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ChuckMaverick

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Posts posted by ChuckMaverick

  1. Others have already answered your question about your main helping your alt, so I'll just add another thought.

    If you made the alt to experience the game fresh because playing your main got stale, doesn't skipping content by gifting yourself mods defeat that objective?

    Part of the challenge of playing as a new character is finding ways to get by until you get those 'essential' mods and frames.

  2. 9 minutes ago, Volinus7 said:

    I don't think this game should be a cookieclicker game.

    A lot of people use that analogy implying that Cookie Clicker is a game about clicking; it's not, it's a game of strategy, if you're furiously clicking the big cookie you're doing it seriously wrong. :wink:

  3. 6 minutes ago, Volinus7 said:

    Can you explain how it's not a cash cow or why should they make a new game?

    I wasn't agreeing or disagreeing with you, I was just wondering why you play Warframe if you feel that way about how DE are running it?

    Or if you don't play Warframe, why post on these forums?

  4. 3 minutes ago, jfhsanseiIII said:

    Yes.  You are correct.  However, that addresses a different problem.  How enemy scaling works.  Power creep is a different discussion in my opinion.  It's a good discussion to be had, but doesn't really fall under the discussion of the thread. However, late content like endless after an hour or sorties are the content I enjoy playing.  

    They are all aspects of the same problem, which is "how do you give players appropriate challenges and rewards at any given point in their progression through the game?"

    Symptoms like WoF Embers steamrolling low level content are just the results of getting that balance wrong.

  5. 2 hours ago, Phatose said:

    Old Arcane Helmets cannot be used with Arcane enhancements.  It would be power creep if not explicitly dealt with because you could now use an Old Arcane Helmets and two Arcane enhancements, vs now where you can only use 1.

    And yes, preventing use of old arcane while current arcanes is equipped would deal with the problem.  That's a fair solution.

    If arcanes became items that you could put in slots in your loadout, rather than tied to cosmetics, then the old arcane helmet effects could simply be converted into frame-restricted arcanes that fit in the same slots, thus limiting you to two total per loadout.

  6. 8 minutes ago, (Xbox One)Oussii said:

    It's suppose to be the same mechanics.

    Research and construction are not the same thing, it's a lot harder to rush research, even IRL.

    Still, there's no reason I can see why DE should not introduce this option.

  7. 16 minutes ago, Volinus7 said:

    This cash cow still serves its purpose so nope, not gonna happen.

    Wow, do you just hang around on these forums to make pejorative comments about DE's games design and business practices?

  8. 2 hours ago, Voraxxx said:

    I'm talking about the sortie nullifiers, aka, lv100+. I assume regular/mid tier nullifier drones are much easier to take down.

    Yeah, I went back and tried it again to make sure and it was the sortie 2 nullifiers that I was able to take down the drones easily, I didn't actually see many nullifiers in the sortie 3 mission.

  9. 1 minute ago, jfhsanseiIII said:

    That still doesn't adress the problem of having a loadout or frame ability that reduces the danger to near insignificance and allows other players to simply sit back and watch as it all burns.

    But those loadouts only reduce the danger to near insignificance in the less challenging content.

    Take that WoF Ember into a sortie and you'll likely have a bad day, even with the Firequake augment you're still at significant risk and no longer killing anything with your '4' alone.

  10. 8 minutes ago, jfhsanseiIII said:

    Still you ignore what I'm saying and creating a completely different argument that suits your point.  You're arguing that it's low level content that's a waste of time for getting items.  That is true.  I agree with that sentiment.  That us something that needs to be addressed.  However, that isn't what I am talking about here.  For someone complaining about my lack of reading comprehension you sure do have your own to deal with here.  I feel I might be wasting more space on thread saying the same thing a third or forth time but here it goes.  Abilities, regardless of where you go, that remove the level of player input required down to near zero do not create an engaging and/or fun experience. It is a run, gun, slash, and ability game.  If you can do just the later and eliminate the need for anything else why would you play anything but that.  Yes.  There is a problem with how resource gathering is done for well geared frames. Yes. There is a need for solutions that help both novice and experienced players.  However, that does not negate the fact that some abilities do have a tendency to detract from gameplay for a group.

    The two issues are related.

    Without all the power that veteran players have in terms of multi-forma'd frames, max ranked primed and corrupted mods, etc. the ez-mode doesn't exist.

    If a new player tried to run a WoF Ember without Fleeting Expertise and Primed Continuity to counter the energy drain, or without Overextended to increase the range, it wouldn't be anywhere near as devastating and they'd be constantly out of energy and unable to use it.

    It's only because veterans with their much more powerful loadouts are required to go back to low level content to do nitain alerts and the like that you see this clash of playstyles in such an extreme fashion.

  11. 1 hour ago, KIREEK said:
    2 hours ago, ---RV---Maniac said:

    Also on a side note, why the hell you get 100% tax, like WHY?

    Road block, either the user doesn't play that much to begin with or the cost is so low that it's insignificant, once someone complains about the tax, that already tells me how much the player plays

    Maybe it's because I play to have fun and only 'farm' when I have a specific goal, but 1 million credits of extra tax to trade a single primed mod is not insignificant to me.

    Also, what would you even use those credits on? There's nothing you could build that needs so much that I am aware of.

  12. 3 minutes ago, (Xbox One)Ginger Bruhv said:

    You paid nothing to get the game. You chose to unintelligent decision to sink money in this game. I can't blame you though.

    There is nothing 'unintelligent' about financially supporting the game, without some players spending money, no one would be able to play as the game wouldn't exist.

  13. 5 minutes ago, Kalvorax said:

    300+ weapons...that would impact the servers WAY too much....as nice as it sounds...it would probably be only the top 10 most used of each catagory (primary, secondary, melee)

    The stats already exist in the game, the OP is just suggesting a new way of presenting them.

    It shouldn't put any additional load on servers.

  14. 36 minutes ago, DatDarkOne said:

    Now the trick will be to get DE to see this and get there viewpoints on if it's possible or not.

    It's clearly possible, the real question is whether it is desirable, for DE and the players in general.

    It sounds like an idea that has potential, but I'm not yet convinced that we've suggested an implementation that would work well for Warframe.

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