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Genitive
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Posts posted by Genitive
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48 minutes ago, (PS4)Hopper_Orouk said:
You have to run to keep your battery up
Run to try and maintain redline
Run to try and maintain kinetic plating
It's almost as if he was made to run or something, right?
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Seems to be a glitch. This place can definitely be seen through the clouds, but nothing like that happens. It looks like the storm around the Vallis doesn't render properly and you can see beyond the map.
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There should be more bounties cantered around various buildings and bases. Currently there is no point in capturing any site, it could be expanded to have more interactivity with the world and lore.
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15 minutes ago, Ofeban said:
I'm searching everywhere on the forums, not seeing a single mention of this apparent Combo Multiplier nerf. Maybe it's been out for longer than I realized and the update is buried now idk?
Because there has been none.
15 minutes ago, Ofeban said:Basically my entire combo meter is falling off at once, rather than in increments every 8 seconds. Body Count now displays 12 second Combo duration over the previous 8, so I guess this was seen as an adjustment?
Body Count was always +12 seconds, unless you never maxed it.
Naramon Power Spike: Melee Combo Counter now decays while out of combat every few seconds, instead of depleting completely.
Please learn how the game works before making accusatory threads.
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2 hours ago, nokturnihs said:
I've provided ideas in the past - let us pick from the total list of weekly NightWave possible " challenges" would be Enough to balance out the "chores list effect". I've contributed ideas for new game modes. I've suggested a lot over Twitter or here over the years and in the OP - so how about you read it again?
How is being able to chose from all the challenges more balanced than what we have now? You'll just keep repeating the same challenges over and over until you're bored. That is why DE changed the bounty act – people kept running a single bounty 5 times.
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How about you provide a few ideas instead of asking for "something other"?
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Since maxed Transient Fortitude has -27.5% duration I assume this is just the game rounding the numbers differently as ability stats don't show decimals. I don't think it should have any impact on performance.
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First and foremost, there should be an option not to take them to missions at all. It's annoying to deal with them for all the reasons.
But I think it would be more interesting if they were reworked to act similar to air support drops. You use a thing that spawns 2 syndicate operatives for 5 minutes. During that time not only do they provide fire support, they also give you syndicate-specific buffs, like being able to proc syndicate radial effects with any weapon while they are active. How about that?
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I'd like DE to bring back variant modes permanently. No abilities, standardised stats, only few weapons. Then I'd maybe actually play it.
Warframe abilities is what ruins conclave for me, so having an alternative modes without them would be nice.
Frame fighter should be a part of conclave as well.
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I ran the test a couple of times and there is definitely something going on. I'm 90% sure the AI has increased range of detection. Maybe they eve become aggressive much more quickly. DE would have to confirm any AI changes.
I completed this test a long time ago and I don't remember the final part being much more difficult than the previous two. I believe the issue lies in the pathing of the enemy units – they leave very few openings, which makes the test more difficult than it needs to be. It's still doable once you figure out the best way to approach it, but I don't think the difficulty is justified for a mission you can easily fail and then have to wait 24 hours. Maybe if Warframe had serious stealth mechanics, then sure.
If it is any help, no one will see you once you manage to jump on the column in the far end of the map, the one with on Grineer walking around it. It's easy to pick up everyone else from there.
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To be honest, it looks like the devs made some tweaks to the AI, so it is less blind. In your videos i didn't see any cases of enemies seeing you through walls or anything, so I guess the tweaks are intended.
I don't know, maybe it is slightly overtuned in the last part, but it looks fine to me.
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1 minute ago, (XB1)xBLADEPANTHERx said:
they used to have voice lines at the beginning of missions, I'm not sure if it's still a thing though but it would still be nice to get voice lines similar to how the hostage does, maybe you can also waypoint certain enemies and your operator will inform everyone of the threat level so people are aware it needs to be taken down pronto.
They still have, you can just turn them off. I don't like them because I can't choose what they say and most of it is bad. A ping system for operators would be nice and might be actually useful for railjack.
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41 minutes ago, (XB1)xBLADEPANTHERx said:
I thought the whole point of them was that they were supposed to be mindless war machines which were designed for one factor which is to kill, I just feel that giving them a personality could perhaps break this identity
I agree. I'd prefer if operators had more voice lines and we had any control over what they say.
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10 minutes ago, GibsonPrime said:
AFAIK, you can only recover 3 weeks back. Plus there's the dailies you don't recover. I think...
You can recover all the way back to week one.
It's probably due to the dailies.
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1 minute ago, Fallen77 said:
You need to upload your screenshot somewhere. Like imgur.
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1 minute ago, Fallen77 said:
Little hint for yall, it's indeed Grineer, and it's not on Venus ^^
Aren't you talking about Plains of Eidolon, then?
Because this is Vallis:
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17 minutes ago, sinnae said:
Orb Vallis is Corpus, not Grineer, and it has a bunch of activities, not just mobile defense. You might be stuck on some random other node, OP 😄
It does seem like that, doesn't it?
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10 minutes ago, Zephyr_TheMLGPro said:
I didnt know this game was based on realism.
There are things that won't pass even in fiction.
Instead of rolling it back I'd rather have a new animation for running very fast. Why not adapt Gauss's sprinting for other frames?
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Check Lua, that's where a new node was added, so that might be the one you're missing. For me that was the only one that was marked as incomplete.
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3 minutes ago, Hypernaut1 said:
I only got one Aura forma, but I'm kind of disappointed in DE just throwing it into the shop. Kind of makes it feel cheap to me. Now I have no real reason to not buy them.
I feel the same way, it should have stayed out of the store.
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Just now, wizardeiges said:
Go play as volt then,also double jump while sprinting. Significantly slower than he was before the patch.
He isn't. Because of the running animation changes he seems slower, but he isn't.
The part about jumping and sliding is not true. Why would they change it only on Volt?
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1 minute ago, JohnWick said:
If it is a bug , which i hope it is , making a thread about it rises awareness .
Not if you're rude about it.
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1 minute ago, JohnWick said:
the fact that this isnt the first thread about this suggests that maybe there is some truth in it .Did you actually give it a test yourself before running your mouth ? I know i did .
It seems to be the same for Volt, even though his legs move more slowly. Saryn's speed with the Molt buff is exactly the same as before the patch.
Unless DE themselves confirm that there was a change to their abilities it is either your eyes playing tricks on you or a bug.
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Despairing at the arbitration patch note
in General
Posted
That's true. After a certain point there is no difference what level enemies are, they all require cheese tactics to kill and one shot you no matter what.
I can see the appeal of doing such content, but I prefer something more reasonable. Like having more elite units, like in Orb Vallis.