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(XBOX)Fluffywolf36

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Everything posted by (XBOX)Fluffywolf36

  1. On the one hand, it's lighter on art (wack). I'll probably make some later. Hopefully. On the other hand, I've got at least three guns I can use as a reward. If it's not the next post, I'm working on making some artwork of spaceships and stuff.
  2. Gonna be away from WF till next tuesday or so - I'm hoping this means I get to relax, come back with fresh eyes, and come back with fresher ideas.
  3. Tenno “Percival” burst pistol “This exceptional post-Wakening Tenno burst pistol acts as a smaller version of the like a miniature version of the Orion, firing smart tracking tags…. And blistering-fast bursts of ultra low caliber homing rounds, all of which ricochet towards nearby enemies on headshots.” –Codex Special Traits Headshots cause rounds to ricochet towards nearby enemies Each shot deals 11% more damage for each enemy it penetrates or ricochets, for a total of 33% bonus damage. Hitting targets with the tag does not alarm them. Lore: An attempt by Steel Meridian gunsmiths and Haruka Lorne to condense the Orion tracking rifle into a pistol. And so it works as you might expect. Like its ancestor, fed by a helical magazine, though in this case the magazine is drastically smaller and held just ahead of the trigger guard. Like its ancestor, firing in semiauto launches a tracking tag,all shots ricochet on headshots allowing it to tag multiple enemies at the same time, and rounds from this weapon deal more damage for each enemy they overpenetrate. The biggest difference, however, is in its primary fire: firing in burst shoots a quick three-round burst that tracks towards the tag. Originally, it was intended as a full auto design, but the toggle-lock design struggled to handle the stresses of automatic fire. And so, to maintain some semblance of the Orion’s rate of fire, it was converted to burst. The result is a weapon that tracks to multiple enemies in a single trigger pull and boasts superlative crowd control abilities. Aiming for the head without a tracker will send three rounds off towards nearby enemies, and firing a tracker into the head will have a user taking on three enemies at once with one single trigger pull. Originally, this weapon was designed for use against Infested. With the sheer horde numbers Infested use to attack Tenno, (in addition to “horde numbers” being the most common anti-Tenno tactic) Haruka Lorne determined that she should create something with more crowd control that rewarded precision and positioning. Something that - for her Tenno and Syndicate customers - had more margin of error than one of her headshot-dependent revolvers. Admittedly, the Percival is still rather dependent on headshots, but it’s entirely possible to use it well without. It still has excellent armor-piercing. It can still punch through multiple enemies in a single shot. And it still holds a lot of rounds. The tracker tag is specially configured to avoid alarming targets it hits, and it’s silenced. This gives it a lot of utility for Tenno (and Tenno-aligned) operators on stealth missions. Tenno, Arbiters of Hexis, or (rather surprisingly) Red Veil operators can easily land two tags on Grineer in a crowded room, remain unnoticed, and rip through a wildly disproportionate amount of targets. Despite being designed partly by Steel Meridian engineers, it’s ironically less popular among them - Steel Meridian’s Grineer troopers prefer simple, uncomplicated backup pistols in the vein of the Marelok, or various Tenno pistols such as the Lex, Vulkan, Lobito, or Vasto series. Beyond that, it’s a rather popular pick for Tenno who prefer precise burst, semiauto, or double-action sidearms that get the most mileage from consistent headshots. Stats Shared Type: Pistol Magazine: 33 Reload: 2.2s Primary Fire Noise Level: Alarming Trigger: Burst. Recoil: Medium?* Damage: 60 24 Puncture 16 impact 20 slash Burst Delay: 0.1 Burst Rate: 21 Burst Count: 3 Critical Chance: 30% Critical Multiplier: 2.2x Status Chance: 14% Punch-Through: 0.9m Secondary Fire Trigger: Semiauto. Noise Level: Silent Recoil: Medium?* Damage: 16 12 impact 4 puncture Burst Delay: 0.2 Burst Rate: 21 Burst Count: 3 Critical Chance: 30% Critical Multiplier: 2.2x Status Chance: 14% Incapable of punchthrough Artist notes As the cultured among you can probably guess, yes, this is based on the Helghast pistol from Killzone. How exactly a toggle-lock gun can be burstfire, I have no idea, but this is a universe with the Kraken pistol's ri$&*^ulous reload so I feel like we shouldn't question it. It's a little weird to put this level of headshot dependency on a pistol, considering that it goes from dealing with one target to potentially two, three, or even four (I don't know how many enemies it ricochets to!) but hey, why start now lol
  4. In light of the next pistol: Dynamo Prime's burst damage has been increased from... whatever number it was earlier... to 66. Conversely, semiauto damage has been buffed to 88. Judicium Prime Damage buffed to 108. why? Because the Judicium was always meant to be the Heavier Burst Pistol (but overall the Sepulcrum probably does better in lots of situations - it's got more DoT, more status, more blast radius) and I was making the next pistol into something... a little too heavy... when it was supposed to be more of a machine pistol. Not quite on the same level as the Arbalex, but, y'know, around.
