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Pavelord

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Posts posted by Pavelord

  1. Hola Jeidragon, explicaron en el directo que el script que distribuye las recompensas tarda mas entre mas personas tengan, hubo almenos 300 k personas viendolo, avisaron que podria tardar hasta una semana distribuir todas las recompensas.

    47 minutes ago, Jeidragon said:

    por este medio le hago llegar mis pregunta y es el porque no dieron las recompensas que prometieron dar en el stream de tennocon 2019 según las informaciones son 2 la efigie de lotus y el warframe Nekros Prime quisiera saber si de alguna u otra manera me perdí de algo porque simplemente disfrute del contenido del directo ignorando casi en su totalidad la gran cantidad de spanw que hacían en el chat, ademas de eso tengo mi cuenta vinculada con twitch así que no se si hay que esperar por las recompensas o que.
    espero su respuesta

     

  2. 43 minutes ago, Leandro007 said:

    hola buenas  les explico yo toda la vida jugué desde el launcher común de la pagina y llevo jugando mas o menos de que inicio el juego hace poco me pase a steam , esto logros ya lo tengo hechos ,pero en steam no me cuenta que hago 😧 y hay un evento en steam de logros ahora 😧

    hola Leandro, pues para empezar postea en la seccion en ESPAÑOL (https://forums.warframe.com/forum/137-jugadores-ayudando-a-jugadores/), seguro ahi encuentras mas ayuda, a ver si alguien ahi sabe, porque yo no tengo ni idea, suerte.

  3.  but the movement lunges forward stabbing with the staff then a flying kick and you actually move forward quite a long distance; further than a slide, are you doing the attack while holding aim and pushing forward?, I was certainly covering large gaps when I tried.

  4. 3 hours ago, -ERG-JuGGeRNauT said:

    Hello.

    I designed a new warframe. abilities and stats completed. Do game designers care about the new warframe idea of players? If he does, I will start design and share with everyone.

    hello, this tennogen forums is for themes relating the creation of skins for the tennogen program, for a new warframe concept you want to visit the player´s concept forum.

    As for DE accepting warframes ideas from players, it has took very specific forms, where players were asked for ideas or themes, but to my knowledge no warframe has been taken as is from a player concept, player input is taken in consideration but mostly as brainstorming, and is usually taken from special threads made for the Design Council, which is comprise of certain donors from the original Warframe Founders Pack or become elegible and invited into by DE according to your forum stance I believe, cheers.

  5. 8 hours ago, peterc3 said:

    To what end?

    I intended it to retain some of it's basic functionality, for example preventing enemies from activating consoles, argueably a fully charge tesla could work better, this new pad would be a bit faster. Though i'm not married with the idea if it has to go i don't mind.

  6. I´d like to make a suggestion in case Vauban abilities do get another pass, in the interest of Vauban having a bit more defensive capabilities I propose that bounce pad gets a dual use, it can maintain the same appearance and the magnetic damage but the new use would be this: 

    • instead of repelling enemies, the pad  would be able to capture one enemy and have the magnetic proc applied.

     

    • the second use would be a defensive one, in this case if Vauban or an ally, just one character per pad, would be protected from proyectiles, in essence the pad becomes a tubular barrier that you can make to reduce or block damage I think preferably on a timer, it lacks the size and versatility of ice globe and Volt´s shield, that i think it can remain as 2 power.

     

    On another note I was thinking that the deluxe skin has a fortress theme, why not make Vauban a mobile fortress, in essence device a form in which Vauban can carry his fortress, his Bastille with him, improving his versatility instead of abandoning and recasting, Bastille could also be made to interact with minelayer to generate distinct forms of defenses like a magnetic bastille from the bounce pad or a slashing bastille from the trip line, or even changing its shape.

     

    • Like 1
  7. The first ability doesn´t seem very align with a beast concept, rather much with a hunter concept, the other abilities seem to line your intention with a feral melee frame, I think a tactical ability detracts from the speed and ferocious gameplay one would expect from a beast, I would consider an alternative.

    For the second ability, it seem a bit to base in a sense a minor version of roar, if you could expand on more characteristics, like the range it has, status chance, type of damage or alternate effects and possibly interactions with the other abilities.

    For the final ability I think its better to stick with one shape, the concept gave me the impression of a frontliner, having to rotate abilities seems a bit clunky outside of tactical roles, for example imagine Valkyr or Titania having several transformations and having to rotate shape while the action around you is still happening, you could probably include all functions in one shape via simple attacks, charge attacks, guard attacks and so. cheers.

  8. 14 minutes ago, Quait said:

    I did feel like the operator was really angsty and it was embarrassing to play, but there wasn't much I can do and I changed the voice actor, which helped a little bit. I wish there was a way I could change my operator's gender, because the female voice lines are way less cringey, more just cathartic "I'm tired, lets get this over with" type of vibe I can dig.

    male operator faces have broad torsos while female operator faces have a slim waist and a bit more breast, I think the last devstream they showed operator gear they showed one version for each gender with and without helmet on, so you may have to change your face but you can change the gender.

  9. I still don´t get this angsty teen  thing, what I remember is in the second dream they mention how someting horrible happened to them, made them suffer but ultimately they turn their lives around taking control of their powers, helped prevent other from suffering like them and stop being victims. And maybe is because english is not my mother tongue but tenno lines are not really cringy to me.

    As i have understand the lore, the tenno were put in the warframes and fight the old war seemingly for many years, enough to create a culture of their own, as stated in various lore and weapon descriptions they formed clans, crafted weapons, become assassins, musicians and enforcers of orokin law though we have to remember they supposedly lost their memory at the start of the game.

    Because the game took a lot of time to flesh out the characters, the lore we had was myth like, and there is a chance we overfantasize their legend, everyone fill the gaps with their own ideas and came to shock when a story was set in stone.

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