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Genitive

PC Member
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Posts posted by Genitive

  1. 55 minutes ago, Ultimatesoup said:

    These are called bullet sponges that one-shot you and I do not understand where the difficulty is in that.

    That's true. After a certain point there is no difference what level enemies are, they all require cheese tactics to kill and one shot you no matter what.

    I can see the appeal of doing such content, but I prefer something more reasonable. Like having more elite units, like in Orb Vallis.

    • Like 2
  2. 15 minutes ago, Ofeban said:

    I'm searching everywhere on the forums, not seeing a single mention of this apparent Combo Multiplier nerf. Maybe it's been out for longer than I realized and the update is buried now idk?

    Because there has been none.

     

    15 minutes ago, Ofeban said:

    Basically my entire combo meter is falling off at once, rather than in increments every 8 seconds. Body Count now displays 12 second Combo duration over the previous 8, so I guess this was seen as an adjustment?

    Body Count was always +12 seconds, unless you never maxed it.

    Naramon Power Spike: Melee Combo Counter now decays while out of combat every few seconds, instead of depleting completely.

     

    Please learn how the game works before making accusatory threads.

  3. 2 hours ago, nokturnihs said:

    I've provided ideas in the past - let us pick from the total list of weekly NightWave possible " challenges" would be Enough to balance out the "chores list effect". I've contributed ideas for new game modes. I've suggested a lot over Twitter or here over the years and in the OP - so how about you read it again?

    How is being able to chose from all the challenges more balanced than what we have now? You'll just keep repeating the same challenges over and over until you're bored. That is why DE changed the bounty act – people kept running a single bounty 5 times.

  4. First and foremost, there should be an option not to take them to missions at all. It's annoying to deal with them for all the reasons.

    But I think it would be more interesting if they were reworked to act similar to air support drops. You use a thing that spawns 2 syndicate operatives for 5 minutes. During that time not only do they provide fire support, they also give you syndicate-specific buffs, like being able to proc syndicate radial effects with any weapon while they are active. How about that? 

  5. I'd like DE to bring back variant modes permanently. No abilities, standardised stats, only few weapons. Then I'd maybe actually play it.

    Warframe abilities is what ruins conclave for me, so having an alternative modes without them would be nice.

    Frame fighter should be a part of conclave as well.

  6. I ran the test a couple of times and there is definitely something going on. I'm 90% sure the AI has increased range of detection. Maybe they eve become aggressive much more quickly. DE would have to confirm any AI changes.

    I completed this test a long time ago and I don't remember the final part being much more difficult than the previous two. I believe the issue lies in the pathing of the enemy units – they leave very few openings, which makes the test more difficult than it needs to be. It's still doable once you figure out the best way to approach it, but I don't think the difficulty is justified for a mission you can easily fail and then have to wait 24 hours. Maybe if Warframe had serious stealth mechanics, then sure.

    If it is any help, no one will see you once you manage to jump on the column in the far end of the map, the one with on Grineer walking around it. It's easy to pick up everyone else from there.

  7. 1 minute ago, (XB1)xBLADEPANTHERx said:

    they used to have voice lines at the beginning of missions, I'm not sure if it's still a thing though but it would still be nice to get voice lines similar to how the hostage does, maybe you can also waypoint certain enemies and your operator will inform everyone of the threat level so people are aware it needs to be taken down pronto.

    They still have, you can just turn them off.  I don't like them because I can't choose what they say and most of it is bad. A ping system for operators would be nice and might be actually useful for railjack.

  8. 41 minutes ago, (XB1)xBLADEPANTHERx said:

    I thought the whole point of them was that they were supposed to be mindless war machines which were designed for one factor which is to kill, I just feel that giving them a personality could perhaps break this identity

    I agree. I'd prefer if operators had more voice lines and we had any control over what they say.

  9. 1 minute ago, Fallen77 said:

    nb3yewb9jeu11.jpg

     

    Ok I couldn't hold any longer XD

     

    Btw, does anyone know how I could show you one of my screenshot, do I have to upload it somewhere just so I can copy the URl in ? (fortunatly somebody else noticed this and published it)

    giphy.gif

     

     

    You need to upload your screenshot somewhere. Like imgur.

  10. 1 minute ago, JohnWick said:

    the fact that this isnt the first thread about this suggests that maybe there is some truth in it .Did you actually give it a test yourself before running your mouth ? I know i did . 

    It seems to be the same for Volt, even though his legs move more slowly. Saryn's speed with the Molt buff is exactly the same as before the patch. 

    Unless DE themselves confirm that there was a change to their abilities it is either your eyes playing tricks on you or a bug.

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