  5. I mean technically I did do something like that lol Though it's actually just a Saiga shotgun. Yeah, it's a teaser. IDK if or where I can upload the progress, but it'll be meant to look like this: Just with a Galil-like handguard that has a bottle opener in it. And in the Ganymede style, which is basically "Silver, cheap polymer, orange stripes." Big fan of that too. It's why I'm... not that much of a fan of the Argonak because its fire modes just feel wildly out of balance with each other. Semiauto does the only "serious" DPS but it feels like plinking away despite more of a sense of feedback, while full auto feels like you're getting the money's worth out of the deep magazine but it feels terrible and it's less damaging. Incidentally it's why I made the Euston and Haoma. :P Fun fact about 6 that I never got around to mentioning: It's basically a Grineer version of this Seburo pistol. partly. Midway through that it evolved into being a silenced machine pistol, and I'm not a hundred percent sure what I'll do with that. Meanwhile, #3 is basically just a Tenno version of the Kel-Tec P50, which... is. #5 is based on this: It was sort of an outgrowth of me trying to make a Tenno semiauto that doesn't count as a handcannon, because it occurred to me that the majority of Tenno pistols i've made are revolvers and/or "handcannon" type weapons. I gotta say, I'm a little surprised at how much positive attention #9 is getting. But sure, that's doable! Only issue is that I worked from the silhouette of a gun from Mass Effect: Andromeda (not very good but the Kett guns were, admittedly, pretty baller) and I'm not a hundred percent sure what this does. My best guess is something to do with chemicals, but I can brainstorm this.
  6. So I know I've done this a lot (Sometimes, I conspicuously haven't done a lot of the ideas) but I hammered all this out and I'm curious: Which of these pistols would you like me to do sometime?
  7. Huh. That's a good idea! It was a bit of a last-minute addition to make the HV rounds do this. This is another one of those "came in organically" things - I mentioned " a Grineer that’s been hammered with a steady downpour of FLEJET rounds becomes a human-sized anti-personal frag grenade" and I was like "Huh, that's a good idea." Plus, I thought it was funny. It also had to be one of the three basic physical damage types cause doing consistent Viral, Corrosive, or Gas damage explosions on kills didn't seem like a good idea. You raise a good point, but... I dunno, I feel like this'd lose a lot of its uniqueness if I got rid of that. Also it's funny to me that something this obviously primitive has the capability to do this.
  8. Bidanian 'Darra' Assault Cannon “A bullpup conversion of the venerable Elysium-pattern ‘Assault Cannon.’ This weapon boasts a slightly higher magazine size, maneuverability, and fire rate than its ancestor. However, this at the cost of worse recoil and blast radius, and a longer reload time. As with its ancestor, it can switch between penetrating and contact-detonating rounds.” –Codex Special traits: Penetrator: HV rounds deal 30% more damage for each enemy they punch through. Anti-Personal Rounds: Kills cause explosions that deal damage based on the physical damage weaknesses of the health type it hits - killing an enemy while damaging their shield deals impact damage, killing an enemy that’s flesh deals slash damage, and killing an enemy that still has armor left deals puncture damage. Vernier Thrusters: Increased Parkour velocity and decreased aim glide velocity while this weapon is equipped. Not as drastically as Zephyr’s, though. Lore A conversion of mothballed leftover lower-caliber Elysium assault cannons, built as a three-way collaborative effort between Ganymede, SIF, and the Tenno after Bidan switched over to the caseless ‘Bilal’ assault rifle. Bidanians are, almost uniformly, extremely poor and primitive, and so the Darra fulfills that. It's built on the famously older-than-dirt Elysium platform, which is cheaper, easier to build, and easier to learn than most Origin System firearms. Like Elysium assault cannons common to the Origin System today, it uses heavily simplified, Orokin-derived foundry that can reconfigure its ammo from armor-piercing to contact-detonated high-explosive. Where it differs is in its use of Ganymedean ‘FLEJET’ technology: It was designed to fire discarding-sabot rounds, which are spun in the Elysium’s rifling by the sabot cup. These have faster velocity (but a smaller payload) than the Elyisum, in addition to better armor-piercing. Enemies killed with this weapon tend to explode, violently, as a Grineer that’s been hammered with a steady downpour of FLEJET rounds becomes a human-sized anti-personal frag grenade. To assist with the lengthy reload associated with its bullpup configuration, its mag release is behind the trigger. It also comes with advanced systems that interface with a user’s hardsuit, allowing thrusters on space-capable hardsuit designs to automatically compensate for its recoil in low-gravity environments. The way this interacts with Warframes is… unusual. The Orokin biotech within a Warframe uses the similarities between Orokin and Corpus computer programming to increase output of the mechanisms that allow a Frame to bullet jump. The result is a weapon that, to Grineer, Corpus, Tenno alike, has no right to be as popular as it is. It’s used by Pyrite Hand jetpack troopers, Steel Meridian, Ganymede’s merchant marines, rockhoppers and other scavengers, and - despite that - the Tenno. Among Tenno, this weapon is particularly well loved for its mobility and sheer destructive potential. This weapon is most commonly used for aerial assaults, as its users rocket up into midair and bombard the assorted monsters of the Origin System with a storm of micromissiles. Haruka Lorne in particular praised this weapon for its ability to deal with Infested during Excavation missions. STATS (Note: I don’t know what velocity these or the Elysium or any non-hitscan gun travel at. I know the Estampida travels at the same rate as the Wingman Elite but