Mind_Bullets Posted October 12, 2015 Share Posted October 12, 2015 Long story short, when the Redeemer was released it was really, REALLY badass and that threw into relief exactly how S#&$ty regular shotguns were. It was subsequently nerfed. The nerf wasn't completely unjustified, it was crazy powerful, but it was overdone. Now that shotguns can actually kill things (AND there are crazy powerful syndicate shotties available) the Redeemer could be buffed back up to 'relevant' without stepping on toes. I think this should absolutely be done because its a sword and shotgun combined and that's awesome. Link to comment Share on other sites More sharing options...
Datsher Posted October 12, 2015 Share Posted October 12, 2015 Yes Link to comment Share on other sites More sharing options...
Richtor2415 Posted October 12, 2015 Share Posted October 12, 2015 I agree completely. I'm hoping Redeemer Prime/Dual Redeemer(If either ever happen <3 DE) would be better. Though, I doubt DE would buff it after a nerf- only thing I've seen them do that to something is Vulklok, but really only because people complained like crazy Link to comment Share on other sites More sharing options...
tnccs215 Posted October 12, 2015 Share Posted October 12, 2015 pls yes pls yes pls yes pls yes Link to comment Share on other sites More sharing options...
(PSN)KestralSylver Posted October 12, 2015 Share Posted October 12, 2015 Still holding out hope that Redeemer Prime becomes a thing. Also, faction variants of the gunblade would be awesome. Imagine a Grineer chainsaw shotty, or a Corpus energy blade railgun. Jus' saiyan. Link to comment Share on other sites More sharing options...
Blackout751 Posted October 12, 2015 Share Posted October 12, 2015 It's already pretty good as a backup weapon, which melee's are. 750 Blast damage, a one-handed animation(?) and innate ragdoll is pretty damn good. Link to comment Share on other sites More sharing options...
Sanctifer Posted October 12, 2015 Share Posted October 12, 2015 Buff it, then make the Veil Melee weapon a Rakta Redeemer, would be perfect. Link to comment Share on other sites More sharing options...
TrickBox Posted October 12, 2015 Share Posted October 12, 2015 Buff it, then make the Veil Melee weapon a Rakta Redeemer, would be perfect. ^Here, have my +1 Link to comment Share on other sites More sharing options...
Tesseract7777 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Buff it, then make the Veil Melee weapon a Rakta Redeemer, would be perfect. I actually expect to see a buffed version in the form of a Sancti Redeemer. I think New Loka is much more likely than Red Veil, and in fact I expect it to be their weapon. Remember, DE has been going for as much thematic accuracy/series continuity as possible when picking syndicate weapons so far, and the Redeemer is aesthetically modeled after the Tigris. I think we have a very strong chance of a buffed, syndicate version of the Redeemer before long. Still +1 for suggesting Rakta Redeemer. You are on the right track. Edited October 12, 2015 by Tesseract7777 Link to comment Share on other sites More sharing options...
VinnyBoy Posted October 12, 2015 Share Posted October 12, 2015 But the redeemer isn't a shotgun... Link to comment Share on other sites More sharing options...
Mind_Bullets Posted October 12, 2015 Author Share Posted October 12, 2015 But the redeemer isn't a shotgun... Feel free to read my original post whenever you have a minute. Link to comment Share on other sites More sharing options...
Siekier Posted October 12, 2015 Share Posted October 12, 2015 I wouldn't be surprised if we'll get a new gunblade that's better than Redeemer. Actually, I wouldn't be even mad. I never found Redeemer's look too appealing for me. Anyway, +1 for OP. Link to comment Share on other sites More sharing options...
VinnyBoy Posted October 12, 2015 Share Posted October 12, 2015 The redeemer have nothing to do with shotguns, still.It is a gimmick weapon that works very well for what it does. It's not meant to be on par with shotguns or any guns though. At best it distinguish itself by being a ranged weapon with melee mods and even that, it means nothing. If it's buffed, it either falls still behind real guns, or it ends up as better. And since it have infinite ammo, I don't think it should end as better.It is an excellent weapon as it is now. Link to comment Share on other sites More sharing options...
Mind_Bullets Posted October 12, 2015 Author Share Posted October 12, 2015 The redeemer have nothing to do with shotguns, still. It is a gimmick weapon that works very well for what it does. It's not meant to be on par with shotguns or any guns though. At best it distinguish itself by being a ranged weapon with melee mods and even that, it means nothing. If it's buffed, it either falls still behind real guns, or it ends up as better. And since it have infinite ammo, I don't think it should end as better. It is an excellent weapon as it is now. I'm impressed by how many baseless assertions you crammed into one post. I presented facts in my original post. The Redeemer was powerful. The Redeemer was nerfed. There is middle ground. I'm going to disregard you from here on out until you make an actual argument. Link to comment Share on other sites More sharing options...
