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Wolfnrun

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Posts posted by Wolfnrun

  1. 2 minutes ago, (PS4)WINDMILEYNO said:

    .....I don't think it worked as a team buff, but as a side effect of speed, it would be nice....

    But the hasten coil back as how teammates grab speed?....no, I'm not on that train. Sorry:/

    No, I didn't mean have it back as in an opt in system to get speed, I mean give it a mechanic like CC enemies, damage nearby enemies, not give you speed, that's already been solved 

  2. Just now, (PS4)WINDMILEYNO said:

    I had a tactical idea for speed. Was looking back through the forums and saw this. It doesnt matter now that speed is opt out again, but...

    Basically, the area where you cast speed would be "charged", and leave an arc trap/electically charge area that would affect enemies passing through or by it.

    Another idea I had at the time was that doped would travel to nearby allies like Mesa's shooting gallery, and this could stay opt in.

    Now, you would back flip to outright cancel the effects, but the ability would automatically take effect, and to run at your frames normal Sprint speed, you toggle sprint off, although it could also be opt in like this.

    Am I the only one that wants the hasten coil back? have it be an electric sprinkler? Yes? no? 

  3. 1 hour ago, (PS4)Silverback73 said:

    I've had a fundamental shift in addressing this issue; a way to move on AND still have an opportunity to create a new, re-imagined Volt.

    I've decided to do full-blown concept art design for a Volt Umbra that will come with a new kit as teased by Excaliber Umbra.

    There will also be a companion-themed Umbra frame to come after.

    Any of the Stalwarts here are welcome to participate in criticism and feedback and development.  I have thick skin.

    ...Cyto, RealP, Windy...anyone interested.

    It will partly be an homage and partly a re-imagining of our beloved Volt and a bit of a love-note to DE for giving us a place to make this all possible.

    Lmk

    Sounds pretty neat! 

  4. Only high damage thing is ES + X crit weapon, ability wise...maybe discharge? shock and speed? NO 

    Though volt may not be high damage like, say chroma, he's better at CC than anything else, I personally don't like how volt is still a starter and projected as such when compared to other frames, not advanced 

  5. 5 hours ago, (PS4)WINDMILEYNO said:

    Amprex, castanas, serro. Armor set from baro ki teer that channels electricity (don't remember what it's called), that one electric bullet jump mod, shocking speed, low level corpus map.

    Take every electrical thing possible and just try to pretend....

    I-know-that-feel-bro-blank.jpg

    :sad: if volt doesn't come up... lot's of disappointment

  6. 12 hours ago, SylvenStar said:

    I propose this as a rework. I will also post this in the ideas/concepts thread to try and make sure it gets read by somebody.

     

      Reveal hidden contents

     

    Ability Breakdown:

    Each ability has 2 versions: Standard button press, Double button press. 

    Base Stat changes:

    Health//Shields: Unchanged.
    Armor: Unchanged
    Mobility: Unchanged, possibly decreased.
    Sprint Speed: Unchanged.
    Energy: 150 or 175


    Passive: Static Charge
    Stacks build at half of their current rate (Maybe even a quarter of it) and with the same method as they do currently, and power activation (When double tapped) consumes a number of stacks depending on the power as well as the current number of stacks, which Amps them. Stacks cap at 1000, and powers consume varying amounts of stacks to activate an amplified version. Stacks also passively boost Volt's movement speed, which caps at the 500 mark, and are slowly consumed to significantly boost air glide speed, as well as decrease the falling speed while floating (Think the Static thrusters from Infamous 1 & 2). Stacks also fade over time when in the air in general.

    1st Ability: Shock / Discharge

    Shock (25 Energy): Shock functions as normal, the end of shock has a 15% chance to trigger an electric proc. Damage is based on range combined with percent of health per link in the chain. If a circle of enemies is possible, it does so without consuming links on the final link to complete the circle. Circle links are included in the link count for damage, with 1% of target health damage per link. Enemies cannot be affected by more than one instance of damage per cast, and recasting does restart the stun timer.

