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ChuckMaverick

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Posts posted by ChuckMaverick

  1. 7 hours ago, Gamma745 said:

    So, how about this crazy idea? Instead of reducing the cost for Hema research, raise every other research cost to match! Multiply every other existing research cost in every lab by 100 (I mean, Hema research cost is almost 100 times more than the most expensive item, right?)

    A more reasonable idea would be to reduce the Hema costs by a factor of 10, and increase all* other research costs by a factor of 10.

    That way all of them require a non-trivial amount of effort, but none are excessive.

    (* Note: There are some other research outliers that should have their costs increased by less than a factor of 10, or only for some materials.)

  2. 4 minutes ago, Jobistober said:

    And you expect DE to take you seriously and do you a favor when you talk to them like this?

    Way to take the high road.

    While I don't agree with the tone, no one is asking DE to do anyone any favours.

    Balancing the Hema costs is for the good of the game, and should result in happier players and more profit for DE overall.

  3. 3 minutes ago, zzzNitro said:

    This happens because there are not enough tools to manage a clan, activeness should be a standar KPI yet it's incredibly hard to get it, even more so contribuitions by player,

    If DE are going to continue introducing non-trivial goals for clans that require real effort (and I hope they do, just in a more balanced way than the Hema costs), then they really need to support that with much better clan management tools and information for warlords.

  4. 7 minutes ago, ashrah said:

    best way is  wen devs playing game like hideo kojima did in hes office..and wen notice someting is wrong just give  others devs what must be changed...

    Just like Steve has been doing with his Sunday streaming.

    While I don't think it's the best way, it's certainly good that lead designers have hands-on experience with the players' view of the game.

  5. 16 minutes ago, (PS4)Akuma_Asura_ said:

    Exactly why I think PVE is boring . Because even if the enemies are lvl 2000 they're still brain dead . & we're just forced to use the same cheese method 30+ times . I'd rather play conclave 

    Balanced (or even imbalanced as long as it's not too bad) PvP will always be more challenging than PvE, as your opponents actually have brains.

  6. 6 minutes ago, SilvaDreams said:

    DE still holds more stock that isn't publicly traded that Eve DE staff own themselves.

    I missed this earlier, but it's worth pointing out that none of DE's shares are publicly traded, it's a private limited company.

    Also this...

    http://www.bloomberg.com/research/stocks/private/snapshot.asp?privcapId=52344383

    Specifically, from the company profile...

    "As of July 21, 2015, Digital Extremes Ltd. operates as a subsidiary of Leyou Technologies Holdings Limited."

  7. Just now, SilvaDreams said:

    Again we are telling you that no they do not. You need to learn to read.

    The company bought 61% of the shares DE sold, and the other two companies bought the remaining.

    DE still holds more stock that isn't publicly traded that Eve DE staff own themselves.

    Again, I'm telling you that you're wrong and don't understand how shares work.

    If DE staff owned additional shares then those shares would also have to be 'issued', shares that are allocated but not issued cannot be owned by anyone.

  8. Just now, Babellon said:

    the chinese company only owns the chinese version of the game. they do not own Digital Extremes. More accurately stated, the company in china only owns the rights to offer the game in China. Digital Extremes retains all controlling interest in Warframe, The chinese company has no dictatorial say in any aspect of Digital Extremes management, development, marketing, or presentation of Warframe international outside of China.

    I'm afraid you're just wrong on that, Digital Extremes Ltd. (the Canadian company that develops Warframe) is 61% owned by those Chinese companies.

    While the directors of the company obviously control day-to-day operations, with a controlling shareholding the Chinese companies could, if they wanted to, table and vote through a resolution to replace all the directors of Digital Extremes.

    I'm not saying that's going to happen, or even likely, but denying that it is possible is simply wrong.

  9. 6 minutes ago, Babellon said:

    This topic was discussed at great length some time back. They even spoke to it directly on a dev stream explaining the entire thing to people. the transaction was and is to give Digital Extremes the ability to market and sell the game in China. The company that bought those shares did so in order to legally host the game in that country. They do have rights over the game in China, how ever the company of Digital Extremes retains all controlling rights to the international Warframe title. In China the game is called Star Armor, and is considered property of that company which bought those shares to which Digital Extremes gets a profit gain from sales and production there. 

    Warframe international is owned by Digital Extremes, Star Armor is owned by the chinese partner. Its two years old now. 

    None of that changes the fact that Digital Extremes is 61% owned by those two Chinese companies.

  10. 3 hours ago, TotallyLagging said:

    there's no archwing on sorties bub

    Uranus spy missions involve 'sharkwing' segments, and those can be present in sorties.

    DE have also talked about adding regular archwing missions to sorties but held off because of the issues some players had with the 6DoF movement system.

