ABC12345678cx Posted November 14, 2014 Share Posted November 14, 2014 It's not that big of a deal since it happens pretty rarely, but it's still really annoying if you're pretty deep into a defense or survival. When you DC after the objective is already complete I think you should be able to rejoin the game. Whether it be just through invite or like "active missions that you've left" UI, whatever. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 14, 2014 Share Posted November 14, 2014 I was talking to Dev about this on Tuesday actually! The worm is in their ear, will update with notable progress as it occurs. Link to comment Share on other sites More sharing options...
Jaskaran498 Posted November 14, 2014 Share Posted November 14, 2014 thats actually fair, since we get all awards of previous awves anyway now.... you could add so player cannot change frame or weapon or whatever and no non party player can be invited but please allow this :) Link to comment Share on other sites More sharing options...
TennoSimons Posted November 14, 2014 Share Posted November 14, 2014 I think the idea is more when it comes to accidental dc situations, which can be very frustrating (particularly when you <ve worked hard and have lost all your progress...). I would support the option in such instances, but I don't think you should be able to leave, claim rewards and come back again for more after switching your frame... would just lead to too many potential exploits. Link to comment Share on other sites More sharing options...
DeccanTraps Posted November 14, 2014 Share Posted November 14, 2014 I have, the worst (But sadly also cheapest) ISP available, and I'll be honest I dont play as much as I would like and frequently don't explore as much as I would like because of exactly this. Not so long ago? On a mission with my clan we found a rare orokin cache with a forma and not 30s later I lost connection. No Cache for me. More, no chance to play with my clan mates till they finished a rather long match. Please, for all that is tenno let us rejoin a dropped session! it would gladden a heart made weary by the arbitrary losses of anything I've gained and the long wait to rejoin. After about the third attempt to play which leads to my being unable to join a team or randomly dropped from one, I just can't be bothered and its a shame because I love Warframe. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 21, 2014 Share Posted November 21, 2014 Okay, coming back to this topic for a brief update! After I discussed more with dev what we'd like to have (based on communal experiences) the following experiment/prototype will be coming (likely in the next update): So, you're a client that got disconnected? 1) You will return to your Liset (as usual), but upon standing from Navigation you will be prompted to reconnect to the host (provided their session is still active). This prompt will allow you to return to the session no matter where they are (objective completed, etc). So, you're a client that crashed? 1) On reopening of the client, the same as above will occur: you will be prompted to reconnect to the host (provided their session is still active). This prompt will allow you to return to the session no matter where they are (objective completed, etc). Worst case scenario, you'll fail to connect (we will work on edge cases, but if the host is gone there's no way to reconnect) Best case you're back with the host and continuing on in the mission! At this time, when disconnects occur loot is still forfeit but we're working on the basic functionality to get you back in those long sessions first! Link to comment Share on other sites More sharing options...
fadeinlight Posted November 21, 2014 Share Posted November 21, 2014 Okay, coming back to this topic for a brief update! After I discussed more with dev what we'd like to have (based on communal experiences) the following experiment/prototype will be coming (likely in the next update): So, you're a client that got disconnected? 1) You will return to your Liset (as usual), but upon standing from Navigation you will be prompted to reconnect to the host (provided their session is still active). This prompt will allow you to return to the session no matter where they are (objective completed, etc). So, you're a client that crashed? 1) On reopening of the client, the same as above will occur: you will be prompted to reconnect to the host (provided their session is still active). This prompt will allow you to return to the session no matter where they are (objective completed, etc). Worst case scenario, you'll fail to connect (we will work on edge cases, but if the host is gone there's no way to reconnect) Best case you're back with the host and continuing on in the mission! At this time, when disconnects occur loot is still forfeit but we're working on the basic functionality to get you back in those long sessions first! This is tremendous news--I hadn't even considered the OP's idea until I saw this topic pop up. This would really help people with spotty connections as well as the teams that they're on :) Thanks for pushing it along! Link to comment Share on other sites More sharing options...
Xennocide420 Posted November 21, 2014 Share Posted November 21, 2014 (edited) Awesome ! Very much looking forward to this one. Would be nice to be reconnected to your rewards in case the crash occurred "deep into a defense or survival". Can the information be temporarily saved by the host ? Thank You. Edited November 21, 2014 by Xenocide420 Link to comment Share on other sites More sharing options...
Stratego89 Posted November 21, 2014 Share Posted November 21, 2014 Okay, coming back to this topic for a brief update! After I discussed more with dev what we'd like to have (based on communal experiences) the following experiment/prototype will be coming (likely in the next update): So, you're a client that got disconnected? 1) You will return to your Liset (as usual), but upon standing from Navigation you will be prompted to reconnect to the host (provided their session is still active). This prompt will allow you to return to the session no matter where they are (objective completed, etc). So, you're a client that crashed? 1) On reopening of the client, the same as above will occur: you will be prompted to reconnect to the host (provided their session is still active). This prompt will allow you to return to the session no matter where they are (objective completed, etc). Worst case scenario, you'll fail to connect (we will work on edge cases, but if the host is gone there's no way to reconnect) Best case you're back with the host and continuing on in the mission! At this time, when disconnects occur loot is still forfeit but we're working on the basic functionality to get you back in those long sessions first! All of my yes goes to this. Link to comment Share on other sites More sharing options...
Ninjamander Posted November 21, 2014 Share Posted November 21, 2014 *snip* AMAZING NEWS! Please, make it work with red alert as well ;~; Link to comment Share on other sites More sharing options...
mkmahdi24 Posted November 22, 2014 Share Posted November 22, 2014 Im not sure if this happens to anyone else but usually when i go for void and i am not host, the game will start but i get auto kicked out of squad so then i will need to ask host to inv me again. Link to comment Share on other sites More sharing options...
Icebreccer Posted November 22, 2014 Share Posted November 22, 2014 Amazing news Rebecca! I don't care if you lose the loot till that point, but helping the team out to the end is what matters the most. Thinking about long T4S for example or just generally getting DC'd after the first 15 minutes or so. I'm really looking forward to this update :D Link to comment Share on other sites More sharing options...
gir240 Posted November 30, 2014 Share Posted November 30, 2014 but will u fix not being able to join other players if ur not host? Link to comment Share on other sites More sharing options...
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