    Discharge (50 Energy, 250 Static Charges): A miniature version of the current Discharge (Probably 10 meter radius) Based off of target percent health (Base 2.5% of maximum health per second, 0.5% of maximum health Vs Bosses), health cap (Base 25% of target maximum health, 15% Vs Bosses) is localized to individual targets and not the power as a whole. Health cap also does not end the stun, only the damage. No Tesla coil effect. (Base Duration: 5 seconds)

     

     

    2nd Ability: Speed Link / Lightning Form

    Speed Link (50 Energy): Speed Link, rather than being a percent based boost to all affected warframes, first amplifies Volt's current speed even further, Then raises all affected warframe's sprint speed to equal that of the highest value. This means a Volt without speed mods and other allies could be boosted to the sprint speed of a Speed Loki Build (Assuming Volt can't accomplish higher speeds via Static Charge, which I haven't bothered calculating). Speed Link also boosts reload speed, weapon swap speed, animation cast speed and recharge time (On warframes that require a recharge time before reactivating abilities, including passives). After a certain distance, Ex. 100 meters or some other large distance) the link with Volt is broken.

    Lightning Form (50 Energy 25 Static Charges per second): Transforms Volt into a bolt of electricity, losing access to Electric Shield/Tokamak Barrier, Discharge, weapons, and restricting him to ground and wall travel. In exchange, he gains triple his maximum movement speed, can travel freely along walls and ceilings as if they were floors, applies Speed Link to allies on contact (Based off Sprint speed, not Lightning speed) and can pass through enemies applying electric procs (Without damage) and regaining 10 Stacks of Static Charge. (An enemy can only be affected by this 4 seconds after release from the proc) Triggering Shock while in this form functions as normal, but a second trigger warps Volt to the last enemy in the link.

     

     

    3rd Ability: Electric Shield / Tokamak Barrier

    Electric Shield (50 Energy) 25-50% increase in size, otherwise unchanged. Keep the 6 shield cap, reactivation while standing within one triggers Riot Shield and refunds 20 energy on the first riot shield activation for that shield. Riot Shield cannot be dropped again until that 20 energy has been expended. No longer triggers explosions on weapons such as the Opticor. Applies Electric Proc on enemy contact when hit with Shock.
    Riot Shield (8 Energy Per Second): Dropped the energy per distance value, increased energy per time to compensate. Lightning form destroys the riotshield with a small aoe electric burst. Movement speed and Reload speed is cut to 80% when using primary weapons.

     

    Tokamak Barrier (75 Energy, 500 Static Charges): Creates a Torus shaped Barrier with a 20 meter radius and 7 meter width. Reflects all non-friendly projectiles (Except Scorch flamethrowers and Infested toxic clouds) and in addition to the normal damage bonus, improves the range as well as travel speed of projectiles. While in lightning form and when within the Torus, hold 3 (or the other approriate key/button) to zip around the Torus, rapidly building static charges up to the maximum charge, with excess slowly granting the Torus ambient electric damage and energy regen. Rolling through the wall grants Volt the Riot Shield.

    I am more than happy to listen to alternatives to Tokamak Barrier. It sounds wonderful, but I also know that it can get annoying as all hell in CQC.

     

     

    Ultimate Ability: Quantum Warp / Thunder Dome  (Credit for Quantum Warp goes to the guy who came up with the quantum entanglement warp ability to replace speed in his rework idea, it just meshes here too perfectly in my eyes)

    Quantum Warp (75 Energy):  Volt begins moving at 25% speed and cannot sprint while winding up this ability. After charging for 3 seconds, he blinks to the targeted area and leaves behind a clone of himself which deals 50% damage and lasts for 7 seconds, when it explodes with percent-of-health-based electric damage (Likely 15-25%) Retriggering the ability before the clone detonates causes the player to swap control essentially at will. (functionally, Volt and the clone are Quantum Entangled, and at the player's discretion can use one to divebomb a group then swap to the other and remain safe. The Volt that is CPU controlled always deals 50% damage) 

     

