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K4RN4

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Everything posted by K4RN4

  1. Random isn't hard. There is a chance that I get my dream loadout every time and it isn't hard at all or it could give me a bunch of equipment that isn't meant for the task at hand. It's like you have to build ikea furniture and sometimes you get welding equipment and an angle grinder as tools. Warframe did a great job of creating game modes with different priorities and creating frames that differ in their comptibility with these modes, giving most frames niches to live in. I don't get why random loadouts should be good here.
  2. There are Mob Def, Interception and Mirror Defense, which would be plenty, if there was any replayability in them. But the rewards just aren't there. If you habe a fissure on these, then it's back to needing to kill and otherwise there is no need to do any of these modes.
  3. Ranking Warframes into Tiers is Insane
  4. I see Wisp pretty often and they always annoy me with the tripple reservoir, because I don't want the shock effect. Sometimes I abandon the mission and sometimes I just try to dodge the buffs entirely.
  5. Fixing is a change too. I think they are pretty open about how they want the warframe experience to look like and standing around and casting your CC without touching the opponent isn't what they want you to do. I love that kinda gameplay though, so I also don't like overguard
  6. Big AoE frames are a problem of stacking range, because of/ with corrupted mods. If one couldn't stack Overextended with the other range mods, the problem would be less noticable. And since area covered scales quadratically to range, the problem is even greater. And the environment that only cares about killing is created by overguard enemies that are CC immune. The easiest way to complete an interception would be CC, but since that doesn't work on Eximi, damage becomes king. But that's off topic here. Big AoE Weapons are an issue DE tries to address, we'll have to wait and see om that one.
  7. People just need to stop posting 500 posts on the same topic. If you want to share your opinion on a topic and there is a post on the topic, you can just contributre to the existing post instead of making your own. Then comments won't get merged weirdly.
  8. Riven mods were originally introduced to breath new life into old unpopular weapons. And it didn't do that. Sure, some weapons greatly benefited from Rivens, but most didn't. The stug is still the stug. DE totally missed the mark. Then they introduced Incarnon Adapters. To make old weapons relevant again. And that actually worked. And I don't think that's because of the incarnon forms. So what's the difference: Additive Bonuses to Base Values. A weapon with low stats will be bad even with a riven because multiplying low numbers will still not yield big numbers. A weapon with 5%CC and 5%SC will never be good. That's why the only way to bring old weapons back to relevancy is changing the Base Values. Therefore my proposition would be to change most riven stats to be additive base stat changes. Riven disposition would need to be adjusted in what multiplier it gives, but could remain mostly the same. A really popular weapon could get like 5% CC or SC, while a really unpopular one could maybe get up to 25% or maybe 20% would be enough. Same for Damage stats on rivens, even elemental ones, making them work like base damage would probably bring a lot of diversity. Giving a status weapon a combined element as additional base damage might be a bit powerful, but it would enable new builds and give new attractive stat combos for rivens. If tuned right more stat combos on rivens could be viable.
  9. Being useless is the entire point.
  10. Didn't they say on the Devstream that they'll change Eclipse from Final Multiplier to being like a damage mod? I think most people are complaining based on that.
  11. Finally no more flood of Zaw and Kitgun rivens.
  12. That's slang and you seemingly don't want to understand it.
  13. I think 1 to 1 is the best ratio, since I'd get more tauforged shards that way.
  14. The current model of boosters is meant to make you play even when you don't want to because you have a fear of missing out. This increases play time, so it's good for DE. Your model would give people decision paralysis, as they don't want to waste their boosters, so one might even play less, as to not waste the booster timer.
  15. There is a little red arrow that appears on your screen. You don't need the sound.
  16. + Ammo Max + Reload Speed - Multishot
  17. I don't think that the self damage aspect is super intended. So I would think that DE wouldn't wanna change things to improve the functionality.
  18. I could see a noggle or an emblem. Something small, exclusive but ultimately meaningless.
  19. It's not gonna happen, but I like the idea. We could just get a different upgraded version of Xaku.
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