that’s it.) Shared Trigger: Auto Fire Rate: 7.15 Magazine: 35 Reload: 3.4s Recoil: High Reserve Ammo: 315 Primary - HV Rounds Shots have high-punch through. Non-hitscan but high velocity. Status Chance: 18% Critical Chance: 36% Critical Multiplier: 2.7x Damage: 75 36 Puncture 24 Slash 12 Impact Headshot Multiplier: 3.75x Punch-through: 1.0m Secondary: EX Rounds Rounds explode on impact, dealing damage in a 3.5m radius. Guaranteed blast procs on direct impact. These travel much slower than HV rounds. On Impact: Damage: 20 6 Impact 14 Slash Status Chance: 42% Critical Chance: 21% Critical Multiplier: 3.0x Forced Procs: Blast Projectile Type: Non-hitscan Area Attacks Damage: 60 15 Blast 20 Slash 25 Impact Status Chance: 42% Critical Chance: 21% Critical Multiplier: 3.0x Blast Radius:2m Projectile Type: AoE Artist notes First off: Remember the Elysium “assault cannon” I made awhile back? This is essentially that, but bullpupped and shoved into a Kushnapup chassis, and with some Malyuk parts. This grew surprisingly organically. I was just typing away, and stuff like the anti-personal rounds and thrusters were based on stuff I just spitballed in
  9. I do have another gun coming soon... eventually... at some point. But for now, I had a cool trait/perk/whatev idea I wanted to staple onto a gun. It's going on the Cenotaph, replacing the charge trigger because that... always felt tacked on: Cenotaph Buff removed charge trigger. Why? Because it always felt tacked on. Also I didn't stat it. To compensate, overall damage has been increased by 40. Added Iron Stance Aiming this weapon adds overshield and immunity to stagger... for five seconds. It disappears afterwards. Like its close cousin, the Cromlech autoshotgun, it has a motorized reload mechanism involving both sides of the magwell moving to the sides as the magazine is pulled into the gun using advanced micromotors or something. Strangely, Father and Haruka’’s design notes indicate that they “borrowed” many elements of its design from ancient, fragmentary records, raising the question of just what the original weapon that became the Cenotaph was designed to fight. It has better hipfire accuracy than the Chakkhurr. Artist notes: This all stemmed from realizing the Sepulcrum allows you to build a weapon with magnetic, gas, and toxin. So I asked myself one question: “what’s the silliest status loophole I can make to exploit this?” So, the Cenotaph was born. It does guaranteed cold damage on radial attacks so you can fill this with up to seven different damage types. And it shoots a turret. Fun stuff. That outta the way? Yes, it’s a bolter. You know it, I know it, and GW probably can’t sue me for it. But - and this is important - it’s not the Stalker bolter. It has much more in common with the Perinetus ‘Solo’ Bolter, which I found out about from 1d4chan’s bolter page. The Perinetus, unlike the Stalker, is not scoped or silenced. It also looks like a slightly more stretched-out bolter, with larger gaps between various parts, and a longer barrel. I liked the idea of making a gun that’s essentially the Perinetus to the Sepulcrum’s Storm Bolter, so that’s where we get this thing. It felt… old, brutal, and simple. Apparently, Entrati technology is “archaic” so why not. Honestly, this is more of a shorter-ranged marksman rifle than a sniper rifle. The stats come after the artist notes here because holy hell is this a lot of crunch. It’s also worth mentioning that I genuinely don’t know how the turret shot interacts with multishot, because I am too lazy and it is almost time for pizza. I'm also not gonna bother with writing out the stats for charged shots because that's too much work. Stats (God help you) *Note: I copypasted in the Artax’s stats and slightly tweaked them (It’s a siphon weapon. Why not?)
  10. Also, another thing i'd like to say about it before I post another gun in the next 36 hours or so: The "explodes after penetrating" thing was inspired by the Bolter from Darktide! I like... totally forgot about that. Also, in addition to the FTE shotgun, it's inspired by how I use the Sobek. Is it a precision gun? No. Am I going to continually use it like one? Hell yes I will lol. Sidenote I'm very happy DE took so long to expand into the design space afforded by headshot damage multiplier, because it means I can just do... 4.8x damage (I think?) on headshots with that thing. It's great.
  11. Thanks so much! Great to see you here. The Tenno Remarks section is sort of a holdover from reading the Gun Heaven sourcebooks for Shadowrun. They've got some... genuinely baffling firearms design there, and I say this as a WF fan. Though most of Shadowrun's baffling gun design comes from the fact that they're so certain it's The Future, and they sometimes try and have these bizarre guns made by real companies. (Ares isn't real, but I recall a mention of "At some point, Remington started huffing paint" to describe some gun in one of these. Can't find it rn.) (why is it so tall. why does it have a revolver crane and ejector lever. Where does it eject. That's a lot of snag points. What.) But none of that's important right now - anyway, a lot of the Gun Heaven sourcebooks have shadowrunners talking about how they used the guns, how they got a bunch of this model or that model that fell off the back of a truck, some of the flaws, the fact that the 1911 is an ancient design... it really adds so much personality not just to the guns but the world. For example, here's someone talking about a STG-44-like: It's also a great way to get across stuff that doesn't necessarily come out in gameplay, like market forces and whoever typically gets issued this gun. Damn. I need to get on that.
  12. Because this was originally kinda boring, I have decided to retool the Arbalex into something like the Nemesis Burst AR. I'd considered making a Corpus version of that, but with its four-round burst, it woulda felt too similar so i was all like "screw it" Special Traits: * Decreases burst delay by 16.5% for each burst fired. Stacks up to 5 times. * Stacks of both status and accuracy decrease after four seconds.