    Thunder Dome(100 Energy, All Static Charges, minimum of 750): Volt Projects a huge dome of electricity (Base 20 second duration, base 20 meter range +2 meters per enemy within the dome) and overcharges himself while he remains in the dome. Within the dome, Enemies take ambient electric damage based extra stacks consumed (1 damage per second per stack over 750), all electronics, units, and dome boundaries have a chance to zap each other for a chunk of electric damage (150 +0.5 per stack consumed), and amped abilities work without static charges. Additionally, Volt's shield recharge delay is cut to 75%, his speed remains at the maximum as if he kept his Static Charge stacks and all abilities are amplified further within the dome:
    Discharge: Enemies gain the tesla coil effect and the health cap is appropriately raised to 35% (25% for bosses).
    Lightning Speed: Contact with enemies causes the electric burst that Shock currently does with the Discharge interaction (200 +0.5 per stack consumed for Thunder Dome). New Discharge warps Volt to the targeted area.
    Tokamak Barrier: Non-Heavy units that enter the Torus are ragdolled and carried within the torus for the barrier's duration, taking impact damage upon impact with the Torus walls as well as light radiation damage over time. Heavy units take heavy radiation damage over time while within the Torus. Other ragdoll effects are amplified, such as the Riot Shield impact and Mag's Pull.
    Quantum Warp: No longer requires the clone to detonate before reactivation. Volt switches controls in the order that the volt pairs were spawned.
    Any damage dealt to enemies that does not occur because of volt (Namely ally damage) causes the thunderdome to build energy regen for allies within the dome.

    Static Charge is reset to zero upon exiting the dome, which also ends the ability.

    Obviously the number values I put in will probably have to be adjusted, but I'm just putting those there so that there is a complete template to work with.
    For those of you who don't want to read the whole thing, here's the summary: Volt's passive becomes an amplifier for his current abilites with a slow buildup, meaning spamming amplified versions is impossible. Discharge gets shrunken down and becomes the upgrade to Shock, Speed gets buffed more to be slightly more interactive than "button press = speed boost" and the upgrade is a transformation for volt. Electric shield unchanged, Riot shield gains slightly higher per-time drain in exchange for no per-distance drain. Upgraded version crates a doughnut shaped bubble that's really neat, but harder to get around than snowglobe. That one's subject to change, ideas are welcome. In the void left by Discharge moving to an upgrade slot, Volt gets a teleport + a clone that he can bounce controls between, upgraded version is Thunderdome. Let your imagination run with that one.

    As always, critique (brutal even, so long as it's not trash talk) is welcome, if not invited. (Unless it's something to do with the complexity of this, because Equinox is more complicated than this)

    Oh wow that looks amazing! I once had an idea were volt would be like valkyr except his body would be a weapon!

    I'm not sure what to say other than I love it! 

  7. 12 minutes ago, (PS4)WINDMILEYNO said:

    I got a little carried away though:P but that's the beauty of being a console scrub, specifically the play station variant. 

    I actually love volt, because he reminded me of Cole (who I can no longer play as because I sold my ps3 long ago...I sold out, for money:/  ).

    Electricity is THE coolest thing on the planet, and if I could have a super power, thatd be it, right up there with super speed, because flash is my favorite super hero.

    De, do you realize you created the perfect being in existence in my eyes?

    If I am overly dramatic, even borderline innapropriate in my posting, I apologize, but it's just that these changes hurt my heart. Really all it was that made me salty was the visual effects of his ult being taken away, which was the reason for my very existence.

    Warframe is not infamous. Warframe will never be infamous. And I love that! But when people started advocating for warframe to be like darksouls, and it actually started to feel.like it was happening, all that "I want warframe to be just warframe" nonsense had to fly out the window. 

    The last of us.

    Infamous.

    Shadow of mordor. Id mix all of that in a stirring pot and label it space ninjas before id play dark souls in space. (nothing against that game)

    Warframe is most definitely not a power trip compared to other games. For everyone who crud about everything being overpowered, you don't know what overpowered is, or what it really feels like. Iv played that game in that video, honestly I feel super restricted sometimes.

    I'm just upset, Volt was left with a few negative drawbacks, and some cool stuff, pretty much the same as he was before, the pain of my dreams being crushed still hurts, the wounds havnt healed yet.

    I love electricity to! ZAP ZAP ZAP! We excpected sooo much that didn't happen...It's very demotivating. How undervalued the power of lighting/ electricity is

    10 minutes ago, Cytobel said:

    TL;DR:  Honestly and totally seriously, what do I want?  I'm absolutely certain I want less skill-exclusive builds.  I'm still pretty sure I want a list of potential skills (think multiple choices for your 1,2,and 3 powers [Ults should be ults, and therefor standalone]), I've said time and again I wanted DAMAGE or EFFECTIVENESS, SYNERGY or UTILITY, but what do I really truely want?  I want to have fun.  I suspect DE has forgotten this.

