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Epsik-kun

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Posts posted by Epsik-kun

  1. 4 minutes ago, andrewd084 said:

    I attempt to maximize his power strength

    That's the mistake you are making.

    First, you only need maxed power strength, when you're facing enemies of level 300+, prior to that having 155% is more than enough.
    Second, max Power Strength build is THE build that got nerfed. Other builds are pretty much untouched (save for overextended survivals).
    Third, what makes EBlade strong is Slide Blind. Use it.

    RJ is a separate build. You don't intend to use RJ with other skills, you build your Excal solely for it. It has its niche uses - defenses, interceptions, resource farming, low level exterminations.

  2. I don't love Oberon. Oberon is a weak, poorly designed, useless, concept-less "jack-of-all-trades" who is also terrible at being that "jack-of-all-trades". That being said, Oberon was a frame that deserved (and desperately needed) his rework the most during the whole time I've been playing this game. Reworking Oberon should've taken priority over every single other frame rework since probably Excal's one.

  3. 22 hours ago, shyguyk said:

    Does the blind really add damage when you should already have stealth multiplier from naramon? I think its the combo counter + corrosive procs adding damage

    Naramon doesn't add consistent full-scale stealth damage multiplier.

  4. @Tricky5hift

    Can't say "no" to such a polite request. Sadly, I don't have footage of using the actual RB against enemies with a bit higher level, but that should give you the right idea.

    Spoiler

     

     

    Again, just in case, the thing you should focus your attention at is the amount of blinds required, and the usefulness of the actual finisher from the RB.

  5. 18 minutes ago, ShiraHagane said:

    a fallacious argument

    RB is used for CC. Slide Blind is used for increasing damage output. Reason being, the first is better than the second at CC and the second is better than the first at buffing the damage. It's that simple. Reason was explained to you earlier, if you still can't comprehend it - that's not my problem, is it?

  6. 25 minutes ago, ShiraHagane said:

    I did, but what you're saying makes no sense, since radial blind is better in every way, except energy cost

    That's why I've mentioned competence. Spin Blind can cut down level 500+ enemies fast enough for you to sustain Life Support. Radial Blind can't.

  7. 32 minutes ago, Tricky5hift said:

    What exactly are you trying to say here?

    Radial blind opens enemies up for finishers, its not a new thing.

    Oh boy, I'll go out of my way and will reply properly.

     

    I am trying to say, that Spin Blind used to provide all of the stuff I mentioned at no cost. Used to. Like in "does not anymore". Think about in a way, that there was one way of things to happen, and now there's another. That first being Spin Blind having no cost, and the second being the current Spin Blind that has a cost. So the things have changed, and using past tense on the verb "provide" tried to stress that fact out.

    Is it clear now?

  8. 9 minutes ago, MacabreHaze said:

    Sure as soon as it'll make you have 1 second less combat

    Alright, as soon as it'll make you have one second less combat. Spoiler alert - that'll happen in a month or so.

     

    You don't seem to understand, that Excal's passive bonuses are additive, not multiplicative. 10% damage increase indeed exists, however it is 10% from the base damage. You are guaranteed to use Pressure Points on your melee, which will drop your damage increase to 4.5%, very likely to use Steel Charge, which will drop it to 3.5%. Using Spoiled Strike on top of that will bring it to 2.6% of damage increase. Awesome, isn't it?

    More to it, I am not even sure that attack speed bonus exists to begin with. Because if it does, it is literally impossible to notice the difference with and without unless you're to record a video and count down the frames. Which I am going to do one day just to calm myself down. The placement of the passive attack speed in the formula is so magical, it simultaneously manages to not have any scaling effect on three different multiplicative attack speed bonuses we currently have (I am not counting AS boost from abilities of other frames here). AND to not offset negative AS of Spoiled Strike in any way.

     

    Meanwhile, Ash's passive is absurd, as you obviously have no idea about what the hell slash proc is and how powerful 25% damage increase and 50% duration increase for someone who has an access to an easy and guaranteed way of landing these slash procs across multiple enemies. To make it even more clear, if Excal were to have the passive of Ash in exchange for his own passive, he would get several times the profit of what he currently gets. And that's Excal, who has no guaranteed ways of landing slash procs.

    There's also that little thing, that pretty much the strongest melee weapon category in the game currently has access to guaranteed devastating slash procs.

  9. 6 hours ago, MacabreHaze said:

    Damage increase is damage increase. And even the slightest bit of damage increase will forever be useful. Is it a lot of damage increase? no it isn't. But it is more damage for nothing. Now if it was a mod that increased your damage by 4%, sure. When you compare it with other mods, it would be useless. Because all the other mods outclass it in damage. 

    Sure, as soon as it'll make you do a swing less to kill something. Spoiler alert - it never will.

  10. I have no idea if there were any initial thoughts considering stances' polarities, however currently they play role of "manageable disadvantages" for some weapon. One of good examples would be Scindo Prime - while being a pretty decent weapon itself, it comes with a polarity suited for an awful stance, which you pretty much have to forma.

    Of course this isn't consistent on a wide scale, however it might be a good base for future weapons and stances tweaking. I favor such little chores.

  11. 1 hour ago, taiiat said:

    it doesn't agree with your claims

    1 hour ago, taiiat said:

    why it's ~18% increased rather than 50% is a good question

     

    Am I missing something here?

     

    Anyway,

    1 hour ago, taiiat said:

    [Citation Needed]

    You are allowed to quote me on that.

    Channel off:

    Spoiler

    Ae01i20.jpg

    Channel on:

    Spoiler

    XvJX6Ec.jpg

     

  12. 6 minutes ago, Monchopin said:

    Isn't 528 cores for a 45% increase in damage when compared to regular Pressure Point's 120% a bit too mediocre?

    It's a direct buff to every single kind of melee if you are to invest into it. And melee is pretty strong already, so it's a fine consensus between allowing to grind your power up and not making something plainly overpowered and mandatory. 

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