  13. Tenno ‘Trenchance’ Autoshotgun “Can something as unpredictable, powerful, and violent as an automatic shotgun be a precision weapon? The Trenchance can, causing headshot kills and rewarding shots that line up multiple enemies.” –Codex Special Traits: Explosions on headshot kills Buckshot deals 15% bonus damage for each enemy it penetrates. Slugs explode after overpenetrating enemies or level geometry. Haruka Lorne was once asked to work her magic on an autoshotgun as a joke, to see if she could encourage the same focus on psychopathic levels of aggression and precision for which her firearms are known. The Trenchance was the result - it boasts bonus headshot damage and the ability to cause explosions on headshot kills. This weapon has been forgotten somewhat in modern times due to her love of both a Sobek autoshotgun customized with the finest mods of Steel Meridian and Rathuum, and the SOMESHA PRIME series due to its tight spread, headshot damage, and high fire rate. But still, it’s an excellent weapon for what it is - an autoshotgun capable of decent rate of fire and devastating precision beyond what one might expect of a shotgun. When 50% spooled, the Somesha Prime outclasses it in terms of spread and accuracy*. But, well, a Trenchance user can easily land three tighter sprays of buckshot at longer range in the time it takes an unspooled Somesha to shoot four. While the Sobek occupies many of the same niches nowadays, the Trenchance was a relatively common sight among those who wanted an autoshotgun capable of outperforming the Boar series… or just plain looking better. It bears a number of similarities to the Somesha. Both are fed by a drum mag, though the Trenchance’s drum is angled backwards for greater mobility on the Tenno’s part, and both have a slug altfire. The difference, however, is that the Trenchance fires larger, armor-piercing slugs designed to punch through heavy armor. They’re drastically overpowered against small organic targets, only exploding after penetrating one object - a shield, a door, or simply just another enemy. The slugs have high recoil, much higher than the buckshot, and so they’re fired exclusively in three-round burst. The Trenchance can also be loaded for various other munition types and other fire modes, but this is (for whatever reason) the standard configuration. In modern times, the Trenchance is used for boarding actions against Grineer… and sweeping derelicts of Infested combat forms. In the tail end of the Old War, however, the Trenchance was most often used against defective Grineer and rebelling populations that had crept up ever so slightly to the Orokin.* Tenno Remarks * I don’t remember all of it. But I remember that it hurt more than anything using my art against all these people. I know, my art is usually weapons. And sometimes sculpture, sometimes both. What else would I expect? But with most of the bigger Sentient Minds dead, it felt like the Orokin were… No. No, they’d tried to kill us by throwing us against Sentients, I think that sending us to kill rebels was their way of thanking us. Either they’d gotten access to Orokin constructors or the Corpus had been outfitting them, but… things got difficult. Like I said. I don’t remember all of it. But I remember thinking we had to kill the Orokin soon as possible. If we didn’t, then… then what would happen? The Orokin could ravage the system again, kill some of the first free people since the Radiation Wars? Do it all over again in another system? No. They needed to die. ~Haruka Lorne. Comparisons: Somesha: The Somesha has better spooled accuracy and critical stats… but worse starting accuracy. Overall, the Trenchance can be compared to a half (or one-third?) spooled somesha that’s ultimately more spontaneous. In short, the Trenchance’s advantage is it requires less investment for maximum performance. Unless you’re good at headshotting. Sobek: Sobek has better damage and status. The Trenchance has slightly worse accuracy, but the large pellet count should make up for that. Stats Noise Level: Alarming Magazine: 24 Reload Time: 2.8s Buckshot Trigger: Auto Fire Rate: 3.25 Multishot: 11 Damage: 308 (28 per pellet) 15 Puncture 10 Slash 3 Impact Critical Chance: 28% Critical Multiplier: 2.4x Headshot Multiplier: 4x Status Chance: 4.8% Punch through: 0.4m Falloff: 100% damage up to 20m 40% damage at 40m Headshot Explosion: Damage: 356 130 Puncture 130 Slash 36 Impact 60 Blast Critical Chance: 28% Critical Multiplier: 2.4x Status Chance: 28% Punch through: 0.4m Falloff: 50% damage at 3m Slug rounds On impact: Trigger: Burst* Burst Count: 3 Burst Rate: 3 Burst Delay: 0.24s Fire Rate: 2.84 Multishot: 1 Damage: 224 120 Puncture 80 Slash 24 Impact Critical Chance: 20% Critical Multiplier: 2.4x Headshot Multiplier: 3.6x Status Chance: 33% Punch-Through: 0.8m Projectile Type: non-hitscan Falloff: 100% damage up to 20m 60% damage at 40m Explosion: Damage: 120(x3) Critical Chance: 20% Critical Multiplier: 2.4x Headshot Multiplier: 3.6x** Status Chance: 33% Projectile Type: non-hitscan Falloff: 50% damage at 2m Stat Notes: * It’s burstfire because I already had a full auto shotgun that fires slugs. Switching it to burst sounded unique. **originally it was 4x. This didn’t seem like a good idea. Artist notes This is an old idea lol. In fact, this basic concept is about a year old - I had the idea for an automatic shotgun based on my Aliens: Fireteam Elite build. Back in the halcyon days of that game, which I sadly haven’t played in awhile, (aw) I had a bit of a disagreement with FTE content creator Mista Fioth. Fioth said the autoshotgun sucked, which… is understandable enough, but I went out of my way to squeeze in frankly unreasonable amounts of weakpoint damage, accuracy, and range. This was not smart and it didn’t play to the weapon’s strengths, but… it did cover them up. I took a lot of inspiration from it while drawing this. The swept-back drum magazine is because, at least at the time, I felt like you needed the drum magazine to make sure people knew it was an automatic shotgun. You probably don’t - there’s probably plenty of successful videogame autoshotties that don’t have a drum - but it felt right. With luck, you looked at this and thought “automatic shotgun.” It got me thinking: Can you make an automatic shotgun a precision weapon? It seemed interesting, especially because “interesting precision weapons” seems to be a lot of what I do on this thread. There’s lots of revolvers (and other “handcannon” type weapons) that do something on headshots, at least one assault rifle that does that, a pump-action that does that, sniper rifles, but never an automatic shotgun. Anyway. If the Somesha is an AA12 (I don’t know what the Sobek is in this but roll with it) then the Trenchance is a Saiga shotgun, something built a little more for hunting and precision. Allegedly, the Saiga-12 can fire 600 RPM, but I’m not sure how much I believe that. …Plus, an autoshotgun that fires that fast doesn’t feel that fun. I like when autoshotguns in games just sort of chug along (though not quite as slow as the EVA from Titanfall) because it makes them feel more powerful.
