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About Cryssoberyl

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  1. Problems with energy colors continue. The Ferita does not correctly take a chosen energy color onto its elemental effects - most of the time. It previews the blade effect correctly when you are selecting a color, although the green plumes should also be affected. https://imgur.com/OsX3J2Y However, once you leave the color selection the even the blade effect reverts back to a mixture of their default color and Ferita's default energy color, dark blue. https://imgur.com/Gkx53Rv This is also what happens when you are actually in a mission map. Interestingly, in both cases you can see that the metallic reflections ARE the correct color, only the elemental effect is not. https://imgur.com/t3Zm93k The channeling effect uses the correct color. https://imgur.com/D9MCBMz I'm assuming this has to do with the newness of the code that allows elemental effects to take on energy colors; that's a fairly recent addition to the game. Hopefully you'll be able to get them to sort it out. It's a beautiful skin and I want to see it performing in its full glory. Thanks again for your work.
  2. Will you ever allocate Zephyr Deluxe the development time and resources it needs to be completed, as other deluxes have, or will it continue to languish in purgatory as somebody's side project as it has for three years now? Can we receive any statement on the now months-old undocumented removal of melee knockdown/stagger resistance and lack of interaction with sprint and other speed buffs, as per: Will anything be done about the Catchmoon's extremely clunky hitboxes, lack of geometry punchthrough even with punchthrough mods equipped, and bugged lack of damage at close range, as per:
  3. Glad to hear about the Ferita change. As for Hagoromo, as far as I can tell it was never changed from the initial rework that you did. The energy colors simply don't get as saturated and vibrant as they used to be.
  4. Thanks for your work. I really like the Ferita rapier skin, although I am disappointed that the blade does not color very well at all, only the faintest tint. Is there any chance this will be changed so that the blade takes color more strongly? You do metals extremely well and I would love a fully colorable blade if possible. Also, you once said that you had a fix coming for the Zephyr Hagoromo's energy lights being washed out and desaturated compared to the old version. Any updates on that?
  5. I hate vague notes like this. What *exactly* does that mean?
  6. I really do not understand why you feel it necessary to restrict yet another of the above-ground fish to a 4-minute window. That now makes 60% of the above-ground fish that are only available in that brief period.
  7. MR10 lock for auto-install is unbelievably spiteful and stubborn, and I say this as an MR25. Just another case of DE digging its heels in and dying on a hill for bad choices they made in the past, just like with refusing us Universal Vacuum for five years and counting.
  8. Far more fundamental and important than any of these changes are the problems introduced to the melee system: not being able to channel while moving, moving while attacking not respecting sprint and other speed boosts, and loss of momentum making it virtually impossible to melee anything without getting constantly knocked down. If this is a preview of what's to come in Melee 3.0, please rethink these terrible and crippling "improvements" while they are as yet still just bugs.
  9. This is terrible and useless. The fact that we're being given yet another band-aid mod to fix problems that shouldn't exist to start with is bad enough, but this is just laughable. At the bare minimum, the mod should just be "removes self-damage, period." Then it might - MIGHT - be worth expending one of our eight slots on, although even then I doubt it. Recognize that you have doomed self-damage weapons to uselessness until you stop being stubborn about them, as you continue to be stubborn about other things such as universal vacuum, without which pets will always be doomed to uselessness. This is not "orthogonality". This is not "interesting gameplay choices". It is the torment of willfully bad game design, of poor choices made and heels dug in over for years despite overwhelming negative feedback.
  10. Except I am evaluating it, by not committing to spending my time on tasks that may or may not have rewards that are to my taste until I know what they are. Seems you missed that.
  11. Not lifting a finger until I am told CLEARLY what the rewards for this content are meant to be.
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