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Wolfnrun

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Posts posted by Wolfnrun

  1. 1 hour ago, LunarEdge7 said:

    I agree with all of this except, I hope this change still means that Discharge can still be relied upon for CC stun.

    It's officially been 2 months with nothing. I want to say "Forget about it!" Due to the duration of this, but you never know, not likely though 

  2. 7 minutes ago, lyravega said:

    Yeah, they should make it flat 25%. It is supposed to be an aura, not an acolyte mod as you stated...

    I made a mention about this "aura" and some of the other new ones in the silver grove megathread, if these don't get changed, they will easily be seen as the aura nobody should use...just like speed holster 

  3. It doesn't feel very aura-y in my eyes, it doesn't proc off any ability and feels more like an accoylite mod rather than most of the auras that we have, if it provided a flat 25% or 50% it would be less complicated and go with the aura theme

  4. 11 minutes ago, LabMan95 said:

    I've only been playing for a few months, and I remember choosing volt as my starter. Ever since I saw how good Excaliber is, I've completely regretted it. Excal can kill mobs lv 40 and up easily, while volt can barely do it to a few lv 10 guys. Spamming shock does next to nothing, speed is irrelevant mostly, shield is good but drain while carrying it is insane, and discharge is just strictly worse Bastille at this point. I've never seen volt as good, and I want to finally use him without my squad getting extremely upset

    ^^^^^^^^^^

    @[DE]Rebecca WE NEEED YOUUU!!!

  5. This thread has been up for nearly 2 months with no resolve nor end in sight, what does this mean? What will happen? Will they just continue to ignore us? Aren't they supposed to intake our feedback? Busy or not, volt has issues that continue to persit, how much more must we endore...

    Spoiler

    Image result for warframe volt fanart

    I still have dream's that no matter what, I belive in. Volt is a diffrent dream, volt has more potential than a starter, Volt's cappabilites will at somepoint allow him to shread threw enemies in the battle field with ease, one day, I still belive... 

  6. 29 minutes ago, Ikusias said:

    No _Hello21_ most of the latest reworks were a mess, please read my posts about volt in particular, then tell me what you think of the situation, as far as i'm concerned with this results Volt rework was pointless

    To summarize if you don't want to search all the thread that is now insanely long:

    - electricity procs are unreliable and have limited use - no extra damage to shields or anything,

    - high shields don't protect due to procs bypassing them, accettable on npcs, not on warframes, a volt at maxed energy and shields dies like a cockroach to bleed proc for instance and gets wreked by toxic ancients,

    - volt's base speed remains mediocre, after repeated and constant requests for improvements,

    - volt kit is unchanged and didn't get any quality of life improvement except Speed recastability, nor any real sinergy or meaningful interactions between powers unlike Saryn's, nor it resembles a "set" in any way as only shock and discharge are in any way related,

    - all his powers seem  to have a bit hidden cooldown before recasting - ever got the annoying power in use pop up trying to fry a couple grineers with consecutive discharges or shocks?

    - shock remains mediocre due to the energy type damage and being still a single cast - would have hurt turning in a scaled version of the amprex? making all power parameters meaningful in modding it? (Volt is a starter frame, it needs to teach new players how modding powers intensity, duration, range and efficency for different priorities),

    - speed become recastable on the run and opt out, still its animation and activation delay steal precoious time from its duration and get your frame killed when you need to "get out of Dodge" asap - compounded with Volt's base peed remaining absolutely mediocre for no reason - it's a light frame unit with low armor and not an armored behemoth like frost or rhino,

    - electric shield still doesn't seem to scale except in duration and got also hit with a pointless limit to the number of electric shields deployable + very subpar and pointless sub-ability with riot shield consuming way more energy that even Ivara's provl with a fraction of the utility and a bunch of overkill limitations (n.b riot Shield is currently unusable without a maximum efficency build and maxed energy regen focus, plus a primed continuity), if we lost the limitless deployment of electric shield due to the implementation of riot shield someone at DE hit his/her head (not strongly enough to avoid this mess unfortunately),

    - discharge, apart for the name that recalls something happening when suffering severe digestion problems, doesn't deliver anything worthwhile after years of complaints on overload and repeatedly shoots itself in the foot with contraddicting limitations and requirements, as its own damage disables CC before the full run of the power duration, targeting problems, mediocre total capped damage and scaling and general unreliability, forced "on the ground" casting with a squishy frame, non recastability and mediocre interaction with all the other powers in the set - we were expecting the Volt overload from the old warframe trailers and we got a cheap cinese knockoff!