  14. Corpus ‘Arca Arbalex’ Burst Pistol “The Directive faction of the Granum Schism’s answer to the Spirex series, this pistol trades the single-shot damage and self-damage risk of the Spirex for a tight, consistent four-round burst that increases its stats for each successive hit. With its auto-burst trigger, it works as an odd stopgap between Hand Cannon and machine pistol.” –Codex Special Traits: Target Analysis: Landing all four rounds of a burst on a target increases base status chance by 8. This stacks up to three times. Missing all four rounds of a burst removes a stack. * Decreases burst delay by 16.5% for each burst fired. Stacks up to 5 times. * Stacks of both status and accuracy decrease after four seconds. Lore Originally designed by the Callisto-based Arca Labs for a shadowy group of Corpus who are definitely not from the Directive Faction of the Granum Schism, this pistol was originally made of spare parts for the Arca Triplex. And as such, it fires the same ammunition of magnetically doped plastic slugs, and it creates the same horrific wounds on organic targets. The difference, however, comes in its use of the Arca Scisco’s targeting computer to increase its status additively for each burst that lands in its entirety on a target, altering the trajectories and state of the plasma for the most damaging shots. While this encourages a level of pistol marksmanship rarely seen in the Corpus, (especially the Anyo side) this very much isn’t necessary for maximum performance. It’s still an excellent backup pistol for use against Infested, Tenno, and Grineer, it’s still accurate at short to medium range, and it still boasts massive stopping power and status chance. With its auto burst trigger, it acts as an odd stopgap between Hand Cannon and Machine Pistol, encouraging both extreme aggression and precision. The firing system requires some time to spool up, much more than the Arca Triplex, its bigger brother, and so the burst delay decreases with each burst fired. For various third sons of Corpus nobles and the like who go to Corpus military academies, this pistol is a common choice. It’s newer than the millennia-old Detron series, and it was heavily marketed by Arca as a longer-ranged, more accurate replacement. Beyond that, it’s also popular for Corpus target shooting. However, there exists one darker facet of this pistol’s history: It was originally designed at the behest of the Directive Faction, one of numerous shadowy factions of (as the particularly conservative Thalesian Temple* on Pluto described it) “Blasphemers” who feel slighted by Granum for taking away even a fraction of their power. While on paper, the return of their founder should have caused a massive unified technological and societal jump forward for the Corpus. In practice… not so much. Granum earned a lot of enemies upon his return. The Perrin sequence found themselves divided, with half of them believing Granum would create the compassionate corpusism they dreamed of while the other half (under Ergo Glast) rightly saw the continued existence of Fortuna as a sign that all Granum could do was refurbish old Corpus assets**. Black Seed, who have always existed on the fringes of Corpus society, use the uncertainty to experiment further in biotech. In addition, Granum also provoked several religious factions of the Origin System. Granum’s biggest opponent from within, however, is without a doubt the Directive Faction. This was formed from a coalition of those loyal to the old Corpus Board, of forcibly retired Directors, their Executors***, and other allies. As Granum keeps most of the advanced tech of his era on a tight leash, the Directive Faction focuses more on purely technological solutions with little of the nigh-magical aspects. The Arbalex is emblematic of that - it uses much simpler, easier-to-source ammunition that greatly outperforms the Detron. Typically, the Arbalex is found in the hands of Directive soldiers, particularly around the Jovians… and on troops who are definitely mercenaries that are totally not on Nef Anyo’s payroll. Because after all, Nef Anyo is still a member of the Board and not deposed, and he wouldn’t rebel against his father and thus Corpus orthodoxy, right?**** Footnotes * The oldest, most traditionalist arm of the Temple of Profit… and thus, Granum’s favorite. For some reason, Bidanians… loathe them. Well, they hate the Corpus in general, but they really hate the Thalesians with the burning intensity of a thousand suns. ~Ginebra In fact, Bidanians are the number one cause of the Thalesian Temple’s financial failures. Granum be damned, we’re working to keep it there. ~Haruka Lorne “We?” ~Ginebra I, uh. Have an ancient honor-debt to Bidanians that requires I slaughter a set number of Corpus. Why do you think I use that gas-electric Sobek so much? ~Haruka Lorne I didn’t think you had an autoshotgun that you used specifically for religious terrorism! ~Thane Hey, that’s lies and slander. I use it against everything! ~Haruka Lorne ** Lol. LMAO, even. But seriously though who are you ~Haruka Lorne. I am from beyond the wall. *** making a long story short, Executors are Corpus internal regulation and Secret Police… for all that’s worth anything. They exist to enforce whatever laws the Corpus apply to themselves, and shoot Pyrite Hand, Solaris, and Level Dawn. ~Haruka Lorne **** Do I even have to say it. ~Haruka Lorne STATS Trigger: Burst ---> Auto Burst. Reload: 2.2s Magazine: 48 Recoil: Medium?* Damage: 32 12 Puncture 4 impact 16 heat Burst Delay: 0.2 Burst Rate: 9.25---> 10.8 Burst Count: 4 Critical Chance: 24% Critical Multiplier: 2.4x Status Chance: 24% Headshot multiplier: 3.15x Punch-Through: 0.6m Stack Decay: four seconds. Artist Notes This is very much a classic sorta gun for me. Predominantly single-target, some kind of combo bonus, focuses on precision. I had this weird sort of love for the Arca Scisco at the time, and I suppose this is in some way an homage to it. Originally, the status bonus was going to go on an upcoming revolver (and it still might at some point!) but placing it on a Corpus pistol just felt… right, somehow. Also, this was heavily inspired by the Pulse Pistol from Deadspace - if you're wondering, that's the pistol uses, in addition to the pistol that one crewmember uses to kill herself. If you look closely at the model on the Deadspace wiki, you can see it's made from parts of the pulse rifle, and - since I made a gun that's an homage to the Deadspace pulse rifle - this just made sense. I was actually gonna post an autoshotgun this week! But, well. I was thinking about how few pistols I’d done recently, and this just made sense. Drawing long guns feels like it comes to be so much easier, sometimes. Unless we’re talking revolvers. I’m not sure why.
