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(PSN)fullblast35

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Posts posted by (PSN)fullblast35

  1. you probably like nuke frames.  the news is frame mechanics are slowly changing now, you can experience these changes eversince nidus,  limbo rework, octavia and recently oberon.  the habit of using frames where 1 ability does it all is not letting you experience new mechanics presented in the game.  Some call them nerfs because they were very comfortable with the way things worked before with 1 particular frame, but now it seems every frame so far got subject of revisits where you can identify certain similarities in the way they combine abilities to deal with the enemy.  Volt is a good frame when it comes to crowd control and even helping a team survive, mag may need some tweaks on her first ability imo, but besides magnetize, polarize does wonders alone and combined with magnetize there is no way an enemy can survive.

  2. how about something similar with unranked special weapons.  you breed a pet, leave it unranked and be able to sell it?  Because unless you don't have enough space what is another relevant reason to get rid of a pet?  Because in my opinion just because subrows and kavats can't vacuum there is really not an accurate way to be sure of its full potential in gameplay since it follow you around for better or worse.  

  3. I don't know what he is trying to prove by showing this video, its just pretty clear that if 20 level 20 enemies were shooting like " they were supposed to"  it would feel like every mid tier mission is a sortie mission.  We didn't even add the armor scaling factor.  But don't ge the wrong AI doesn't seem broken to me, just in favor of players.  Enemies still deal damage.  Not trying to compare games but in COD when you die, you realize every enemy is actually shooting.  So his point is probably based on that A.I fact.  it just makes me laugh inside how players want END GAME :D  can you imagine how it would turn out?  they would beg for thing to become back to normal XD

  4. DE knows who is coming in and who is coming out of their game. the same way they know how many cyphers users are using this week.  I'm mr 23 and i'm going to be clear about something :  what you call end game is what you made end game (the community).  Now we can consider a toggle option to play missions at a difficulty we want, but the game does not turn around us (veterans) who want to kill level 2000 enemies on a  regular basis.  Because last time i checked we could be out there helping out new players than spending 7 hours in a survival, while we own every possible thing in the game, where we are mostly the balance of the plat economy in the game.  You want to leave? wha tis really keeping you?  i can tell you : the game is awesome.  you still find a reason to come on it.  a veteran leaves, someone else becomes a veteran, you will not be missed.  now leave my game alone :D

  5. he did mention it was a sortie mission. most sortie missions are not the type you want to go and try out new stuff, so the stealth explanation I'm not buying it.  The motive is to get all 3 sorties completed to hopefully get a riven most of the time (or legendary core if your hoping very high).  Standing in a room not doing anything with the ability to be invisible is not stealth'ing.  I deal with leechers all the time, and this was is too obvious if someone actually saw you doing nothing through cam.  you just wanted to get the sortie done for you.  Now i don't know if reporting this is even relevant, but you can't sorry yourself out of being a leecher.

  6. I discovered warframe in 2014.  What got me interested in it was simply the fact i didn't need ps + to play with other players, thus I spent a whole year with ps + payed for nothing because eversince i got into this game i stopped playing everything else.  The second thing to my attention was the graphics and mechanics, and what really kept me coming back was using a weapon or frame crafting for several hours to several days. From there I accepted the fact that this was the way to go if i didn't want to spend money on warframe.  I'm halfway to mr 24 now, as my goal is to get to the highest rank the game content permits.  But as I held on to the game I began to like helping other players, besides that last point I always welcome new content.  I stopped caring about the game's storyline since the second dream, because in my opinion everything else is very confusing and doesn't seem to interconnect or be related to what the story is about eversincme the second dream.  I can get burned out a little from time to time, but the game is always on and i always have a thrill jumping in random survivals and getting lower players to survive longer :)  It just reminds me when I just started with the only difference i didn't get any help.  basically besides loving the game, i keep going because of others because I'v been through the beginnings and it is not easy, and is way harder now.

  7. haha :)  Veterans are not seeing the bigger , or should i say other side of the picture : we are Assets.  The vaulted sets worth 600 1200p? we are the ones with them in stock, balancing the plat economy.  If there were not any veteran players out there Plat would not have so much value, remember that.  Now, for the end game part. no matter how much endurance runs you ran, or how much damage you can take or deal, you're forgetting you're an experienced player with ALOT of knowledge you can or eventually will share, that's our endgame. you might disagree but think about it, you're mr 24 now, you've baought everything in the market, you have tons of plat, you can spend hours on MOT, damage display numbers start to make the game lag to a point you have to go disable display options.  Unless they create a "endgame category"  how would it be beneficial for DE to set endgame all over the game jeopardizing its stability?  ok, maybe you don't spend 7 hours but maybe 2 or 2h30, there's not 50% of this community with veteran players, what would be the point of providing a game type that's not going to generate profit with already existing players who have everything?  I'm not objecting to your thread, I'm being realistic.  I too at some point was complaining about endgame.  Giving players the option to go low mid high or insanely hard Tiers is not hard to pull of in my opinion. question is why haven't they done this.  The more they wait, the more veterans will get better so I don't see why the wait.

  8. if they watch content creators on youtube for possible tricks related to bugs or simple bugs, yes they read the threads.  They're obviously not gonna say we fixed this bug  or made that change referring to this user,  but I personally have reported bugs in the past (maybe others similar)  which they have fixed.

  9. sentinels and pets eventually die at a certain level mission, so saying sentinels are useless is purely subjective.  In fact if you had innate vacuum any of your companions would have more chances to survive since it initially follow you around, wether you're facing tons of enemies or not.  So Avoiding to make unnecessary parcours with vacuum integrated would definitely extend any companions life.

