Shotgun

Dragoon 5486.80, 8932.00, Primary, Shotgun

Sobek 4210.80, 7018.00, Primary, Shotgun

Boar Prime 4292.14, 13176.29, Primary, Shotgun

MK-1 Strun 3971.54, 4068.41, Primary, Shotgun

Boar 3138.96, 7299.91, Primary, Shotgun
Kohm 877.25, 4214.24, Primary, Shotgun

 

 

Yeah, you're wrong on the Kohm there. If you look at the pellet count on Warframe Builder you'll see that it calculates the Kohm's damage based on it's first shot of 1 pellet. The Kohm at full spin fires 10 pellets. Additionally the Kohm reasonably hits 10224.7, 97134.7, 90143.9 with 5 Forma; or 90449., 85926.6, 79742.4 with 3 Forma neither setups using Vicious Spread either.

 

And where's the Hek? You can mod it out to 13671.48, 30077.26, 13609.62.

Edited by Rylth
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The Hek was just above the edit, in the original list.  It's specifically mentioned in the OP as one of the weapons that makes the point of the OP.

 

I don't know how to calculate the Kohm's DPS because when it was first released, it's description both in game and in the wiki was poor, and still is.

 

The Kohm doesn't count as a boom stick, especially when it's first shot is 1 pellet that does 877.25 damage when maximally modded for Damage Per Shot.  The Kohm is more of a cross between a machine gun and a scatter gun, a scattering machine gun, or a machine scattering gun.

Edited by ThePresident777
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Unlike in many previous threads, I agree with you here.  Well mostly that is  :p

 

I totally am not fond of the 1) part of your fixes, subsequently the same goes for 5) as it follows that same vein of thought.  I completely and totally agree everywhere else however.

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ya i was so disappointed with all the shotguns i got, even automatic ones. even at point blank. like, where is it that an assault rifle rips up people faster than an automatic shotgun does at point blank range? fix the logic plz de, shotguns are already terrible at long range, why take their specialty range from them?

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Honestly damage fall off makes sense, BUT only if applied to all projectiles period. If they are going to go applying  "Logic" to WF then it needs to be universal. 

 

I think that if they are going to continue to utilize the fall off damage for shotguns then they should also provide a damage multiplier range.

 

Ie: Point blank(1-4m)=3x damage,     5m=2x damage,  10m 1.5x damage, 15m 1x damage, then commit to regular falloff any range after 15 m.

 

This would give shotguns a sense of risk vs reward as currently they have not much of one.

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I know DE dont worry much about reality in the game but shotguns dont actualy spread that much, roughtly 1 inch per yard. On another note there are also shotgun slugs, it would be great to see a shotgun with a slug alternate fire mode.

 

3)  Spread has to be a real game play element on par with another alternative, not punishment for daring to have fun.

Edited by Space_Mouse
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Courtesy of Warframe Builder, Everybody's Favorite Boomsticks:

 

Name, Damage Per Round, Damage Per Second, Notes

Opticor 52802.70, 12000.61, Primary, Rifle

Ogris Charged 27614.60, 15062.51, Primary, Launcher

Dread 26373.33, 14651.85, Primary, Bow

Torid 24428.30, 16285.53, Primary, Launcher

Paris Prime Charged 23380.46 13753.21, Primary, Sniper

Angstrum 20739.21, 18099.67 Secondary, Pistol

Vectis 18506.07, 21837.16, Primary, Sniper

Vulkar 16323.66, 13991.71, Primary, Sniper

Snipetron Vandal 14859.16, 14859.16, Primary, Sniper

Penta 13889.00, 9259.33, Primary, Launcher

Sybaris 13225.15, 14694.61, Primary, Rifle

Phage 11579.70, 11028.29, Primary, Shotgun

Synoid Gammacor 10735.58, 31652.82, Secondary, Continous

Hek 10516.5, 10468.91, Primary, Shotgun

Quanta 10281.13, 10003.26, Primary, Continous

 

[EDIT: Added the rest of the shotguns for curiosity.]

Dragoon Charged 8573.12, 7596.44, Primary, Shotgun

Tigris 6699.00, 4785.00, Primary, Shotgun

Strun 5560.17, 6177.97, Primary, Shotgun

Strun Wraith 5502.75, 9366.38, Primary, Shotgun

Dragoon 5486.80, 8932.00, Primary, Shotgun

Sobek 4210.80, 7018.00, Primary, Shotgun

Boar Prime 4292.14, 13176.29, Primary, Shotgun

MK-1 Strun 3971.54, 4068.41, Primary, Shotgun

Boar 3138.96, 7299.91, Primary, Shotgun
Kohm 877.25, 4214.24, Primary, Shotgun

 

 

They don't all go "Boom!", but they get the job done.

A Boomstick is a weapon that goes "Boom!", has a large Damage Per Round, a relatively slow cycle time (minimum amount of time to empty magazine plus reload), and relativly short or inaccurate range.  Shotguns are the common example of this, slug or buckshot.

Out of the top Damage Per Round guns, only two of them are shotguns, down at the bottom of the list, and only one is a "real" shotgun.  All the rest of the shotguns are down there with the rest of the weapons.

I could list each shotgun along with the other guns that have a comparable Damage Per Second and I don't think it would be an ugly picture.  It would show variety and choice, such as it is in Warframe.

The ugly picture is above, where the shotguns stop being the boomsticks they aught to be.

Damage fall off makes it much worse, but it is not the only problem the shotguns have.  The best boom stick among the shotguns not only has spread and damage fall off to kill it at range, but, even in it's primary positive characteristic is is brutally outclassed.  Even in short range, Shotguns are not even an option.  If you want a Boomstick, you're better off shouting "Boom!" while using any one of 13 other weapons that make a ping, twang, twong, pew, shwing, thwap, or any sound other than boom.  Well, there is Sybaris.  It's a real boomstick.  It wouldn't suprise me if there are melee weapons that outclass Hek as a Boomstick.  You can coptor for range attacks and use an ability in place of Scattered Justice AoE.

To begin to fix this problem:

 

1)  Warframe needs much better range mechanics.  It needs real Sniping so that Shotguns have some room to breath because right now, snipers are in their territory and kicking their butts.

2)  Damage drop off has to disappear.  It's just pure ner%&^e and punishment for daring to have fun.

3)  Spread has to be a real game play element on par with another alternative, not punishment for daring to have fun.

4)  Shotguns have to be able to keep pace with other weapons, especially on the one metric that defines them the most, Damage Per Shot, besides the sound of "Boom!"

5)  As I suggested for Sniper Rifles, or attempted to, let the player's load out and actions suggest the game play they want and have the enemy react to the player's winning strategies and tactics so that the players can play their load outs.

 

Note:  Weapons were modded for maximum Damage Per Round without Primed Point Blank as the topic was drafted before that mod was released and, it's not universally available anyway.  I have looked at phage and hek builds with Primed Point Plank and it does not change the point of the thread.

Good sir, my phage can get around 25k DPS with excellent ammo efficiency, crowd control, straight-up murder, and reload time.

 

EDIT:  My dread does 53k per yellow crit, and it has a guarunteed yellow crit, with a 25% chance of a red crit.

Edited by Dogefighter
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