  15. Thanks so much! The lore was the most fun part of this. I've toyed with an idea like that for awhile, I'm just genuinely a little surprised it took me this long to do one. Originally I was gonna staple this to a Corpus sniper, but I feel like this is just more interesting.
  16. ‘Withertouch’ pistol “This pistol, possibly from Duviri or somewhere similar, sickens whatever it touches - organic targets freeze and blister as if they were frostbitten, plants yellow and shrivel as if touched by winter for the first time, rock erodes, and metal buckles and rusts.” –Codex Lore A very, very strange weapon rumored to be from a domain rivaling Duviri: The city of Carcosa. In a time long past, the people of Duviri referred to it as the Withering Archipelago. Carcosa has, in Duviri, taken on a reputation not unlike the Cursed Moon in the present-day Origin System - a dark, cursed, place that delved into forbidden sciences, magics, and studies that were not quite either. A place of blasphemous geometry and unutterable cruelty, where decay and deterioration were facts of life. At least, to go off Acrithis' descriptions. The differences, of course, being that Carcosa exists within the Void and has not destroyed itself with another instance of itself. The “Withertouch” pistol exists as a truly unclassifiable relic of that strange place. It fires a beam that slowly ramps up in damage for a massively damaging final shot that does radial damage. Direct hits on bodies inflict toxin damage, and its explosions radially inflict cold damage. Enemies caught within the blast radius have been found to display symptoms similar to frostbite. In addition, holding down the trigger increases damage (and hitbox) of the final shot. Unlike other charge-type weapons, it can hold a charge indefinitely. It stops increasing damage after holding the trigger for roughly 2.4 seconds. Upon releasing the trigger, the weapon releases short-duration, high-intensity burst of entropic force, sickening and decaying anything it touches. How, exactly, it creates the cold effect is unknown. This may, perhaps, lie in its similarities to the Absoute pistol. It appears to use an ionizing laser, or some Void-based equivalent, to create a channel of localized weakness between reality and the void, aiding in the travel of its projectiles. Unlike the Absoute, however, it does not fire plasma and its projectiles are far slower and only explode once. As it was built within the Void, and channels high concentrations of Void energy, it’s possible that the exotic energies it fires obey the strange dream-logic of the Void as opposed to more conventional laws of physics. Vilcor Entrati was confronted on this similarity, and found it to be surprisingly similar, though he derided it somewhat, claiming it was like “if you told pre-space caveman what a gun is, and gave them an Orokin nano-Foundry.” In his words, it’s particularly crude, resembling a poor imitation of the Absoute or Columbaria. In spite of this, there appears to be undeniable craftsmanship in this weapon, at least in terms of the materials science at play. The body of the weapon, while appearing to be made from sedimentary rock*, is actually made of an advanced composite resembling bone, made from aragonite, and materials curiously similar to a Warframe’s skeletal structure. The green “stuff” bears a resemblance to nanocrosis, a Sentient material formed when part of a Sentient’s armor breaks off due to weather conditions, combat, or terraforming accidents and partially forssilizes. Like most Sentient materials devised by Perintol, it superconducts void energy. However, the green “stuff” appears to have been forced into a strangely regular, non-spiraling structure, forced to grow into a type of scaffolding. Inside the green scaffolding structure, however, there are glowing threads of voidsilver resembling the “Growths” found within the wreck of the Zariman (and various other wrecks.) The receiver and magazine appear to have been built from relatively conventional metal, at least, as conventional as metal from the Void can possibly be. Orokin materials science studies recovered from Dziewannan archives refer to it as “Glister-metal,” referring to the odd glow that crawls over it in the dark. Rather bizarrely, the “magazine” is not truly removable. Instead, the magazine, or something very much like a magazine, slides down along a track. Once it comes to a stop, it draws in ambient energy - perhaps Void, perhaps ambient magnetosphere energy - through the narrow gap. The magazine is then snapped shut, reloading the weapon. All of this is tied together with blue, veiny biometal growths. How, exactly, the designers got their hands on biometal or Sentient-like material is unknown. Indeed, most things about Carcosa remain unknown. Ancient Duviri texts from the lost Caves of Academe, some of which Acrithis gained by paying Tenno to steal them from places like Sythel’s house** so as to cite her memories, refer to Carcosa as a “trading partner,” only accessible through a place known as the Hlanith Gauntlet. There are conflicting sources, but most of them (oddly conflicting with Acrithis’ memory) place it off the coast of the long-lost Golden Hive. In Acrithis’ words, she visited it once. As she describes it: Earlier editions of Tales from Duviri, found in the ancient Pride of the Cleansed derelict hidden under Riddha were buried and submerged within the icy seas of Europa, refer to Carcosa in this way, but newer editions from Old War-vintage derelicts*** within traditionally accepted Orokin territory do not mention it. Footnotes * Apparently, calcium is sedimentary rock. Well, I’ll be! ~ Yassin ** And I’ll do it again. ~Haruka Lorne ** I remember my mother had one. Whenever I rested outside my Warframe after I discovered my… Tenno-self… my birth-body… I would get these nightmares. About Carcosa. But I wouldn’t remember any of the context. Do you know how terrifying it is to have a dream and only describe it