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Epsik-kun
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Posts posted by Epsik-kun
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Just now, Madho said:
That's literally the only thing the entire thread is complaining about. How long have you not played Excal?
Oh, really?
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3 minutes ago, Madho said:
Nerfed, now costs energy.
Oh, really?
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4 minutes ago, andrewd084 said:
I attempt to maximize his power strength
That's the mistake you are making.
First, you only need maxed power strength, when you're facing enemies of level 300+, prior to that having 155% is more than enough.
Second, max Power Strength build is THE build that got nerfed. Other builds are pretty much untouched (save for overextended survivals).
Third, what makes EBlade strong is Slide Blind. Use it.RJ is a separate build. You don't intend to use RJ with other skills, you build your Excal solely for it. It has its niche uses - defenses, interceptions, resource farming, low level exterminations.
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People here call "spamming" everything they don't like. Currently it's being used as a meaningless buzzword in the same fashion as "powercreep".
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I don't love Oberon. Oberon is a weak, poorly designed, useless, concept-less "jack-of-all-trades" who is also terrible at being that "jack-of-all-trades". That being said, Oberon was a frame that deserved (and desperately needed) his rework the most during the whole time I've been playing this game. Reworking Oberon should've taken priority over every single other frame rework since probably Excal's one.
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"Nerf everything. Except for Ash. Buff Ash."
Yes, I am literally covered in salt.
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22 hours ago, shyguyk said:
Does the blind really add damage when you should already have stealth multiplier from naramon? I think its the combo counter + corrosive procs adding damage
Naramon doesn't add consistent full-scale stealth damage multiplier.
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Can't say "no" to such a polite request. Sadly, I don't have footage of using the actual RB against enemies with a bit higher level, but that should give you the right idea.
SpoilerAgain, just in case, the thing you should focus your attention at is the amount of blinds required, and the usefulness of the actual finisher from the RB.
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18 minutes ago, ShiraHagane said:
a fallacious argument
RB is used for CC. Slide Blind is used for increasing damage output. Reason being, the first is better than the second at CC and the second is better than the first at buffing the damage. It's that simple. Reason was explained to you earlier, if you still can't comprehend it - that's not my problem, is it?
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25 minutes ago, ShiraHagane said:
I did, but what you're saying makes no sense, since radial blind is better in every way, except energy cost
That's why I've mentioned competence. Spin Blind can cut down level 500+ enemies fast enough for you to sustain Life Support. Radial Blind can't.
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32 minutes ago, Tricky5hift said:
What exactly are you trying to say here?
Radial blind opens enemies up for finishers, its not a new thing.
Oh boy, I'll go out of my way and will reply properly.
I am trying to say, that Spin Blind used to provide all of the stuff I mentioned at no cost. Used to. Like in "does not anymore". Think about in a way, that there was one way of things to happen, and now there's another. That first being Spin Blind having no cost, and the second being the current Spin Blind that has a cost. So the things have changed, and using past tense on the verb "provide" tried to stress that fact out.
Is it clear now?
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5 minutes ago, ShiraHagane said:
because it's not like that's what his 2 ability does, right?
Exactly.
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1 hour ago, ShiraHagane said:
just remove the slide blind
Yeah, sure, let's remove the sole ability that made Excal's late-game possible.
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9 minutes ago, MacabreHaze said:
Sure as soon as it'll make you have 1 second less combat
Alright, as soon as it'll make you have one second less combat. Spoiler alert - that'll happen in a month or so.
You don't seem to understand, that Excal's passive bonuses are additive, not multiplicative. 10% damage increase indeed exists, however it is 10% from the base damage. You are guaranteed to use Pressure Points on your melee, which will drop your damage increase to 4.5%, very likely to use Steel Charge, which will drop it to 3.5%. Using Spoiled Strike on top of that will bring it to 2.6% of damage increase. Awesome, isn't it?
More to it, I am not even sure that attack speed bonus exists to begin with. Because if it does, it is literally impossible to notice the difference with and without unless you're to record a video and count down the frames. Which I am going to do one day just to calm myself down. The placement of the passive attack speed in the formula is so magical, it simultaneously manages to not have any scaling effect on three different multiplicative attack speed bonuses we currently have (I am not counting AS boost from abilities of other frames here). AND to not offset negative AS of Spoiled Strike in any way.
Meanwhile, Ash's passive is absurd, as you obviously have no idea about what the hell slash proc is and how powerful 25% damage increase and 50% duration increase for someone who has an access to an easy and guaranteed way of landing these slash procs across multiple enemies. To make it even more clear, if Excal were to have the passive of Ash in exchange for his own passive, he would get several times the profit of what he currently gets. And that's Excal, who has no guaranteed ways of landing slash procs.
There's also that little thing, that pretty much the strongest melee weapon category in the game currently has access to guaranteed devastating slash procs.
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Oberon. He's designed not for this game.
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6 hours ago, MacabreHaze said:
Damage increase is damage increase. And even the slightest bit of damage increase will forever be useful. Is it a lot of damage increase? no it isn't. But it is more damage for nothing. Now if it was a mod that increased your damage by 4%, sure. When you compare it with other mods, it would be useless. Because all the other mods outclass it in damage.
Sure, as soon as it'll make you do a swing less to kill something. Spoiler alert - it never will.
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Just now, MacabreHaze said:
The opposite would be -4% DPS decrease.
That would be "harmful" which is the opposite of "beneficial". Excalibur's passive however is "useless".
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8 minutes ago, Vrcross said:
excalibur's
it provides like 4% dps increase. It's the opposite of "useful".
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I have no idea if there were any initial thoughts considering stances' polarities, however currently they play role of "manageable disadvantages" for some weapon. One of good examples would be Scindo Prime - while being a pretty decent weapon itself, it comes with a polarity suited for an awful stance, which you pretty much have to forma.
Of course this isn't consistent on a wide scale, however it might be a good base for future weapons and stances tweaking. I favor such little chores.
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1 hour ago, taiiat said:
it doesn't agree with your claims
1 hour ago, taiiat said:why it's ~18% increased rather than 50% is a good question
Am I missing something here?
Anyway,
1 hour ago, taiiat said:[Citation Needed]
You are allowed to quote me on that.
Channel off:
SpoilerChannel on:
Spoiler -
Yes and no actually. It stacks directly with regular crits, but as soon as multi layer multipliers get involved, things become complicated. You won't get 50% damage increase from channeling on Blood Rush melee.
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1 hour ago, Retepzednem said:
by High level i mean 100-150+ levels
Corrosive proc all the time, unless you are running 4CP.
If you're using melee in solo, then you should take Steel Charge. Otherwise Corrosive Projection is a better choice.
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7 minutes ago, EvilChaosKnight said:
have to
I love these people.
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6 minutes ago, Monchopin said:
Isn't 528 cores for a 45% increase in damage when compared to regular Pressure Point's 120% a bit too mediocre?
It's a direct buff to every single kind of melee if you are to invest into it. And melee is pretty strong already, so it's a fine consensus between allowing to grind your power up and not making something plainly overpowered and mandatory.
Why are there no pony frames?
in Off Topic
Posted
Nova and Strega Trinity have hooves. Operator can have a unicorn horn accessory.