    ^^^ @[DE]Steve Please notice us and shed some light on the topic 

  7. Look at the megathread's from late may, nothing happened there, same for the Nekros one. Frames are  getting weaker and weaker and weaker. Nekros has no FPS problems and we know that, we need to try something...anything that can change things, maybe these changes are preparations for WW? I have no clue but we don't like we're any of these changes are going 

  8. SCAVANGE
     

    The grineer have fled the area due to a recent explosion of recent weapons testing, your' job is to locate the area, and scavange for any loot left behind

    1. There will be 4 area's that will be run down and broken, in these areas will contain 3  large containers 

    2. These containers will be hidden and must be destroyed to unveil the loot

    3. Upon breaking the contatiners, there is a high chance of there being 5K of a common resource, a lower chance for 1K of an uncommon resource, and lower chance for 3  of a rare resource from the planet

    4. There will be much debries that you must navigate around to find these crates within the enviroment

    5. Upon collecting all the loot, grineer securtiy guards (Army of bombards) Will be waiting for you at extraction as they were waiting for there ship to arrive to leave the area 

  9. 18 hours ago, (XB1)DRG JupiterIvan said:

    When a fissure opens, Primes near it receive 100 energy. Done.

    I thought about this being a possibility, not a bad idea. Primes don't exactly feel special in any way, energy gain was a small addition that is now almost un-noticable. Fissures would make a good substitute

  10. 1. I never trade so decoration 

     

    2. YES! There are to many frames that loose al there shields and get KO with a few short hits!

     

    3. I have a "clan" made all by myself and I have never done a raid before because of how it works, if there was a way to change that or make some alterations, I would much appreciate being able to do my first raid! I have no arcanes and all the comes with it, would like to test them out! 

     

    4. I think more than half, no one should be exluded 

     

    5. Plant's are nice, nothing wrong with scanning plant's, I like plant's and flowers and life 

     

    6. I want something new, Instead of just the modding system which is the main system in place. I'm really excited for whatever it is, I just want something diffrent that is not the usual joe 

  11. Well,  I get the feeling that frames are getting weaker and weaker and weaker...This should not be the case but it is a sad reality. What happens next, I do not know

    3 hours ago, Gurpgork said:

    I'm not saying it's a bad thing that he benefits from an augment. It is, however, a bad thing that he depends on an augment. It's also a bad thing that he depends on an augment and a ten rank mod that might as well be an augment and has horrific cast times.

    Nekros has a tremendous problem where he has to spend so many mod slots making up for his significant shortcomings that he doesn't have any left for building on his strengths.

    SoS is a mandatory augment, or you are a dead skelly. I guess our bone daddy is really dead! ...I tried cracking a joke during time like these, I know this stinks, we can't make the best of it? :sad: 

  12. 3 minutes ago, Ikusias said:

    +1 for good exposition and effectively summarizing all the problems with Volt after the rework EnderDDT.

    two parallel problems affecting Volt and further lowering the value of his kit are:

    - warframe shield mechanics, that result in 1k point of shields being bypassed by a fart or any kind proc in general, usually oneshotting a de facto squishy frame;

    - electric damage being in general bad against anything;

    problem is that both issues arise from systemic problems with Warframe

    Yup yup yup! 

    Oh my, this hit 60 pages...I feel tension 

  13. 19 minutes ago, EnderDDT said:

    First, I'm just going to come right out and say it: I think the Devs may have abandoned us here. After the initial update we got the speed changes (which were important to the super high level players, who only use that one move), we got the Riot Shield bash (which seemed to come INSTEAD of the needed reduction of penalties on use, especially the insately high energy costs), the Riot Shield's priority was messed with (though it still needs tweaking), and we got some silent fixes for the spread mechanic on his Discharge (which was expected, since it started out so buggy in many situations). Correct me if I'm wrong, but aside from this we have gotten nothing else fixed. Nothing else seems to even be acknowledged that it might need fixed. There is a chance that DE has simply been swamped with the other many updates and that, now that Titania is out, they will be able to devote some more time back to Volt; but that is not exactly proven at this point (especially since we do know of other things that are on the horizon, such as the twin queens).