    Now that the old control scheme is back for archwing as an option, I wouldn't be surprised to see true archwing sortie missions making an appearance.

  11. 3 hours ago, SilvaDreams said:

    That bolded part means they bought 61% of the shares DE put up for Sale. Not 61% all the company shares.

    Shares that are authorised by the articles of incorporation but not yet issued are 'owned' by the company itself, not any individual.

    Owning over 50% of the issued shares in a company means that you own a majority share of that company, and will be able to pass any resolution that requires majority voting at a shareholder meeting.

  12. 1 hour ago, Babellon said:

    DE is not owned by a chinese company....misinformation at its finest. 

    There is a chinese company which has bought share rights to host the game in China, they do not have controlling interest in the company in any fashion. 

    That debate is now years old I am still shocked every time I see someone say something so blatantly and now proven to be untrue.

    I'm guessing you missed this announcement then...

    http://www.digitalextremes.com/news/2014/10/partnership-announced

    The key part...

    "Today, October 14, 2014, Multi Dynamic Games Group Inc. (a subsidiary of Sumpo Food Holdings Limited) and Perfect Online Holding Limited (a subsidiary of Perfect World Co., Ltd.) entered into an acquisition agreement with the shareholders of Digital Extremes Ltd. to acquire 61% of the entire issued share capital of the Company.  Multi Dynamic Games Group Inc. and Perfect Online Holding Limited will acquire 58% and 3% respectively."

    So yes, while they did also obtain exclusive publishing rights for Warframe in China, they own 61% of DE.

  13. 2 minutes ago, TheScytale said:

    I am the Warlord in my clan and my say is the final say. Anyone who doesn't follow the golden rule gets kicked, doesn't mean it's a dictatorship or anything of the sort.

    It wouldn't matter if it was a dictatorship.

    If that's how someone wants to run their clan then they are free to do so, if members don't like it they are free to leave and join another clan or form their own.

  14. 37 minutes ago, A-p-o-l-l-y-o-n said:

    Consider an example: With Exterminate missions, the player eliminates a certain amount of enemies, and then there are a few more enemies that the player can take out. With a more tactical approach, you could have a much more dynamic gameplay experience: if you remain undetected, you can take out the enemies and extract. If you are detected, the enemy calls in reinforcements. The level and force of the enemies increase the longer you are detected (i.e. higher level enemies and enemies with more powerful weapons like rocket launchers, mobile mortar tubes, and gunships). While you are detected, the enemy continues sending in reinforcements to replenish their number. And the longer you're detected, the rarer/more specialized the reinforcements. For example, after a while of being detected on a Mercury Exterminate mission, you might be fighting off Nightwatch reinforcements. You can stop the reinforcements by temporarily turning off alarms or by disabling the enemy's communication/alarm system entirely. Or, you can let it continue, and the mission basically becomes an endless, pure survival mission. You are in full control of how challenging the mission is. And, perhaps there are certain rewards from fighting and killing these reinforcements. That might include the drops from those reinforcements as well as bonus rewards for how long you hold off the reinforcements.

    While I like the mission concept you're describing, it's no more challenging than the other suggestions in this thread.

    You're basically giving the player a choice between stealthily completing the mission (which we can do now), or going loud and attracting higher level enemies (which is what people are calling for and what you specifically said isn't challenging content, i.e. simply higher level enemies).

    The 'more powerful weapons' part could be interesting, but as enemies scale up any weapon they wield reaches the point of one-shotting you anyway.

  15. Just now, FLEXXIMUS said:

    Oh man.....So the multitude of warframes, primary, secondary and melee weapons and combat based mods WARFRAME is known for was and indication to you that you wouldn't be needing virtually any of it as you would be sneaking??????????

    THIS GAME IS ABOUT COMBAT......... isn't it?

    The multitude of stealth-based warframes, silent weapons, silencer mods and the fact that you get bonus damage for being in stealth, using stealth finishers, not to mention affinity bonuses for stealth kill streaks without being noticed all tell me that stealth is a playstyle that is very much supported in this game.

  16. 2 minutes ago, FLEXXIMUS said:

    Okay but i think that spy missions overall have no place in warframe which from the outset appears to be all about battles and then is constantly putting sneaking missions in my face via sorties and alerts.

    I just enjoy killing stuff and if that makes me sound bad then fine.

    There's nothing wrong with enjoying killing stuff in video games.

    If Warframe is "constantly putting sneaking missions in your face" then maybe your assumption that the game was all about battles was a mistake on your part?

  17. 8 minutes ago, Syndrella said:

    I would like a notification option in game which friends playing (are online) but we currently can see them as friendlist which is just one more step so probably DE that's why not added this feature yet. 

    I believe what the OP is referring to is system messages like "YourFriendBob has just logged in" appearing in your chat.

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