BadAimbot
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Posts posted by BadAimbot
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The thing about Transmuting is that the RNG is as crushing as getting mod drops normally. It's just that killing enemies doesn't cost that many Credits.
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A murder of Rollers, kind of like those chickens in Legend of Zelda when you hit them enough.
That only happens once you destroy the Giant Roller.
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Fever strike drops like candy, I don't know what you're talking about. Just play on Phobos.
1/6 chance when the Butcher decides he wants to drop an Uncommon mod is not candy. At least the Frontier Butchers drop them now too...
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I think that lowering the amount of enemies that drop each ability and precept (besides Coolant Leak and Sanctuary) to 1 would be a good start. They should also not have an enemy that drops 6 different Uncommon mods, one of which is vitally important, when there are enemies that drop only one (which is a Fusion Core).
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Please don't quote me claiming my point ends the thread.
I am only talking about his claim that the third element beats bane, which I believe to be demonstrably false, by a huge margin.
I've made no claim on hammer shot. But, his numbers are no proof without actually taking into account the weaknesses that everyone builds for. They are compelling only for no weaknesses/resistances, which is only useful in irrelevant theory because mobs that take neutral damage are not a part of this game.
Well it depends on what you're focusing your elements on. For example, if you're against Corpus and you're using Magnetic, Heat and Toxin are neutral against Shields, and Flesh is weak to Toxin, however Robotic resists Toxin. They're both neutral to Heat, so in that case adding another element would not be very helpful compared to using a Bane mod., unless you really hate Crewmen.
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It might still be better than Point Strike. Try comparing Point Strike and Hammer Shot while using Serration, Split Chamber, and Heavy Caliber. And Vital Sense.
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I've been using them to try and gather Circuits and Orokin Cells. Only gotten Cells once (got 4), and about 7k Circuits all up (awesome!). However, it really points out the fact that Alloy Plate are way too common, being on both planets that have Circuits, as well as coming in about 3x the amounts.
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where exactly ?
That's what they used to give before they got nerfed. The inflation was ridiculous, and it was a just nerf. Now that keys are harder to get and we have Transmutation... well, I'm glad Invasions brought in a new Credit income.
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Nova has been stealth nerfed in every patch since her release.
At least the hipster balance crowd will be happy.
Yeah, what a horrible change. Now all it does is slow enemies by 50% and increase the damage they receive by 100%! What a useless ability.
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It's not even double the Lex's reload time. If it were, it would drive people insane.
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The Invasion on Europa finally resolved, and sadly the Grineer won. Now they're moving onto my precious Baal... and the Grineer are offering an Orokin Reactor! Now I know how the people who run Kappa feel... except the Grineer actually have a chance of keeping Kappa.
tl;dr Yellow Potato on Baal
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Sold.
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Arsenal is still bugged to all hell, despite being the second attempt to fix the Sentinel's gun being bugged. Also, they accidentally put Contagious Spread on the Scavenger Drone instead of an enemy that isn't as rare as the Electric Crawler.
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Arsenal has been bugged since... 11.3 I think? I mean, it's never worked properly, but it's been flat out broken lately.
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I think there's room for some light hearted fun in this game. I'd also like to see the Giant Roller turn up sooner or later.
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Exactly. Trinity took me several hours of grinding to get from Hek, and now Oberon dropped for me all three parts one after another. Is it designed to lean towards giving you part BPs you don't have yet?
No, it's random. But there's a reasonable chance of each piece, unlike before when it was merely a reasonable chance of getting a piece.
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The more I read about this, the more it looks to me you were too used to have a blanket weapon that was godly vs everything, stack a damage type in it and solo all the content.
And THAT is bad design; when there is a cookie cutter build for every character that works better than everything else; I'd be nerfing that too.
It's not about that (well, I can't say that everyone doesn't mean that). It's about DE constantly changing how building damage is supposed to work, without any indication as to either their goal or how close they are reaching that goal. Having to figure out how to best handle each faction all the time is a pain.
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It's much better than it used to be. Seeing a weapon require 600 Alloy Plates back when the Easter Event was running turned into a realization that you weren't gonna get that weapon anytime soon.
For the longest time, Alloy Plates were Uncommon but more rare than rares, only dropped in a few planets, and often a couple times (if at all) per mission and never in amounts exceeding 20. Damn near every weapon and Warframe required at least 150 Alloy Plates.
I remember those days. They now drop in twice the locations in four times the amounts. And they didn't make anything new that cost Alloy Plate.
OT: Salvage is the 3rd easiest resource to farm and it's not that hard to get. I don't know what their hard on for it is, but resources are long overdue for an overhaul. And about the Infested clan tech, yeah, nobody knows what they were thinking. When we heard '3 new Infested weapons!' we thought the days of Nano Spores being useless was over, but lo and behold, they all take Salvage and Circuits. The new Gear and Derelicts made it even more stupid.
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It's rather tricky to figure out what damage types to use now. It might not be worth the effort though since new changes could just come around the corner unexpectedly.
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Bosses no longer drop anything differently from other enemies; boss drops are now awarded at the end of a mission, so no, you're not just lucky. (Stalker is an exception)
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All I'm concerned about is why the Corpus Techs are so much larger than everyone else.
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I've been doing a lot of Baal. Pretty much every Corpus unit spawns on it, and I"m after 4 different mods dropped by them.
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And they're going to slap more 'uncommon' mods on mobs that barely spawn, is that how its going to work?
No, I think they've learned their lesson. In fact, I bet they're going to be nice and make it drop on the same enemy as Fever Strike. After all, the Arid Butcher only drops 6 Uncommon mods so far. I bet he could fit a 7th.
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I don't really like either side. So that's why I take them to the cleaners.
That Damn Rng Won't Let Me Get Oberon Systems.
in General Discussion
Posted
5 runs for me. It's a relief, since I made a lot of Warframes before the drop style change.