    There are only about a dozen of us who have been here since the beginning, and I salute your dedication. There are still new people showing up somewhat regularly, and I do thank each and every one of you for your feedback. I think it is time to face the facts, three months later, that we are most likely being ignored. It has been two months since any changes have been made (the last being the Riot Shield bash and Speed opt-out changes). I would like to hope that things are about to be in the works, as there are less things definitely on the horizon now, but I'm not holding my breath.

    ----------------------------------------------------

    Let me get right to the most major point that can be made. We all seem to agree that there are 3 main things that absolutely need to be fixed, even if we don't all agree on how to fix them. There are many other nice things that would be good to see changed but the most major issues that have been around since the beginning still need dealt with. These are them, in order of importance and how often they are constantly brought up.

    1. Riot Shield has too many restrictions, most notably being an insane cost of use.

    2. Discharge's stun is unreliable and unduly dangerous to use.

    3. Volt and Volt Prime are numerically weaker than their counterparts and need more mods than they have slots to be on par.

    The quick explanation of 1: The cost is so high that the ONLY way to use it requires dedicating a maxed Zenirik drain for the sole purpose of sustaining his shield, and other mods for duration, AND maxed efficiency. THIS IS BROKEN!!! The slow and energy on movement works directly against his speed. The weapon restriction seems to be insult to injury, especially after all the rest.

    The quick explanation of 2: The stun basically never lasts the full duration unless it is against highly armored targets, in which case it does basically no damage. When it doesn't last the duration ends haphazardly, dropping enemies out one at a time making it extremely unleiable as a CC source. Meanwhile the long cast animation and the need to be in the middle of enemies for best use is a major problem against late-game enemies who are too much for Volt's extremely low defenses. The damage is sadly not late game viable enough for it to even be a factor in the discussion about stun duration (especially with the unreliability and slow speed of application that it has).

    The quick explanation of 3: Volt and Volt Prime's base stats and ability stats are numerically weak. He is squishy and his abilities, which should make up for this, instead require so much modding to reach basic standards that he simply doesn't have enough space. This complaint comes in many forms (make his abilities stronger, make his base stats stronger, make his energy type better), but they all come down to this base numerical weakness.

    ---------------------------------------------------

    The rest of the common complaints and arguments against those complaints come down to a disagreement about expectations and hopes for Volt within this game environment. A lot of people see things and think that they are "good enough", or that to want more is to go beyond certain "expectations" about what will or should be possible. Other people hope for more or think that the first group is expecting too little because they aren't considering what other frames may be capable of doing. If we at least understand the reasons why so many disagree on these points than perhaps we can come to more of an agreement or at least have more tolerance for why people hold the other view as us.

    Volt's passive is, simply put, not relevant by late game or, arguably even by mid game. The main expectation that people seem to have is that passives are not necessarily supposed to be game-changing, but the hope is that the passive may be an interesting part of gameplay through out all levels of use. Some want to replace it or fix it to be stronger in one of multiple ways, but because of the overarching expectation it is not brought up as much. The question is, should we have such low expectations for a passive? That is a question that I can't answer.

    Volt's Shock looses most of it's importance by late game as well. The stun duration is sad, the damage is not good, and the limit on targets hit really really hurts it in crowds. On the upside it is cheep and a way to do something while reloading. The expectation by many seems to be that #1 skills are all but trash in "real fights" and the fact that it has the limited utility that it does makes it "good". At some point in Warframe's history that may have been true, but at this point in the game's development the majority of #1 skills actually retain real viability throughout the entire life of the game. And yet, the expectation remains. For those who believe that Volt's shock is really fine, compare it to Mag's Pull or Oberon's Smite and try to figure out what Shock should be capable of comparatively. Options for fixing this have ranged from numerical changes (including removing the chain limit from the initial hit in order to let it hit all enemies around the initial target) all the way to replacing it with a completely new ability. The base power is too low for Power Strength to fix things, increasing range is a lost cause since his chain limits keep him from hitting more targets, duration does nothing; and so the ability is essentially unmodable (apart from efficiency).

