K4RN4
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Posts
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Posts posted by K4RN4
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32 minutes ago, KRANOT said:
but as far as i could see in the codex it seems none of the new relics drop on io... sooo did you actually DROP things on io ?
My Codex says they drop there. But I haven't actually tried it out.
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Lith: Everest, Earth
Meso: Io, Jupiter
Neo: Io, Jupiter/ Hydron, Sedna
Axi: Hydron, Sedna/ Hieracon, Pluto
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5 minutes ago, Kuestenjung said:
You are getting the "same" rewards with relics then with voidkeys before, actually even better rewards.
I am not getting the same rewards. I used to get X rewards out of one Void Defense key, now I just get one reward per relic.
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Just now, Evanescent said:
Someone has been browsing LifeOfRio comment sections eh? ;)
I'd like this.except I'd pace them closer so you get more.
I haven't been browsing the LifeofRio comments I wrote the comment concerning rivens for endurance runs.
Pacing them closer would lead to too many rivens, they wouldn't be special any more.
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33 minutes ago, (PS4)jFresh215 said:
I think it would be more likely to get Kuva this way. Same line of rewards but in the form of a resource.
Sadly Kuva can only be obtained by destroying kuva siphons, lore wise
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2 minutes ago, Sahrith said:
Affinity boosters allows you to farm Focus faster.
You are totally right, I forgot about that.
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16 minutes ago, NeithanDiniem said:
Except on endless fissure missions it IS worth it since you get increased booster effects, free refined relics, and greater numbers of traces.
Affinity boosters are irrelevant, cause who would use unleveled things in endurance runs? The credit booster is not very relevant, cause there are more effective ways to farm credits. The resource booster is not relevant to most players, since you are likely to have enough of all resources(except Mutagen samples) once you begin doing long runs. The refined relics are nice, but its just one every 5 rounds, so you have to use relics to get new relics. And the increasing numbers of Void traces become more and more irrelevant the longer the runs get, because there is a max capacity you can own. So if you do a run 4 hour survival run it doesn't matter whether the number of traces increases.
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To me using rivens in starchart missions is just an overkill, so endurance runs are really the only thing they are good for. That's why they should also be rewarded there.
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Since Void Keys got replaced by Relics, there is no reason for us to do long runs any more. It's just not worth the effort. And once you got some decent weapons, like Tonkor, Soma Prime, or something like this, you can easily shred through everything on the starchart, even Sortie enemies are dead in seconds. That means long survival or defence runs are the only real challenge we can get, but they are a challenge without real rewards.
Something should change. We should get some extra rewards for doing long runs, and what is the reward everybody wants but nobody can farm? Of course Riven mods. They should still be hard to obtain, but not impossible to farm. So they should be rewarded in Survival every 120 mins, in Defence every 75 Waves and in Interception every 20/25 rounds.
Should Melee Rivens have a "Range" modifiers in when they're released?
in Art, Animation, & UI
Posted
Exalted weapons are not affected by riven mods, so Exalted Blade won't benefit from melee rivens.