  10. if you randomly crossed my comments on certain posts on this forum, and understand my point of view regarding too much access to any kind of player through junction, market  and the relic system, you will release That DE is trying to fix a mistake.  I see it like Excal has a new augment mod which honestly is very overpowered ( not that it bothers me).  Taxxon was already something to give to new players to ease their efforts in the beginning of the game.  you'd  put out an augment and make an ability become so powerful, there has to be a way to temper the future spamming down (not that its gonna be 100% effective).  For regular Saryn it has to do strictly with getting quick access to chroma.  at the time he was all over the place and very tanky, this avoided an actual nerf by making it harder to get sarin systems.  not saying its the right thing to do for ambles, but i think this is what is going on.

  11. besides buying credits with plat, credits justify your participation in the game.  In other words, if you have 0 credits and 2000p without building anything from foundry, you're not playing the game. Primed mods for example have a 1 million credit tax.  Wether you sell things from inventory to get these credits or do missions frequently it all comes down to playing the game.  This is what differs Warframe to a pay to win game (some will not agree).  Not only you need plat but you also need credits to earn what you buy, at some point.

  12. Now what makes a game interesting than boring? challenge.  On the solo point of view and at a certain level challenge still exists in the game.  But as much as the game as evolved yet still with its imperfections, i will still blame the junctions and the relic system in any thread concerning players getting bored or complaining about specific things.  True or false :  if the game was online based but you could not play with other players, the chances to find out about bugs and glitches would be lower than today?  Exactly.  the moment you go public you know you are not going to do anything but shoot, kill, extract.  Otherwise you among 4 other randoms will be left behind simply because you were enjoying the challenge of defeating a bursa or a juggernaut.  I have encountered many players who are like me,  we move together, combine our abilities and firepower from room to room.  When I chat with them after I am surprised that some players still find the need to learn things in order and are aware of their knowledge level of the game, regardless of being able to jump around planets they don't have access to the normal way.    the relic system got everybody primed, so any player with any level experience thinks he is as strong as you with niche builds or builds focused around certain abilities.  I don't think the game is boring itself, online interaction creates this illusion.   What can possibly make you come back to a game you're bored of, even if its for the login rewards?  the game is a GREAT GAME.  The game hasn't had a break from a community asking for things we don't need based often on a poor opinion about certain mechanics and there you have it,  DE constantly feels the need to answer to those who are tired of other players spamming ash, limbo, ember etc....when there's more important things to look at like archwing which I still am waiting for something good to come out of it.   Things like Chat filter or more customization to your gear are yet the easiest things to complete than a whole damage system, and this was just 2 examples of simple things.  But a mr2 with 2500 plat with access to anything in the market , bypassing every mastery rank there,  can easily come out here and say Oberon prime is overpowered because he can never get kills in a mission with an encountered oberon who can buff 589 armor.  then wow, oberon gets nerfed. You only need a few to report the same thing, a few can be unexperienced players using on redirection on inaros.  The game is not boring,  the community itself is ruining it.  

  13. yes they have better unit variants.  but hardly see myself completing a sortie 3 mission corpus  based.  i'd say for the part you mentioned about DE figuring it out, in the mean time this can ruin beginners experience.  New players pick up on how to use damage on enemies a little late.  you have to keep in mind its us on the other side who have survivability issues.  A single corpus tech with exams stronghold + an osprey will be as tough as defeating Lt Run if not tougher.  We just have to wait and see is Shield gating is not going to come along with enemy buffs.  And I will remind everyone that from the way DE is proceeding, Damage 3.0 is being given to us bit by bit.  it's like they preferred putting changes out 1 by 1 to see our response.  So I'm sure shield gating will come along with enemy upgrades of some sort.

  14. you can make it a way trade and market benefit you.  Players  who usually buy in market are not necessarily the same people in trade chat.  if something is sold 9.99 in a real store, and 10.99 on a website, it's either you go to the store or enter your credit card number and PIN.  Do not mix these two types of  "clients".  My interaction with trade chat is to get a part i need to complete a set I'm going to sell on market, or if I feel like doing a sale and sell something cheap in chat.  if you bump into someone who is aware of market prices you just encountered a competitor thats it.  As long as what you're selling is demanded in market it only takes you the patience to wait for a random PM for a sale.  As for trade chat you can have fun and sit to read prices, maybe compare these prices with what you find on market.  Hope this helps.

  15. the point of experiencing true end game is not just about how long you can endure high level enemies, its also about getting rewarded.  Certain mods like bladed rounds will have no purpose there as they would trigger less often, therefor taking away the possibility of experiencing new ways to build.  Simulacrum isn't rewarding in any way, and does not simulate real game situations accurately.

  16. if it was just one location like a relay it would not bother me, the only time I've ever completed an assault mission was to complete the whole fortress after completing the war within quest. Right now kuva fortress is the void's little brother.  The only reason I go there (unless theres a specific alert) is to go straight to survival to have fun leveling (not really a fan of defense for that matter, except hydron).

  17. I think they do not warn you the same way because the mechanics to get to each state is different.  Right now it's harder to monitor renewal than undying, easier to handle defy than renewal.  Why not make renewal a little more noticeable i'd say. simply because you have more to watch over, you then your teammates and especially the 4 timers and the confusion there is about it when your are downed or barely touch a nullifier bubble.  as for defy,  just change how it signals you because its warning is easily confused with normal lethal damage state.

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