    Infamous did it better BY FAR!!! Cross our fingers and let's disect the devstream this friday

  8. On 7/19/2016 at 8:39 PM, Cytobel said:

    So, yeah.  The rewerk isn't hated, but it's caused some real problems to come to light.  Problems we've mentioned with Volt for YEARS.  I'd love to see those issues fixed, and a better 'Frame emerge from the ashes.  I say "emerge from the ashes" because you are gonna need a flamethrower to get through the cobwebs on some of those old problems.

    Yup! let's see if we hear anything this friday on the devstream! Ive always been looking at the bright side (Yes, I'm very positive) No matter what others say! No need for negativity. So with that said...let's look forward to volt this friday! :smile: 

  9. 59 minutes ago, (PS4)WINDMILEYNO said:

    High damage...there goes that word again. (This is aimed more at DE than you, i think this is where I might be overreacting)

    Spoiler

    a5fd9f50473ea78ab4a5668771803996dfaebe93

    You want "high" damage? I'll show you "high" damage.

    Spoiler

     

     

    HAHAHA! That sums it up PERFECTLY!!! :laugh: 

  10. Just now, Dante123pl said:

    Volt still need some work:

    Discharge range should be based on duration

    Discharge/Shock stun should open enemies to melee finishers

    Remove energy drain per meters moved from Riot Shield

    Using Shock on Electric Shield should cause electric proc and stun enemies that are trying to go through it

    17os5j.jpg

    ^^^

  11. 1 minute ago, [DE]Danielle said:

    Thank you Xekrin! We did in fact read through each page of each megathread post Update 18.13 (I'm going to need new eyes o.o), you're feedback is valuable to us and we understand you have concerns about some of the passives/abilities. 

    The dev stream would definitely be a great place to ask questions about the future of these abilities. The devstream thread is live now: 

    I KNEW IT! You walk around with a clipboard and jot down everything we say! :smile: Yay!!! 

  12. Dear Tenno council,

     

    Many Tenno focus on health and armour as having 1k + of Health is more rewarding than having 1k+ of shields. Will there be a shields 2.0 were having high shields is just as, if not more rewarding than health and armour?
        
    Anymore volt changes??? Many of us in the volt megathread feel that the "rework" did not live up to our expectations as something of Excalibur's or new mag's tier, we want a storm! 

    Volt prime umbra? 

    Volt deluxe skin? 

    Are Warframes alive?

    Are Kubrows and kavats within the same family? 

    Beds,toys,sleeping and or cuddling kubrow? a park for kubrows and kavats? Do kavats and kubrows get along? 

    Any news on the infested behind the door? 

    Augment slot? 

    There aren't many staff type weapons, how about a Sancti Tipdeo? I love staff weaponry and with the vaulting of the bo prime which will not return for a very long time, there needs to be more staffs to compensate for that and the current 4 (Excluding mk1 type) Additionally, please increase there range slightly to be on par with polearms 

    That is all and thank you for your patronage 

  13. 33 minutes ago, Azamagon said:

    Don't be naive. It's one of 2 generic responses which was posted in the different Warframe rework feedback threads. It probably just means that they are gonna lock this thread up and ignore our feedback as per usual now when the main complaints have settled down.

    I'm not naive! ...I just got excited... This thread has more feedback than complaints, (There was a bit of non-constructive stuff from some, very little)  if were ignored, that's a problem

  14. 58 minutes ago, [DE]Danielle said:

    Volt's changes have been generally well received! Thank you for all of your feedback, we appreciate you testing Volt and sharing your thoughts with the devs. 
     

    YIPPEEEEEEEEEEEEEEEE Something diffrent is aproaching!!! I better not just be getting excited now...

    @Dante123pl Even with high duration and efficency it's still not all that great, the concept was nice, but not in practice, I kinda want it gone...but I can go either way...We will have our storm monster one day. Also @[DE]Danielle Is this thread going to stay up any longer? or get a lock soon? I'm only asking

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