HyokaChan Posted October 12, 2015 Share Posted October 12, 2015 I think this is going to be something like the Synoid Gammacor's case. We'll probably have to constantly raise the topic over a year to get it through. Link to comment Share on other sites More sharing options...
blasron Posted October 12, 2015 Share Posted October 12, 2015 yep redeemer need to return meaby not as powerful it was but still it would make me using it more Link to comment Share on other sites More sharing options...
thelastpwnr99 Posted October 12, 2015 Share Posted October 12, 2015 Feel free to read my original post whenever you have a minute. Link to comment Share on other sites More sharing options...
taiiat Posted October 12, 2015 Share Posted October 12, 2015 Redeemer can already easily deal ~10,000 Damage as it is. i fail to see any performance problems there, considering it also CC's Enemies and has Punch-Through. and is Silent + benefits from Stealth Melee Multiplier. without any Ammo usage. any performance complaints about it's Shotgun Damage are a joke. Link to comment Share on other sites More sharing options...
VinnyBoy Posted October 12, 2015 Share Posted October 12, 2015 Well, that was disheartening, but I guess OP gonna ignore taiiat too. XD Link to comment Share on other sites More sharing options...
Mind_Bullets Posted October 12, 2015 Author Share Posted October 12, 2015 Redeemer can already easily deal ~10,000 Damage as it is. i fail to see any performance problems there, considering it also CC's Enemies and has Punch-Through. and is Silent + benefits from Stealth Melee Multiplier. without any Ammo usage. any performance complaints about it's Shotgun Damage are a joke. Go ahead and link a screenshot of your mod loadout which shows the 'throw attack' as ~10k and I'll be happy to address your concerns. Link to comment Share on other sites More sharing options...
taiiat Posted October 12, 2015 Share Posted October 12, 2015 (edited) Go ahead and link a screenshot of your mod loadout which shows the 'throw attack' as ~10k and I'll be happy to address your concerns. just a random Screenshot of whatever Mods i already had on it. it's already 7194 Damage, without even looking to get maximum Damage. now i go for maximum Damage... (that fits with zero Polarizations) 11,040 Damage. you were saying? Edited October 12, 2015 by taiiat Link to comment Share on other sites More sharing options...
Mind_Bullets Posted October 12, 2015 Author Share Posted October 12, 2015 you were saying? You misread the numbers. That's 719.4 and 1,104.0. That's roughly 11% of the 10k damage that you claimed. I treated you with civility and you turned around and tried to be snarky. For shame. I'll be disregarding further comments from you until you back up your claims (and keep it civil.) Link to comment Share on other sites More sharing options...
taiiat Posted October 12, 2015 Share Posted October 12, 2015 You misread the numbers. the Arsenal shows the Number per Pellet. Redeemer shoots 10 Pellets. you were saying? Link to comment Share on other sites More sharing options...
Mind_Bullets Posted October 12, 2015 Author Share Posted October 12, 2015 the Arsenal shows the Number per Pellet. Redeemer shoots 10 Pellets. you were saying? That appears to be the case and I was not aware. You backed up your claim! But you still failed to keep it civil. After so many posts I would expect you to realize that acting like an A****** doesn't further your case. So. Why is this fine as is? Why is 11k the magic number which makes a weapon fun and powerful? My original post stated that the damage of Redeemer could be boosted without stepping on any toes. My Sancti Tigris currently does almost 35k damage per shot. And not only does it fire twice rapidly, it fires instantly! The Redeemer, on the other hand, fires once and has a charge up time. My trusty Hek (regular) does a little over 24k. My points still stand. Redeemer was powerful. Redeemer was nerfed. Redeemer could be buffed back up quite a bit without eclipsing the heavy hitters. You backed up your claim and I respect that, but from here on out you'll need to act like a decent human being to get further responses. Link to comment Share on other sites More sharing options...
----Dante---- Posted October 12, 2015 Share Posted October 12, 2015 (edited) just a random Screenshot of whatever Mods i already had on it. it's already 7194 Damage, without even looking to get maximum Damage. now i go for maximum Damage... (that fits with zero Polarizations) 11,040 Damage. you were saying? 0.6 atk speed lmfao maybe in 10 years u ill pull out that charge attack xD anyway we need more type of gunblades and more stances 1 gunblade with 1 stance is just not enough Q_Q Edited October 12, 2015 by Dante123pl Link to comment Share on other sites More sharing options...
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