    Volt's speed, at base in terms of movement speed, is really sad. With two mods any and all other frames with a 1.0 movement speed can have nearly the same movement increase as the ability gives. Those with a 1.15 can have the same speed with only one mod. Those other frames who use one mod to do the same have that speed boost permanently, without any expenditure of energy. This extremely low starting speed boost, and what it means when power strength is added, is why so many people are asking for a boost in volt's base movement speed. For all non-mele volts, the expectation/hope is that the use of an ability that requires constant reapplication and a constant influx of energy should be better than what a single mod can do. There is further the expectation of Volt as a "speedy little frame", something that seems outpaced by the requirements to keep using his ability to keep that title. The counter expectation is that his ability still has uses where it does well (for mele volt) and has always been that way, so there is no real problem. All in all, it simply points back to the #3 main issue, He needs more mods to keep up with other Warframes than he has slots.

    Furthermore the duration on Speed is one of the shortest of all the duration based activated abilities in the game. It ties with Loki's invisibility and is only slightly longer than Ash's Smoke screen, both of which allows the other frames to evade all damage. It also ties with Trinity's Blessing which gives up to 75% Damage Resistance to the entire team and a heal. Volt's ability is no where near on par with those, especially since movement speed is not a significantly power enhancing stat (even if it is fun). The closest comparison is in Valkyr's Warcry which costs 50% more, but lasts 50% longer, has 3 effects instead of 2, the 2 effects that are not common of both abilities are easily as or more powerful than Volt's movement speed buff, and has an augment that can let it last forever on one casting. This complaint has been somewhat answered by the ability being now recastable (somewhat argued as being rather a compensation for the newly added slow activation of the ability), but understanding why people see the duration as being less than they might rightly expect can help to ease a lot of tension. Seriously, it requires a full Primed Continuity to just make up for that lost 5 seconds, whereas starting with that 5 seconds already there would allow the single primed continuity to bring the duration up to about 24 seconds. The soluton to this short duration? More mods... And we again return to our #3 issue.

    Volt's shield, for all it's good things, didn't fix his defense problem for such a mobile frame. The solution people came up with? Spam them. Trying to make an airtight perimiter of them was half the reason for the spam, but it was the only solution he had (especially since so much of his kit tries to push him toward the front line of the group). For those people wondering why the shield limit was complained about, and is even still mentioned now: this is it. His defense is still low, but spamming shields means that older shields (such as ones you left to guard the defense target or your allies) may suddenly disappear. This is one of those times when there are no hopes, only divergent expectations. Some people would say "what do you even need more than 4 or 6 shields for anyway?" and would expect that a limit is not unduly restricting. Without understanding the shield-spammy playstyle of a mobile "shield volt" people just don't understand how the change breaks the longstanding expectations of how people want and have found joy in playing. The change to 6 still hurt, but was at least enough that shields could be used for incidental purposes (such as reviving a teammate) without unavoidably dropping protection somewhere else.

    People expect, rightly so, that a frame can survive doing what they are built to do. Volt has exactly 1 ability that is not centered on himself (at mele range), so he has a real need to be toward the front of the group where the action is. Unfortunately he lacks the defense to be there safely. This goes back to the #3 issue again. What we got instead was the Riot Shield. All in all, it wasn't a bad idea. When we heard about it there was the expectation that this would do it's job to allow low level players to survive with the frame. There was even the hope that it would give Volt more build options. The problem was the restrictions and cost. What actually happened was that the build required to make the Riot Shield work was even MORE restricting than what he had needed before with "shield-spam volt" and completely unusable by new players. I emplore anyone who believes that the cost is acceptable to try using the ability without corrupted mods and without Zenerik, even just "without Zererik" would probably be enough. Or lets put it in another way: Ivara's Prowl makes her functionally immune to damage and gives her a headshot bonus and lets her steal but it only costs either 1 or a flat 3 energy per second depending on movement (base). Volt's Riot Shield costs 5 energy per second, plus more energy for movement, PLUS the initial casting cost. Yes, these are actual numbers, his current state is LITERALLY that bad. And what of the other restrictions? Painful in their own ways that will need to be delt with, but still nothing compared with the cost that makes the ability completely unusable. This is all #1 issues, so hopefully I don't need to say much more. All we expect or hope for here is a usable ability. And trying to just use more and more mods to fix all these problems leads to another familiar problem: Not enough mods or slots. Aaaand #3, again.

