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BadAimbot
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Posts posted by BadAimbot
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Ability scaling is an issue, but really only in endless game modes. Fixing abilities to work properly across all enemy levels would be the elegant and future-proofing solution, but that's too simple. It's more likely we will get band-aids in an ever-growing power creep until a rework that will painfully rip them all off and send the community in a rage of "they changed it, now it sucks" and "how dare you nerf my 'Frame".
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The chance of getting resources from Extractors is probably the same as from enemy drops. So, not good. I find getting resources that are annoying to farm a better use of the Extractors, like Ferrite and Circuits.
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Being protected from death is a pretty big deal. I wouldn't go buffing it unless it's still crap after it gets bugfixed.
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There are two damage components: the direct impact and the blast radius. I'm not sure what part the Codex is supposed to show, but note that the blast can be quite dodgy with the damage it deals.
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A lower duration would actually be beneficial; 60 seconds is way too long and all it does is leave stragglers around. They should just remove either the 50% slow or 100% damage boost so the skill isn't so overloaded.
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When I was going for the Dakra Prime Blade, I got more Systems than Chassis. RNG is a funny thing.
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Why should the bows get to use the mod without a downside? What makes them so special? And if the answer is "they aren't that good", then they should just get buffed instead.
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I play the frames that I have most fun with. I'd guess there's some frame that under some circumstances could hinder a 4 man team but their abilities would have to pretty bad to bring the team to fail all by themselves.
Easy content yes, hard content no. Warframe abilities are vital to succeeding in difficult content, and using a Warframe who is outclassed is like using a starter weapon; you're making it harder on yourself and more importantly your team. Although, there's a fine line between making things harder for your group and being responsible for failure, but you should try your best when your best is what is needed.
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I haven't had time to play for a few days; are the Gas City tilesets actually being replaced when the Grineer win a node?
No, the enemies are the issue. There are 3 enemies that are exclusive to Jupiter that become more difficult to farm every time a Grineer Invasion is successful.
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Booo how would you think this about Excal I have a build that can survive with the best of them and it is centered around radial blind sucks that people keep thinking excel is worthless or something jeez.
Excal is far from worthless. Radial Blind is pretty damn good as illustrated by the discussion going on. That doesn't help his other 3 abilities being meh though, but hey, sometimes one ability is all you need (cough Frost cough).
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They could also just put the enemies from those planets elsewhere...
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It's fun. It chews ammo but it definitely has good damage output.
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1: It should deal Gas damage because it makes too much sense.
2: Damage output should be about a third the damage of the Ogris or Penta per second. Keeping enemies inside your shots should be rewarded, but since it's a lower Mastery rank than the aforementioned weapons it should be weaker unless you can keep them in for very long periods of time, which rewards planning of your shots.
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I think the idea behind health orbs being relatively rare is to encourage use of cover and tactical retreat - after all, we do have regenerating shields, which is kind of an infinite "health" pool if you play it right.
This is actually a bad thing. The fact that Shields regenerate means that in content where the enemy can't pierce through the Shields we are invincible, and when they can actually break through it it becomes very difficult very fast because HP recovery is so scarce. If anything we should be taking more damage to our Health and have more ways to recover it, so we don't move between 'hey we can't die' and 'oh god why am I bleeding so much'.
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I know, but having better CC vs good enough CC doesn't give you or the group any more benefit.
Reckoning lasts 1.5s max. There are 'Frames who can CC indefinitely.
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Oberon doesn't scale well, being an inferior Trinity once Reckoning stops one-hitting things. Before that though he's pretty great.
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When I ask for the AkLato to be buffed people tell me it's not supposed to be a good weapon.
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This would make leveling weapons even more painful than it is now, unless the Mods only affected their level 0 stats in the same way that Redirection and Vitality do.
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My 2 dream changes for the Lanka are 1: Magnetic damage and 2: charging decreases the travel time instead of increasing the damage, but this change would be nice too.
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Damage 2.x is supposed to make all weapons more viable, however it clearly fails to accomplish this task.
Actually, it was supposed to make elemental damage more interesting (they could have easily fixed Armor Ignoring with the old system). There are very few weapons in the game that are held back by their damage type. The direction I would like to see with weaknesses is the same as yours though; less emphasis on damage, so we can have more emphasis on procs.
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Enemies should drop Health orbs. I'm still baffled it hasn't happened yet.
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I put it on when I want more spread. Between Point Blank and Blaze +Damage is usually something I have covered.
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Giving the Acrid a high status chance like mentioned above would give it a good niche of wearing down tough opponents.
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I think that you should at least be able to do this with single element weapons, because right now they're the least versatile weapons for beating weaknesses. As for using the same mod over and over... no, instead we should get more dual stat and corrupted mods instead.
30 Scans On Electric Crawler?
in General
Posted
Chargers: 30 scans
Electric Crawlers: 30 scans
Ancient Disruptor: 5 scans
There are plenty of cases where scan count makes no sense.
Grineer Lancer: 20 scans
Arid Seeker: 20 scans
Heavy Gunner: 3 scans
I could do this all day.
Crewmen: 20 scans
Sniper Crewmen: 20 scans
Shockwave MOA: 5 scans
Well, not really. But there are a lot of discrepancies.
Napalm: 3 scans
Bombard: 3 scans
COmmander: 5 scans