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ZoneDymo

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  1. Its been forever, pls get into that animation booth and make some more. The only time we have had a new stance in the last YEARS was when a complete new weapon was introduced and as a result all those weapons have literally 1 stance....1....1 single stance for an entire weapon category. Rapier (released in 2016...8 years ago....) shipped with 1 stance and thats all we still have today and I can keep going. And its not like the rest is overly represented: Sparring 2 Staff 2 Glaive 2 Tonfa/Whip/Hammer/Warfan/Machete/Sword-Shield, 2 2 2 and again just 2. The single sword option, like the Skana is the only weapon type that has 4 stances for it. Not counting the primes we have 11 different heavy blades and how many stances? 3.... Again pls get in that animation both and start producing some new stances, you guys are all to glad to give us yet another blade that does swoosh and another gun that does pew pew but stances, some animation....where is that effort?
  2. It was added that we can equip base frame skin on prime versions, great It was then later added that we can equip (base) frame specific armor on prime versions, example Oberon/Banshee shoulder armor, great Wat we are still missing is this same function but for weapons, both warframe specific and just regular weapons. Warframe specific like being able to skin Wukong Prime's staff like base Wukong's staff, or Ivara's bow, or Mesa's peacemakers, or Titania's guns and blade. We already have a slot for that to change between prime version and deluxe version, why not add base/regular version to that as well? And also why not pull this entire thing further and allow prime weapons to be skinned like the base versions? Thanks.
  3. Just was fun to try and impersonate Parvos Granum a bit. The Script: I required a protector One befitting the station of the promoted As a being of the endless pursuit of profit I desired one unprohibited by flow time produced Presented as the perfect prospect Protea
  4. Not sure if to put this here but I want to give some feedback to the archwing controls that were recently added. In general its fine, but I have one major issue with it...why....WHY, cant we fly upside down anymore? When you fly up, you just hit this barrier at 90 degrees, same if you are flying down, cant do a loop, cant do a "barrel role", that just reaaaallly takes away from the experience of flight. And what I fear a lot is that we cant even do it in space with the railjack update either... Heck can the railjack even go "upside down" ? ITS SPACE, there is no up or down and it should feel like that, I personally always had experimental flight enabled, did it make me better at flying? no.... infact it works against you a lot but who cares? It atleast made it actually feel a bit space like and that to me is more important. Can we PLEASE get this option back and also have the "auto normal plain of operation roll" as an option? (what I mean with that is, on the last devstream at some point Sheldon got off the controls of the Railjack to let Rebecca fly and the ship immediatly rolled to what I guess is the normal position...which... there should not even be one)
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