    Finally we come to his Discharge. Lets start by clearing this up. It isn't a "freeze things three rooms away" ability, the ability pathing makes that basically impossible. In fact, if enemies are at multiple levels in a room there is a good chance they are far enough away to be immune. The duration may be good against grineer, but against basically anyone else the duration is less than Frost's #4 Avalanche. Frost's avalanche can have the duration increased, but the limit on Discharge is damage cap induced and so cannot be easily increased. And the lack of an instant application and the long casting time is not something that frost has to deal with either. Furthermore the ground locking, in light of all that, should be simply ignored. Try going against Lv40 non-Grineer (and non-Corrupted-Grineer) enemies and see what happens. People complained about Mag's polarize (then a #2 ability) only being good against one faction, now Volt has an ultimate (#4 ability) that is nearly as restricted but has far more downsides to use and isn't as one-shottingly powerful. If Discharge is to be a CC ability, than it needs to be reliable; but either way it absolutely needs to be useful against all factions at all levels. Still, in all but a few circumstances that were so specific as to make the ability nearly unviable for regular use, it is more powerful than his old #4; so many people are now pointing out that it is better and not understanding why others are still upset. Simply put, the ability went from "bad in all but a few specific circumstances VS one specific faction" to "bad in all but a few different and somewhat less specific circumstances VS one different specific faction"; understandably this is neither what players hoped nor expected to be the end result. Again, the abilitiy's damage can't compare with what weapons can do, so it can't work well as a straight damage ability to replace weapons.

    ---------------------------------------------------

    TL/DR:

    1. Riot Shield has too many restrictions, most notably being an insane cost of use.

    2. Discharge's stun is unreliable and unduly dangerous to use.

    3. Volt and Volt Prime are numerically weaker than their counterparts and need more mods than they have slots to be on par.

    I don't know if anyone at DE is still paying attention, but if so please know that these three things absolutely need fixing. Pretty much EVERYONE agrees with these three issues. The first one isn't even all that hard to fix. There are some other things that can use some tweaking as part or in addition to those three, but those three really are the consensus of the vast majority of people here.

    They don't care, all focus is on WW wich is set for early to mid september, they don't have time for us, even if they did, (Which I think they did) they couldn't care any less, we have already said what need's need to be said, you have said more than anyone (Litteraly! you have!) and for most part, aside some, we aggree. MES was and still has poor execution. There's nothing more to it. If they don't listen to us, this thread might as well have been re-named "Bug megathread" instead of feedback,

    As I sit here and watch the nekros'ses out there suffer, I grow worried for the other frames out there. What is left, there is not a whole lot left but complaint's and negativity 

    I have an ever growing list of conerns for the near future, WW, please don't hurt us 

  14. Growing power aura and empowering blades feels more like an acoylite mod than an aura, I see auras as being something that's always on, if it granted a +50% power strength always I think it would work wonders, it doesn't work off of warframe abilitys status procs, I get that you guys want to status to be up to speed, but the execution wasn't very well done. Aura mods are NOT corrupted mods and should not have a downside, I had a squad that was confused about why they were losing shields, it hurts the whole squad

  15. 18 hours ago, Ar0ndight said:

    We need DE to look at this thread really.

     

    18 hours ago, F4talFr4me said:

    Looks like they released Nekros Prime right now. no changes and community still ignored. BOYCOTT TIME!

     

    14 hours ago, (PS4)salovel1991 said:

    So with no word of any changes coming on glitches, abilities, or acknowledgement of our feedback. What reason would I want to buy PA? I have no way of remembering where the keys drop without writing them down. I do not have the will to farm this and I'm not paying 1000p for a set. 

     

    7 hours ago, Eldritchkitty said:

    DE seems content to just cover their ears to all the feedback right now.

     

    16 hours ago, Eldritchkitty said:

    I'm just not sure what they were thinking. 

    Let's take a stand and fight! 

    Spoiler

    Photo:

     

  16. Just now, RedShiftZero said:

    Sure. But I'm considering say, maybe people that are on a tight schedule, and like to play the game in their spare time to relax a bit, y'know. Getting griefed like that could screw them out of a day's sorties.

    Is it an issue for me, personally? No. Could it be for someone else? Most certainly. It's a large flaw, and trying to put myself in someone else's shoes, it's not hard for me to imagine how that would suck.

    Not at all, and it would stink, Ive had a few moments were some were goofing around and thought they were funny, it really is not

  17. 2 minutes ago, RedShiftZero said:

    That is not even a vague resemblance to a band-aid, much less an actual solution.

    It's a way to look at it and to move away from the problem, even though moving is all some ever have to do, I wouldn't let it bother me either way

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