by what it wasn’t? “My dream,” I’d say, “was not about open fields. It wasn’t about a small city.” I would remember twin black suns that sank behind lakes, that flitted in front of towers so tall their summits vanished into a sky that was no color I could describe. Warm glows spreading out from black monoliths as shadows would stretch from towers. I’d remember nonsensical images that I couldn’t describe, that I wasn’t allowed to remember. I’d write I had to visit the Memoratorium(1) on Ganymede a lot, I stuck a bunch of needles in my head, I trepanned myself, and repeatedly headbutted rock walls, and took a lot of drugs with Vilcor and Haruka. What I remember is that mamere Camille… my mother, one of my mothers, I keep having the urge to call one of them that, mamere Camille was something of a historian. Or at least, she was the closest thing to a historian the Orokin would accept. She was a collector of artifacts, and was contracted as the curator for its museum. There were artifacts of the plastozoic,(2) 34th-century cabinetry, paintings and sculpture found in shelters predating the Radiation Wars… she even managed to sneak a rifle from one of them. I still want it back. But one of her most prized artifacts was an ancient edition of Tales from Duviri. It must’ve been one of the first. And it mentions Carcosa. Mamere Berah’s guess was that it was a corruption of an ancient legend from the Sunrise Expeditions, from one of the people the Orokin… destroyed. It always gave me nightmares. I don’t know what their original name was, but the Orokin called them carcasses, and so that was the name that survived into modern times. From what mamere said, they were separatists that fought the Orokin, hailing from a dark city lit only by starlight, a relic of lost industry at the furthest edges of the Solar System. Its people, the Orokin claimed, were wrong. They’d evolved to low-gravity and had become someting not quite human anymore, which makes me think they might have been ancient Oeizu. The Orokin would tell the most horrific stories about people - that they harvested children for marrow, that they ate their dead, that they were nothing less than a sentient plague armed with rad-guns and fusion drives. Except: Older records, some that mamere Ronah snuck onto the Zariman, say that they fled into the void. They didn’t survive, of course. Only the Orokin possessed the technology to allow a spaceship to survive void travel. I don’t know what their inclusion in Tales of Duviri was meant to say. I believe it was something about refusal. But, well, Sythel and Lodun did the job well enough, and they didn’t fit the history the Orokin liked to tell, and so it was quietly edited out and the author was dismembered or something. Unless that was Gomaitru, or Euleria - whichever name she prepares. In which case she survived. I don’t want Carcosa to be real. It can’t be real. Except… Except when Thane’s piloting our railjack, sometimes I see something out of the corner of the windows. Something that feels like it follows me. A black tear within the Void. Within it, I see pinpricks of light. They almost look… Like windows. Or maybe even eyes. Maybe even both. Author footnotes (HELP ME) Oh hey, remember that? That’s us, by the way. (3) Wait a minute. Who are you?(4) ~Haruka Uuuuhhhh…. Stats NOTE: the RoF stats may not make that much sense. This is because I’m not very good at math and I’m sorry for that, and so I gave up midway through. The basic idea is just that it fires a beam, and once you take your finger off the trigger, it fires an Opticor-like blast. Type: pistol Trigger: “Charge” / Continuous-duplex-charge (UH) (long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it) Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one) Magazine: 50 Beam: Ammo consumption: 0.5 units per tick Fire Rate: 10 (I give up on the math making sense lmao) Damage: 22 14 Toxin 8 Puncture Critical Chance: 19% Critical Multiplier: 2.0x Status Chance: 41% Projectile Type: Beam Impact (Half charged) Charge Time: 1s Damage: 22 14 Cold 8 Impact Critical Chance: 10% Critical Multiplier: 2.0x Status Chance: 41% Projectile Type: Hitscan Punch-Through: 0.6m Radial (Half charged) Charge Time: 1s Damage: 44 33 Cold 11 Impact Critical Chance: 10% Critical Multiplier: 2.0x Status Chance: 41% Radius: 1.4m Projectile Type: Radial Impact (100%charged) Cold: Charge Time: 2s Damage: 44 28 Cold 16 Impact Critical Chance: 10% Critical Multiplier: 2.0x Status Chance: 41% Projectile Type: Hitscan Punchthrough: 1.2m Hitbox size: large Radial (100% charged) Charge Time: 2s Damage: 88 66 Cold 22 Impact Critical Chance: 10% Critical Multiplier: 2.0x Status Chance: 41% Radius: 2.8m Projectile Type: Discharge Artist Notes Drawing this was kind of a nightmare. The scaffolding part was extremely hard to draw, to such a point that I seriously wondered if it would brick my computer. The basic idea here was “it fires a beam, take your finger off the trigger to fire a more damaging shot” but… I can’t help but feel like I screwed this up. Originally, i planned on making this fire regular old non-hitscan explosives like lots of meta guns in this game do, with impact doing toxin and radial doing cold, or like ⅔ of the last WF guns I’ve made. And, most prominently, like the last pistol I did. Next pistol, I think, will be a machine pistol of some kind. Possibly Grineer, but more likely Tenno. I wanted to do something else. Especially because this september, I plan on making another revolver (for the anniversary) and I have several revolvers I plan on drawing, and I didn’t want this to be too similar. However, I’m also worried I may have made this do too much damage. The mention of Carcosa was inspired partly by watching some True Detective, and partly because this podcast called Gray Matter made an episode asking the question “what if The King in Yellow became a late-night talk show?” This’ll be important later, probably, but I have another fan-event planned for beforehand.
  17. I would just like to apologize for the stats regarding the charge time of the next weapon - I'm not good enough at math to make this make that much sense.
  18. Albrecht's mention of atomics was indeed pretty interesting. As is this. I wonder if it's kind of a Mortal Engines situation, where the world has suffered so many successive apocalypses (apocalypsi? What's the plural for this?) over such a long period of time that the past is ultimately damn near impossible to parse? I've toyed with similar ideas on my concept thread - the idea that something apocalyptic happened in Earth's history and the Orokin arose from that. Though I took more inspiration from The Expanse. This does interestingly give me a lot to work with. Well, maybe it's technically still moving but it's frozen in time? Like how the Tenno seem to be stuck at a specific point in time, (or at least moving slower in time from a specific point) that being childhood?
  19. ...I don't think that's a good idea. I may have misinterpreted you on that score (sorry). It could be longer! :P But anyway tl;doctor, the p2020 is outclassed by literally everything else somehow. Hmmmm.... What if, then, you thought of the "former teammates weapons" schtick as kinda like moves in a fighting game? . Like... I don't know, the polearm ability has long range and shoots lightning.
  20. Huh. You're also working on a frame that uses dead Dax and puppeteering parts of them? What are the odds. Yeah, that's why i nixed the idea of throwing weapons, kunai, etc for the Dax. Besides, as far as I know, Kunai may have originally been masonry trowels used by peasants, and that really doesn't work with the Dax's samurai schtick. Well, if I had to make a couple suggestions on that score, here's some stuff that really might make that pistol pop: 1. Think of it more like an ability you deploy by pressing Y (not unlike the Duviri shotgun I just did) than a dedicated weapon like the Lex Prime or Vasto Prime. 2. Make it feed into melee somehow, encouraging a melee-heavy playstyle for maximum effectiveness. There's a shotgun pistol I did awhile back that refills itself on melee kills, for example. 3 The fewer rounds the pistol holds, the more you have to make them feel... impactful. I feel like we definitely don't want this to feel like a machine pistol, but one round may not be the best idea. No more than three, otherwise it might feel too much like a revolver-type weapon. Unless you want to do an Exergis-like thing where there's not much of a boundary between the one round magazine and the ammo reserves. Well, making a long story short, the '2020 is generally agreed to be the absolute bottom tier for gear in that game. Unlike the Sirocco, you can mod it, you can add stuff onto the '2020, it's just... damn near everything else you pick up can do its job better. Even the next-worst weapon, the RE-45, is leaps and bounds ahead cause it's full auto and has higher DPS. Incidentally, I've considered having a Warframeified RE-45 at some point, as a Tenno gun - long story short, it's basically a machine pistol combined with a race gun. Just, overall, a lot of fun to whip out and start blasting. Plus, it had a hop-up (essentially this is Apex Legends' version of augment mods) called Disruptor Rounds that dealt bonus damage to shields. And I feel like that's the most fertile ground for this Warframeified gun
  21. I uh... #*!%. The closest two I can think of would be the Orvius and Sirocco. The first is a melee weapon. The second is... this is difficult to explain, but it feels like an artifact from an earlier draft of Duviri, Like something that doesn't really fit, but the devs couldn't quite retcon it out. And also the sirocco isn't a secondary in the traditional sense. I don't... I don't like the Sirocco that much. It's okay, I'll still use it, it just kinda feels like it is to WF's gameplay loop (whatever that even is at this point. We don't have a gameplay loop, we have a gameplay mobius strip lmao) what the P2020 is to Apex Legends. I don't know what weapon, truly. Maybe some kind of shotgun pistol that takes inspiration from both Bloodborne and early Japanese pistols like this one, to go with their heavy melee focus? Or perhaps a crossbow pistol. Or a wrist crossbow. Much like with Duviri, I feel like I should be... muuuuuuuuuuuuuuch more reluctant to provide Dax with firearms. Sidenote, if I make another Duviri gun, it'll either be something like a Kalthoff repeater, and then I shall simply... stop. The rest will be bows and melee weapons.
  22. Thanks homedawg. I'm not a hundred percent sure what I'm going for, but I'm doing my best. Also, it's partly inspired by a lot of Lovecraft mythos I've been reading. Partly inspired by this horror podcast I've been listening to called Gray Matter, and it has one episode that asks the question "What if the play The King In Yellow was a late night talk show?" It sound stupid but it's actually way more terrifying than it has any right to be.
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